stk-code_catmod/data/shaders/untextured_object.frag
2014-03-21 18:36:47 +01:00

17 lines
280 B
GLSL

#if __VERSION__ >= 130
in vec4 color;
out vec4 FragColor;
#else
varying vec4 color;
#define FragColor gl_FragColor
#endif
vec3 getLightFactor(float specMapValue);
void main(void)
{
vec3 LightFactor = getLightFactor(1.);
FragColor = vec4(color.xyz * LightFactor, 1.);
}