68a99fd38b
It's a bit ugly solution because we should handle it properly in one place and not add another sRGB correction... But it's already working solution and it doesn't affect the OpenGL renderer, so we can use it until better fix will be done. Now the GLES renderer looks almost the same as the original OpenGL 3.x one :) |
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.. | ||
decodeNormal.frag | ||
DiffuseBRDF.frag | ||
DiffuseIBL.frag | ||
encode_normal.frag | ||
getCIEXYZ.frag | ||
getLightFactor.frag | ||
getPosFromUVDepth.frag | ||
getRGBfromCIEXxy.frag | ||
getworldmatrix.vert | ||
rgb_conversion.frag | ||
SpecularBRDF.frag | ||
SpecularIBL.frag | ||
SunMRP.frag |