stk-code_catmod/data/shaders/sky.vert
2015-01-15 20:50:19 +01:00

11 lines
148 B
GLSL

#if __VERSION__ >= 330
layout(location = 0) in vec3 Position;
#else
in vec3 Position;
#endif
void main()
{
gl_Position = vec4(Position, 1.);
}