stk-code_catmod/lib/irrlicht/source/Irrlicht
2017-08-13 22:02:55 +02:00
..
MacOSX Add a prefix to irrlicht key codes 2017-07-20 22:58:11 +02:00
CAnimatedMeshSceneNode.cpp Add scripting code for throwing banana monkeys 2017-08-09 12:23:37 +08:00
CAnimatedMeshSceneNode.h Add scripting code for throwing banana monkeys 2017-08-09 12:23:37 +08:00
CAttributeImpl.h better alternative OSes handling + tiny C++ fix 2015-12-19 07:05:45 +00:00
CAttributes.cpp Added attribute to irrlicht's driver to enable automatic resize 2015-03-26 11:28:22 +11:00
CAttributes.h Added attribute to irrlicht's driver to enable automatic resize 2015-03-26 11:28:22 +11:00
CBillboardSceneNode.cpp
CBillboardSceneNode.h STKBillboard: Create new SceneNode wrapper. 2014-01-27 17:33:08 +01:00
CBlit.h Updated irrlicht. 2012-11-07 00:10:34 +00:00
CBoneSceneNode.cpp
CBoneSceneNode.h
CCameraSceneNode.cpp
CCameraSceneNode.h
CColorConverter.cpp Fully integrate gles renderer with our irrlicht version. 2016-07-05 00:25:03 +02:00
CColorConverter.h add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8) 2016-02-24 12:34:08 +01:00
CContextEGL.cpp Add missing copyright. 2017-07-04 22:55:08 +02:00
CContextEGL.h Add missing copyright. 2017-07-04 22:55:08 +02:00
CCubeSceneNode.cpp Remove shadow volume code 2015-01-16 01:51:56 +01:00
CCubeSceneNode.h Remove shadow volume code 2015-01-16 01:51:56 +01:00
CDefaultGUIElementFactory.cpp
CDefaultGUIElementFactory.h
CDefaultSceneNodeAnimatorFactory.cpp
CDefaultSceneNodeAnimatorFactory.h
CDefaultSceneNodeFactory.cpp Remove light volume related code 2015-01-16 01:57:35 +01:00
CDefaultSceneNodeFactory.h
CDummyTransformationSceneNode.cpp
CDummyTransformationSceneNode.h
CEmptySceneNode.cpp
CEmptySceneNode.h
CFileList.cpp
CFileList.h
CFileSystem.cpp Remove wad support 2015-01-16 19:07:21 +01:00
CFileSystem.h
CFPSCounter.cpp
CFPSCounter.h
CGeometryCreator.cpp Update to rrlicht 1.8 branch r4357. 2012-11-02 01:34:43 +00:00
CGeometryCreator.h
CGUIButton.cpp Add a prefix to irrlicht key codes 2017-07-20 22:58:11 +02:00
CGUIButton.h
CGUICheckBox.cpp Add a prefix to irrlicht key codes 2017-07-20 22:58:11 +02:00
CGUICheckBox.h
CGUIColorSelectDialog.cpp
CGUIColorSelectDialog.h
CGUIComboBox.cpp Add a prefix to irrlicht key codes 2017-07-20 22:58:11 +02:00
CGUIComboBox.h
CGUIContextMenu.cpp Fix more clang warnings 2015-02-05 02:44:06 +01:00
CGUIContextMenu.h
CGUIEditBox.cpp Add a prefix to irrlicht key codes 2017-07-20 22:58:11 +02:00
CGUIEditBox.h
CGUIEnvironment.cpp Add a prefix to irrlicht key codes 2017-07-20 22:58:11 +02:00
CGUIEnvironment.h Remove unused builtin font 2017-01-09 15:50:26 +08:00
CGUIFileOpenDialog.cpp
CGUIFileOpenDialog.h
CGUIFont.cpp
CGUIFont.h
CGUIImage.cpp Fix more clang warnings 2015-02-05 02:44:06 +01:00
CGUIImage.h
CGUIImageList.cpp
CGUIImageList.h
CGUIInOutFader.cpp
CGUIInOutFader.h
CGUIListBox.cpp Add a prefix to irrlicht key codes 2017-07-20 22:58:11 +02:00
CGUIListBox.h
CGUIMenu.cpp
CGUIMenu.h
CGUIMeshViewer.cpp
CGUIMeshViewer.h
CGUIMessageBox.cpp Add a prefix to irrlicht key codes 2017-07-20 22:58:11 +02:00
CGUIMessageBox.h
CGUIModalScreen.cpp
CGUIModalScreen.h
CGUIScrollBar.cpp Add a prefix to irrlicht key codes 2017-07-20 22:58:11 +02:00
CGUIScrollBar.h
CGUISkin.cpp Try to convert icon rendering to new helper function (for GL3 support) 2014-05-13 20:00:16 -04:00
CGUISkin.h Try to convert icon rendering to new helper function (for GL3 support) 2014-05-13 20:00:16 -04:00
CGUISpinBox.cpp
CGUISpinBox.h
CGUISpriteBank.cpp
