167 lines
6.9 KiB
C++
167 lines
6.9 KiB
C++
// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2018 SuperTuxKart-Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef CAPTURE_THE_FLAG_HPP
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#define CAPTURE_THE_FLAG_HPP
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#include "modes/free_for_all.hpp"
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#include <vector>
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#include <string>
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namespace irr
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{
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namespace scene
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{
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class IAnimatedMeshSceneNode; class IAnimatedMesh; class ISceneNode;
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}
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}
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class CTFFlag;
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class CaptureTheFlag : public FreeForAll
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{
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private:
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scene::IAnimatedMeshSceneNode* m_red_flag_node;
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scene::IAnimatedMeshSceneNode* m_blue_flag_node;
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scene::IAnimatedMesh* m_red_flag_mesh;
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scene::IAnimatedMesh* m_blue_flag_mesh;
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scene::ISceneNode* m_red_flag_indicator;
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scene::ISceneNode* m_blue_flag_indicator;
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SFXBase* m_scored_sound;
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int m_red_scores, m_blue_scores;
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/* Save the last captured flag ticks */
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int m_last_captured_flag_ticks;
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/* Used in updateGraphics to add race gui message for flag */
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int m_red_flag_status, m_blue_flag_status;
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std::map<int, int> m_swatter_reset_kart_ticks;
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std::shared_ptr<CTFFlag> m_red_flag, m_blue_flag;
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// ------------------------------------------------------------------------
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bool getDroppedFlagTrans(const btTransform& kt, btTransform* out) const;
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// ------------------------------------------------------------------------
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void resetRedFlagToOrigin();
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// ------------------------------------------------------------------------
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void resetBlueFlagToOrigin();
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// ------------------------------------------------------------------------
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virtual video::SColor getColor(unsigned int kart_id) const OVERRIDE;
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public:
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// ------------------------------------------------------------------------
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CaptureTheFlag();
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// ------------------------------------------------------------------------
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virtual ~CaptureTheFlag();
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// ------------------------------------------------------------------------
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virtual void init() OVERRIDE;
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// ------------------------------------------------------------------------
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virtual void reset(bool restart=false) OVERRIDE;
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// ------------------------------------------------------------------------
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virtual void update(int ticks) OVERRIDE;
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// ------------------------------------------------------------------------
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virtual void updateGraphics(float dt) OVERRIDE;
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// ------------------------------------------------------------------------
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virtual bool hasTeam() const OVERRIDE { return true; }
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// ------------------------------------------------------------------------
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virtual bool isRaceOver() OVERRIDE;
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// ------------------------------------------------------------------------
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virtual bool kartHit(int kart_id, int hitter = -1) OVERRIDE;
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// ------------------------------------------------------------------------
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virtual unsigned int getRescuePositionIndex(AbstractKart *kart) OVERRIDE;
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// ------------------------------------------------------------------------
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virtual const std::string& getIdent() const OVERRIDE;
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// ------------------------------------------------------------------------
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bool getKartCTFResult(unsigned int kart_id) const
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{
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if (m_red_scores == m_blue_scores)
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return true;
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bool red_win = m_red_scores > m_blue_scores;
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KartTeam team = getKartTeam(kart_id);
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if ((red_win && team == KART_TEAM_RED) ||
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(!red_win && team == KART_TEAM_BLUE))
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return true;
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else
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return false;
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}
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// ------------------------------------------------------------------------
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int getRedScore() const { return m_red_scores; }
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// ------------------------------------------------------------------------
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int getBlueScore() const { return m_blue_scores; }
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// ------------------------------------------------------------------------
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int getRedHolder() const;
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// ------------------------------------------------------------------------
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int getBlueHolder() const;
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// ------------------------------------------------------------------------
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bool isRedFlagInBase() const;
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// ------------------------------------------------------------------------
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bool isBlueFlagInBase() const;
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// ------------------------------------------------------------------------
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const Vec3& getRedFlag() const;
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// ------------------------------------------------------------------------
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const Vec3& getBlueFlag() const;
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// ------------------------------------------------------------------------
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void ctfScored(int kart_id, bool red_team_scored, int new_kart_score,
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int new_red_score, int new_blue_score);
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// ------------------------------------------------------------------------
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void loseFlagForKart(int kart_id);
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// ------------------------------------------------------------------------
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void resetKartForSwatterHit(int kart_id, int at_world_ticks)
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{ m_swatter_reset_kart_ticks[kart_id] = at_world_ticks; }
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// ------------------------------------------------------------------------
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virtual std::pair<uint32_t, uint32_t> getGameStartedProgress() const
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OVERRIDE
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{
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std::pair<uint32_t, uint32_t> progress(
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std::numeric_limits<uint32_t>::max(),
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std::numeric_limits<uint32_t>::max());
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if (RaceManager::get()->hasTimeTarget())
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{
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progress.first = (uint32_t)m_time;
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}
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if (m_red_scores > m_blue_scores)
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{
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progress.second = (uint32_t)((float)m_red_scores /
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(float)RaceManager::get()->getHitCaptureLimit() * 100.0f);
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}
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else
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{
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progress.second = (uint32_t)((float)m_blue_scores /
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(float)RaceManager::get()->getHitCaptureLimit() * 100.0f);
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}
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return progress;
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}
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// ------------------------------------------------------------------------
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virtual void saveCompleteState(BareNetworkString* bns,
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STKPeer* peer) OVERRIDE;
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// ------------------------------------------------------------------------
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virtual void restoreCompleteState(const BareNetworkString& b) OVERRIDE;
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}; // CaptureTheFlag
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#endif
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