stk-code_catmod/data/shaders/bloomblend.frag
2014-08-02 00:50:56 +02:00

15 lines
315 B
GLSL

uniform sampler2D tex_128;
uniform sampler2D tex_256;
uniform sampler2D tex_512;
out vec4 FragColor;
void main()
{
vec2 uv = gl_FragCoord.xy / screen;
vec4 col = .125 * texture(tex_128, uv);
col += .25 * texture(tex_256, uv);
col += .5 * texture(tex_512, uv);
FragColor = vec4(col.xyz, 1.);
}