CGUISpriteBank.h
CGUIStaticText.cpp Fix line endings 2015-09-01 19:39:30 -04:00
CGUIStaticText.h
CGUITabControl.cpp
CGUITabControl.h
CGUITable.cpp
CGUITable.h
CGUIToolBar.cpp
CGUIToolBar.h
CGUITreeView.cpp
CGUITreeView.h
CGUIWindow.cpp
CGUIWindow.h
CImage.cpp Allow custom memory management in IImage 2017-03-12 09:09:40 +08:00
CImage.h Allow custom memory management in IImage 2017-03-12 09:09:40 +08:00
CImageLoaderBMP.cpp Apply real fix from Stragus for normal map 2017-03-17 13:08:08 +08:00
CImageLoaderBMP.h Apply real fix from Stragus for normal map 2017-03-17 13:08:08 +08:00
CImageLoaderJPG.cpp Apply real fix from Stragus for normal map 2017-03-17 13:08:08 +08:00
CImageLoaderJPG.h Apply real fix from Stragus for normal map 2017-03-17 13:08:08 +08:00
CImageLoaderPNG.cpp Remove libpng's png_set_gamma 2017-03-17 13:19:56 +08:00
CImageLoaderPNG.h Apply real fix from Stragus for normal map 2017-03-17 13:08:08 +08:00
CImageWriterBMP.cpp
CImageWriterBMP.h
CImageWriterJPG.cpp
CImageWriterJPG.h
CImageWriterPNG.cpp
CImageWriterPNG.h
CIrrDeviceAndroid.cpp Use key names in android device too 2017-07-20 22:58:12 +02:00
CIrrDeviceAndroid.h Use key names in android device too 2017-07-20 22:58:12 +02:00
CIrrDeviceConsole.cpp
CIrrDeviceConsole.h Add a possibility to set a window class in irr device. 2017-05-25 21:26:31 +02:00
CIrrDeviceFB.cpp Add a prefix to irrlicht key codes 2017-07-20 22:58:11 +02:00
CIrrDeviceFB.h Add a possibility to set a window class in irr device. 2017-05-25 21:26:31 +02:00
CIrrDeviceLinux.cpp Fixed memory leaks in gles 2017-08-13 22:02:55 +02:00
CIrrDeviceLinux.h Fixed gles compilation. 2017-06-23 23:51:33 +02:00
CIrrDeviceSDL.cpp Add a prefix to irrlicht key codes 2017-07-20 22:58:11 +02:00
CIrrDeviceSDL.h Add a possibility to set a window class in irr device. 2017-05-25 21:26:31 +02:00
CIrrDeviceStub.cpp Allow irrlicht to use an existing file system (instead of creating 2015-01-06 07:48:32 +11:00
CIrrDeviceStub.h
CIrrDeviceWayland.cpp Move output/seat listener to better place 2017-08-13 01:38:21 +02:00
CIrrDeviceWayland.h Allow to repeat keys 2017-05-31 22:31:46 +02:00
CIrrDeviceWin32.cpp Add a prefix to irrlicht key codes 2017-07-20 22:58:11 +02:00
CIrrDeviceWin32.h Add a possibility to set a window class in irr device. 2017-05-25 21:26:31 +02:00
CLightSceneNode.cpp
CLightSceneNode.h
CLimitReadFile.cpp
CLimitReadFile.h
CLogger.cpp
CLogger.h
CMemoryFile.cpp
CMemoryFile.h
CMeshCache.cpp
CMeshCache.h
CMeshManipulator.cpp Add unlit and normal map skinned mesh shader 2016-12-14 16:28:37 +08:00
CMeshManipulator.h
CMeshSceneNode.cpp Remove shadow volume code 2015-01-16 01:51:56 +01:00
CMeshSceneNode.h Remove shadow volume code 2015-01-16 01:51:56 +01:00
CMetaTriangleSelector.cpp
CMetaTriangleSelector.h
CMountPointReader.cpp
CMountPointReader.h
CNullDriver.cpp Max texture size 2k and allow them to be threaded load 2017-03-11 09:41:46 +08:00
CNullDriver.h First version of ThreadedTexLoader 2017-03-08 15:54:59 +08:00
COctreeSceneNode.cpp Add unlit and normal map skinned mesh shader 2016-12-14 16:28:37 +08:00
COctreeSceneNode.h Remove shadow volume code 2015-01-16 01:51:56 +01:00
COctreeTriangleSelector.cpp
COctreeTriangleSelector.h
COGLES2Driver.cpp Fixed memory leaks in gles 2017-08-13 22:02:55 +02:00
COGLES2Driver.h One more tweak 2017-05-31 22:29:28 +02:00
COGLES2ExtensionHandler.cpp Move EGL context to separate class. 2017-04-05 21:49:24 +02:00
COGLES2ExtensionHandler.h Move EGL context to separate class. 2017-04-05 21:49:24 +02:00
