stk-code_catmod/data/shaders/displace.vert
2014-06-27 20:58:52 +02:00

40 lines
868 B
GLSL

#ifdef UBO_DISABLED
uniform mat4 ViewMatrix;
uniform mat4 ProjectionMatrix;
uniform mat4 InverseViewMatrix;
uniform mat4 InverseProjectionMatrix;
#else
layout (std140) uniform MatrixesData
{
mat4 ViewMatrix;
mat4 ProjectionMatrix;
mat4 InverseViewMatrix;
mat4 InverseProjectionMatrix;
mat4 ShadowViewProjMatrixes[4];
vec2 screen;
};
#endif
uniform mat4 ModelMatrix;
#if __VERSION__ >= 330
layout(location = 0) in vec3 Position;
layout(location = 3) in vec2 Texcoord;
layout(location = 4) in vec2 SecondTexcoord;
#else
in vec3 Position;
in vec2 Texcoord;
in vec2 SecondTexcoord;
#endif
out vec2 uv;
out vec2 uv_bis;
out float camdist;
void main() {
gl_Position = ProjectionMatrix * ViewMatrix * ModelMatrix * vec4(Position, 1.);
uv = Texcoord;
uv_bis = SecondTexcoord;
camdist = length(ViewMatrix * ModelMatrix * vec4(Position, 1.));
}