655987b992
be supported there will be no 1:1 relationship between peer and players anymore). All voting related protocols were extended to include the voting player's player id (sp in future split screen player can vote individually - though atm they would all vote for the same thing).
55 lines
2.3 KiB
C++
55 lines
2.3 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2013-2015 SuperTuxKart-Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "network/network_player_profile.hpp"
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#include "network/stk_host.hpp"
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#include "online/online_player_profile.hpp"
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/** Constructor.
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* \param global_player_id A unique number assigned from the server to this
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* player (though it might not be the index in the peer list).
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* \param name Name of this player.
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* \param global_player_id Global id of this player.
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* \param host_id The id of the host the player is connected from.
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*/
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NetworkPlayerProfile::NetworkPlayerProfile(const irr::core::stringw &name,
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int global_player_id,
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int host_id )
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{
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m_global_player_id = global_player_id;
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m_host_id = host_id;
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m_kart_name = "";
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m_world_kart_id = 0;
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m_per_player_difficulty = PLAYER_DIFFICULTY_NORMAL;
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m_player_name = name;
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} // BetworkPlayerProfile
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// ----------------------------------------------------------------------------
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NetworkPlayerProfile::~NetworkPlayerProfile()
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{
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} // ~NetworkPlayerProfile
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// ----------------------------------------------------------------------------
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/** Returns true if this player is local, i.e. running on this computer. This
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* is done by comparing the host id of this player with the host id of this
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* computer.
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*/
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bool NetworkPlayerProfile::isLocalPlayer() const
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{
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return m_host_id == STKHost::get()->getMyHostId();
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} // isLocalPlayer
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