COGLES2FixedPipelineRenderer.cpp Better fix for missing transparency in GLES legacy pipeline 2017-03-08 23:17:03 +01:00
COGLES2FixedPipelineRenderer.h add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8) 2016-02-24 12:34:08 +01:00
COGLES2MaterialRenderer.cpp Fixed possible uninitialized variable in gles renderer 2017-08-13 01:38:21 +02:00
COGLES2MaterialRenderer.h Fixed compiler warnings 2017-03-06 17:22:44 +01:00
COGLES2NormalMapRenderer.cpp add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8) 2016-02-24 12:34:08 +01:00
COGLES2NormalMapRenderer.h add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8) 2016-02-24 12:34:08 +01:00
COGLES2ParallaxMapRenderer.cpp add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8) 2016-02-24 12:34:08 +01:00
COGLES2ParallaxMapRenderer.h add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8) 2016-02-24 12:34:08 +01:00
COGLES2Renderer2D.cpp add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8) 2016-02-24 12:34:08 +01:00
COGLES2Renderer2D.h add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8) 2016-02-24 12:34:08 +01:00
COGLES2Texture.cpp Allow to use non-hd textures in OpenGL ES renderer 2016-08-13 00:01:08 +02:00
COGLES2Texture.h Fixed compiler warnings 2017-03-06 17:22:44 +01:00
COpenGLDriver.cpp Simplify previous commit and also fix the double egl context deletion 2017-05-30 21:39:30 +02:00
COpenGLDriver.h Keep consistency with other irrlicht defines 2017-05-18 20:48:42 +02:00
COpenGLExtensionHandler.cpp Remove CG 2015-01-10 20:44:19 +01:00
COpenGLExtensionHandler.h Removed typedef (which is a work around for certain mesa versions) 2014-02-26 12:06:59 +11:00
COpenGLMaterialRenderer.h Fix another bunch of deprecated function calls 2014-09-26 22:39:53 +02:00
COpenGLNormalMapRenderer.cpp Add back normal map renderer for legacy opengl 2016-11-19 14:21:56 +08:00
COpenGLNormalMapRenderer.h Add back normal map renderer for legacy opengl 2016-11-19 14:21:56 +08:00
COpenGLParallaxMapRenderer.cpp Revert "Remove irrlicht parallax map" 2015-01-11 00:18:29 +01:00
COpenGLParallaxMapRenderer.h Revert "Remove irrlicht parallax map" 2015-01-11 00:18:29 +01:00
COpenGLShaderMaterialRenderer.cpp Fix #2543 2017-01-03 13:53:44 +08:00
COpenGLShaderMaterialRenderer.h
COpenGLSLMaterialRenderer.cpp
COpenGLSLMaterialRenderer.h
COpenGLTexture.cpp Disabl sRGB framebuffer on irrlicht side to avoid modifying current user interface colors 2015-12-11 19:18:14 +01:00
COpenGLTexture.h AZDO for new texture format 2017-01-09 13:03:50 +08:00
COSOperator.cpp Keep consistency with other irrlicht defines 2017-05-18 20:48:42 +02:00
COSOperator.h Allow to make single build with both x11 and wayland device 2017-05-06 21:53:32 +02:00
CParticleAnimatedMeshSceneNodeEmitter.cpp Fix more clang warnings 2015-02-05 02:44:06 +01:00
CParticleAnimatedMeshSceneNodeEmitter.h Fix more clang warnings 2015-02-05 02:44:06 +01:00
CParticleAttractionAffector.cpp
CParticleAttractionAffector.h
CParticleBoxEmitter.cpp Fix more clang warnings 2015-02-05 02:44:06 +01:00
CParticleBoxEmitter.h Fix more clang warnings 2015-02-05 02:44:06 +01:00
CParticleCylinderEmitter.cpp Fix more clang warnings 2015-02-05 02:44:06 +01:00
CParticleCylinderEmitter.h Fix more clang warnings 2015-02-05 02:44:06 +01:00
CParticleFadeOutAffector.cpp
CParticleFadeOutAffector.h
CParticleGravityAffector.cpp
CParticleGravityAffector.h
CParticleMeshEmitter.cpp Fixing some -Wunused-variable 2015-11-17 11:42:28 +01:00
