5abc047b0c
Some drivers complain that it was declared only in fragment shaders.
13 lines
160 B
GLSL
13 lines
160 B
GLSL
#version 300 es
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precision mediump float;
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in vec3 Position;
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in vec2 Texcoord;
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out vec2 uv;
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void main() {
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uv = Texcoord;
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gl_Position = vec4(Position, 1.);
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}
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