28d85d7ba3
It allows to enable it easily in GLES renderer. And we check if this extension is available anyway because it's needed for shadows, so we can use it for other shaders too.
15 lines
240 B
GLSL
15 lines
240 B
GLSL
uniform vec2 center;
|
|
uniform vec2 size;
|
|
|
|
#ifdef Explicit_Attrib_Location_Usable
|
|
layout(location = 0) in vec2 Position;
|
|
#else
|
|
in vec2 Position;
|
|
#endif
|
|
|
|
|
|
void main()
|
|
{
|
|
gl_Position = vec4(Position * size + center, 0., 1.);
|
|
}
|