CParticleMeshEmitter.h Fixing some -Wunused-variable 2015-11-17 11:42:28 +01:00
CParticlePointEmitter.cpp Fixing some -Wunused-variable 2015-11-17 11:42:28 +01:00
CParticlePointEmitter.h Fixing some -Wunused-variable 2015-11-17 11:42:28 +01:00
CParticleRingEmitter.cpp Silence even more warnings 2015-02-05 20:13:33 +01:00
CParticleRingEmitter.h Silence even more warnings 2015-02-05 20:13:33 +01:00
CParticleRotationAffector.cpp
CParticleRotationAffector.h
CParticleScaleAffector.cpp
CParticleScaleAffector.h
CParticleSphereEmitter.cpp Fix more clang warnings 2015-02-05 02:44:06 +01:00
CParticleSphereEmitter.h Fix more clang warnings 2015-02-05 02:44:06 +01:00
CParticleSystemSceneNode.cpp Starting the refactoring for the new particle system 2013-06-27 00:58:59 +00:00
CParticleSystemSceneNode.h GPUParticles: Use transparent_effect pass 2014-01-28 21:40:53 +01:00
CReadFile.cpp
CReadFile.h
CSceneCollisionManager.cpp
CSceneCollisionManager.h
CSceneManager.cpp First version of new texture format 2017-01-02 16:14:59 +08:00
CSceneManager.h Remove light volume related code 2015-01-16 01:57:35 +01:00
CSceneNodeAnimatorCameraFPS.cpp Add a prefix to irrlicht key codes 2017-07-20 22:58:11 +02:00
CSceneNodeAnimatorCameraFPS.h
CSceneNodeAnimatorCameraMaya.cpp
CSceneNodeAnimatorCameraMaya.h
CSceneNodeAnimatorCollisionResponse.cpp
CSceneNodeAnimatorCollisionResponse.h
CSceneNodeAnimatorDelete.cpp
CSceneNodeAnimatorDelete.h
CSceneNodeAnimatorFlyCircle.cpp
CSceneNodeAnimatorFlyCircle.h
CSceneNodeAnimatorFlyStraight.cpp
CSceneNodeAnimatorFlyStraight.h
CSceneNodeAnimatorFollowSpline.cpp
CSceneNodeAnimatorFollowSpline.h
CSceneNodeAnimatorRotation.cpp
CSceneNodeAnimatorRotation.h
CSceneNodeAnimatorTexture.cpp
CSceneNodeAnimatorTexture.h
CSkinnedMesh.cpp Fixed clang compilation 2016-12-24 02:07:53 +01:00
CSkinnedMesh.h Fixed clang compilation 2016-12-24 02:07:53 +01:00
CSkyBoxSceneNode.cpp irr: skies respect Z so they can be drawn after 2013-06-28 12:12:47 +00:00
CSkyBoxSceneNode.h
CSkyDomeSceneNode.cpp irr: skies respect Z so they can be drawn after 2013-06-28 12:12:47 +00:00
CSkyDomeSceneNode.h
CSphereSceneNode.cpp Remove shadow volume code 2015-01-16 01:51:56 +01:00
CSphereSceneNode.h Remove shadow volume code 2015-01-16 01:51:56 +01:00
CTarReader.cpp
CTarReader.h
CTerrainSceneNode.cpp
CTerrainSceneNode.h
CTerrainTriangleSelector.cpp
CTerrainTriangleSelector.h
CTextSceneNode.cpp We don't need to add a new glyph page for billboard text anymore 2017-01-09 13:16:40 +08:00
CTextSceneNode.h
CTimer.h
CTriangleBBSelector.cpp
CTriangleBBSelector.h
CTriangleSelector.cpp
CTriangleSelector.h
CVideoModeList.cpp
CVideoModeList.h
CWaterSurfaceSceneNode.cpp
CWaterSurfaceSceneNode.h
CWriteFile.cpp
CWriteFile.h
CXMLReader.cpp
CXMLReader.h
CXMLReaderImpl.h
CXMLWriter.cpp
CXMLWriter.h
CZBuffer.cpp
CZBuffer.h
CZipReader.cpp Remove support for lzma and aes encryption 2015-01-16 18:45:52 +01:00
CZipReader.h
dmfsupport.h
gles2-ext.h add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8) 2016-02-24 12:34:08 +01:00
glext.h Update glext.h 2014-06-05 03:19:17 +02:00
glxext.h
IAttribute.h
IImagePresenter.h
Irrlicht.cpp Keep consistency with other irrlicht defines 2017-05-18 20:48:42 +02:00
irrXML.cpp
ISceneNodeAnimatorFinishing.h
ITriangleRenderer.h
IZBuffer.h
Octree.h
os.cpp Add a little more BSD detection (#2685) 2016-12-11 19:16:47 -05:00
os.h
resource.h
S2DVertex.h
S4DVertex.h
SoftwareDriver2_compile_config.h
SoftwareDriver2_helper.h Remove CSoftwareTexture2.h 2015-01-11 00:10:12 +01:00
wglext.h