stk-code_catmod/data/shaders
vincentlj ec3fd4fa13 Light: Support for specularmap
The specular map is embedded in the alpha component of texture.
Alpha value of 1. means no specular, alpha of 0. means 100% specular.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14786 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-25 20:19:18 +00:00
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bloom.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
bloomblend.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
bloompower.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
bubble.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
bubble.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
caustics.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
check.sh SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch. 2013-12-09 13:11:09 +00:00
collapse.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
color_levels.frag Restore flip shader and put the color correction in a dedicated shader 2013-12-04 14:24:02 +00:00
colorize_ref.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
colorize.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
displace.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
displace.vert Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
farplane.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
flip.frag Restore flip shader and put the color correction in a dedicated shader 2013-12-04 14:24:02 +00:00
fog.frag Merge normals and depth RTT into a single one 2013-12-23 16:59:55 +00:00
gaussian3h.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
gaussian3v.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
gaussian6h.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
gaussian6v.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
glow.frag Reduce intensity of glowing objects like giftboxes 2013-12-11 01:16:40 +00:00
godfade.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
godray.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
grass.frag Merge normals and depth RTT into a single one 2013-12-23 16:59:55 +00:00
grass.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
gum_shield.frag Add copyright header to each shader 2013-11-06 23:17:18 +00:00
gum_shield.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
lightbeam.frag Add copyright header to each shader 2013-11-06 23:17:18 +00:00
lightbeam.vert Add copyright header to each shader 2013-11-06 23:17:18 +00:00
lightblend.frag Light: Support for specularmap 2013-12-25 20:19:18 +00:00
mipviz.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
mlaa_blend2.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
mlaa_color1.frag Apply patch to fix OSX compilation 2013-12-01 16:51:08 +00:00
MLAA_COPYING Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
mlaa_neigh3.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
mlaa_offset.vert Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
motion_blur.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
motion_blur.vert Add copyright header to each shader 2013-11-06 23:17:18 +00:00
multiply.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
normalmap.frag Merge normals and depth RTT into a single one 2013-12-23 16:59:55 +00:00
normalmap.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
objectpass_ref.frag Light: Support for specularmap 2013-12-25 20:19:18 +00:00
objectpass_rimlit.frag Light: Support for specularmap 2013-12-25 20:19:18 +00:00
objectpass_rimlit.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
objectpass_spheremap.frag Merge normals and depth RTT into a single one 2013-12-23 16:59:55 +00:00
objectpass.frag Light: Support for specularmap 2013-12-25 20:19:18 +00:00
objectpass.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
pass.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
pass.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
penumbrah.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
penumbrav.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
pointlight.frag Plug-in energy parameter into pointlight shader 2013-12-24 23:07:42 +00:00
ppdisplace.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
rain.frag Fix some shaders not building with mesa 2013-12-24 02:47:33 +00:00
rain.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
shadowgen.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
shadowimportance.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
shadowimportance.vert Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
shadowpass.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
shadowpass.vert Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
shadowwarph.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
shadowwarpv.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
skinning.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
snow.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
snow.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
spheremap.frag Add copyright header to each shader 2013-11-06 23:17:18 +00:00
spheremap.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
splatting.frag Merge normals and depth RTT into a single one 2013-12-23 16:59:55 +00:00
splatting.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
ssao.frag SSAO: Avoid sampling outside of RTT_NORMAL_AND_DEPTH textures. 2013-12-24 00:37:58 +00:00
sunlight.frag Separate Diffuse and Specular components 2013-12-24 20:51:53 +00:00
sunlightshadow.frag A new bias (it works better with harvest 2013-12-01 17:47:30 +00:00
water.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
water.vert Animated texture corrected. Thanks to vlj :) 2013-12-19 23:58:26 +00:00
white.frag Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00