stk-code_catmod/data/stk_config.data
hikerstk c553ec77ee 1) Separated the wheel from the kart models. This is necessary
for irrlicht, simplifies the handling of the karts.
2) Current suspension is now used to display the wheels of karts.
   This currently only works for tuxkart, all other models still 
   need to be modified (and these models will not display any
   steering atm).
3) Refactored kart model handling: all plib specific kart model
   handling is now encapsulated in karts/kart_model.?pp
4) Moved some files into new subdirs.



git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2413 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-11-07 01:05:52 +00:00

111 lines
5.2 KiB
Common Lisp

;; -*- mode: lisp -*-
(config
;; STK parameters
;; --------------
(max-karts 10 ) ;; maximum number of karts
(scores 10 8 6 5 4 3 2 1 0 0 )
(grid-order 1 ) ;; order for grand prix, 1 is most
;; points 1st, 0 is least points
;; 1st
(title-music "main_theme.music")
(menu-background "st_title_screen.rgb")
(max-history 10000) ;; maximum number of history frames.
(delay-finish-time 10) ;; delay till race results are displayed.
(music-credit-time 10) ;; time for which the music credits are displayed.
;; Attachment related parameters
;; -----------------------------
(anvil-weight 150.0 ) ;; additional weight an anvil adds to a kart
(anvil-speed-factor 0.2 ) ;; additional slowdown caused by anvil
(parachute-friction 2.0 ) ;; friction increase when a parachute is sttached
(parachute-time 4.0 ) ;; time an attached parachute is active
(parachute-time-other 8.0 ) ;; time a parachute attached from other kart is active
(parachute-done-fraction 0.7 ) ;; fraction of speed when lost will detach parachute
(bomb-time 30.0 ) ;; time till a bomb explodes
(bomb-time-increase -5.0 ) ;; time added to timer when bomb is passed on
(leader-intervals 30 20 10) ;; Time till a kart is removed in follow leader mode
(anvil-time 2.0 ) ;; time an anvil is active
(zipper-time 3.5 ) ;; time a zipper is active
(zipper-force 250.0 ) ;; additional zipper force
(zipper-speed-gain 4.5 ) ;; one time additional speed
(shortcut-length 120 ) ;; leaving the road and coming back on it more than
;; 120 'meters" later is considered to be a shortcut
(explosion-impulse 10000.0 ) ;; explosion impulse on not directly hit karts
(explosion-impulse-objects 500.0 ) ;; explosion impulse for physics objects (smaller
;; else a cone e.g. will be pushed way too far)
;; The following files are the defaults for karts
;; ----------------------------------------------
(kart-defaults
(wheel-base 1.2 )
(heightCOG 0.2 )
(time-full-steer 0.3 )
(corn-f 4 )
(corn-r 4 )
(wheelie-max-speed-ratio 0.7 ) ;; percentage of max speed for wheelies to work
(gravity-center-shift 0 0 0.3)
(wheelie-max-pitch 45.0 ) ;; maximum pitch to use when doing a wheelie
(wheelie-pitch-rate 60.0 ) ;; rate/sec with which the kart goes up
(wheelie-restore-rate 90.0 ) ;; rate/sec with which the kart does down
(wheelie-speed-boost 10.0 ) ;; speed boost while doing a wheelie
(wheelie-lean-recovery 1 )
(wheelie-balance-recovery 2 )
(wheelie-step 1 )
(wheelie-power-boost 1 ) ;; increase in engine power, i.e. 1=plus 100%
;; Bullet physics attributes
(brake-factor 2.75 )
;; Defines the (maximum) steering angle at a lowest speed (19 degrees at
;; speed 0) and at high speed (6.4 degrees at speed 12 m/s). Maximum
;; steering angles for speeds in between will be interpolated. This
;; allows for tighter turns at lower speeds
(min-speed-angle 0 19)
(max-speed-angle 12 6.4)
(engine-power 400 )
(mass 225 )
(suspension-stiffness 48.0 )
(wheel-damping-relaxation 20 )
(wheel-damping-compression 4.4 )
(friction-slip 10000000 )
(roll-influence 0.1 )
(wheel-radius 0.25 )
(wheel-width 0.3 )
(chassis-linear-damping 0.2 )
(chassis-angular-damping 0.2 )
(maximum-speed 22.22 ) ;; = 80 km/h
(max-speed-reverse-ratio 0.2 ) ;; percentage of max speed for reverse gear
(suspension-rest 0.2 )
(suspension-travel-cm 19 )
;; The z-axis velocity set when a jump is initiated. This will cause the
;; kart to start rising, till it is pulled back by gravity. A higher value
;; means higher Z velocity, meaning the kart will rise faster and higher,
;; and will be in the air longer
(jump-velocity 3.0 )
;; The following two vectors define at what ratio of the maximum speed what
;; gear is selected, e.g. 0.25 means: if speed <=0.25*maxSpeed --> gear 1,
;; 0.5 means: if speed <=0.5 *maxSpeed --> gear 2
;; The next vector contains the increase in max power (to simulate different
;; gears), e.g. 2.5 as first entry means: 2.5*maxPower in gear 1
;; | first | second | third |
(wheel-front-right (physics-position 0.38 0.6 0))
(wheel-front-left (physics-position -0.38 0.6 0))
(wheel-rear-right (physics-position 0.38 -0.6 0))
(wheel-rear-left (physics-position -0.38 -0.6 0))
(gear-switch-ratio 0.25 0.7 1.0)
(gear-power-increase 2.2 1.7 1.3)
(upright-tolerance 0.2)
(upright-max-force 30)
(track-connection-accel 2)
(camera-max-accel 10)
(camera-max-brake 10)
(camera-distance 3.5)
) ;; end kart-defaults
)
;; EOF ;;