27 lines
464 B
GLSL
27 lines
464 B
GLSL
#ifdef GL_ARB_bindless_texture
|
|
layout(bindless_sampler) uniform sampler2D tex;
|
|
#else
|
|
uniform sampler2D tex;
|
|
#endif
|
|
|
|
#if __VERSION__ >= 130
|
|
in vec3 nor;
|
|
in vec2 uv;
|
|
out vec3 EncodedNormal;
|
|
#else
|
|
varying vec3 nor;
|
|
varying vec2 uv;
|
|
#define EncodedNormal gl_FragColor.xy
|
|
#endif
|
|
|
|
vec2 EncodeNormal(vec3 n);
|
|
|
|
void main() {
|
|
vec4 col = texture(tex, uv);
|
|
if (col.a < 0.5)
|
|
discard;
|
|
EncodedNormal.xy = 0.5 * EncodeNormal(normalize(nor)) + 0.5;
|
|
EncodedNormal.z = 1.;
|
|
}
|
|
|