stk-code_catmod/src/network/network_player_profile.cpp
hiker 655987b992 Removed NetworkPlayerProfile field from STKPeer (since if splitscreen will
be supported there will be no 1:1 relationship between peer and players
anymore). All voting related protocols were extended to include the
voting player's player id (sp in future split screen player can vote
individually - though atm they would all vote for the same thing).
2016-03-11 16:42:35 +11:00

55 lines
2.3 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013-2015 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "network/network_player_profile.hpp"
#include "network/stk_host.hpp"
#include "online/online_player_profile.hpp"
/** Constructor.
* \param global_player_id A unique number assigned from the server to this
* player (though it might not be the index in the peer list).
* \param name Name of this player.
* \param global_player_id Global id of this player.
* \param host_id The id of the host the player is connected from.
*/
NetworkPlayerProfile::NetworkPlayerProfile(const irr::core::stringw &name,
int global_player_id,
int host_id )
{
m_global_player_id = global_player_id;
m_host_id = host_id;
m_kart_name = "";
m_world_kart_id = 0;
m_per_player_difficulty = PLAYER_DIFFICULTY_NORMAL;
m_player_name = name;
} // BetworkPlayerProfile
// ----------------------------------------------------------------------------
NetworkPlayerProfile::~NetworkPlayerProfile()
{
} // ~NetworkPlayerProfile
// ----------------------------------------------------------------------------
/** Returns true if this player is local, i.e. running on this computer. This
* is done by comparing the host id of this player with the host id of this
* computer.
*/
bool NetworkPlayerProfile::isLocalPlayer() const
{
return m_host_id == STKHost::get()->getMyHostId();
} // isLocalPlayer