stk-code_catmod/data/shaders/utils
Deve 68a99fd38b Fixed sRGB for GLES renderer.
It's a bit ugly solution because we should handle it properly in one place and not add another sRGB correction... But it's already working solution and it doesn't affect the OpenGL renderer, so we can use it until better fix will be done.
Now the GLES renderer looks almost the same as the original OpenGL 3.x one :)
2017-02-11 23:56:44 +01:00
..
decodeNormal.frag Factorize DecodeNormal from misc shaders. 2014-03-21 18:17:21 +01:00
DiffuseBRDF.frag Clean up sunlight shader + factorize diffusebrdf 2014-12-14 21:39:18 +01:00
DiffuseIBL.frag Factorise SH coefficient in an UBO 2014-12-15 00:18:03 +01:00
encode_normal.frag Factorize EncodeNormal from Pass1 shaders. 2014-03-21 18:10:54 +01:00
getCIEXYZ.frag Fix precision issue in CIE/RGB conversions 2015-01-12 20:05:16 +01:00
getLightFactor.frag Fixed sRGB for GLES renderer. 2017-02-11 23:56:44 +01:00
getPosFromUVDepth.frag Some fixes 2016-06-27 13:39:20 +02:00
getRGBfromCIEXxy.frag Fix precision issue in CIE/RGB conversions 2015-01-12 20:05:16 +01:00
getworldmatrix.vert Avoid some useless computation in some vert shaders 2014-09-05 23:41:12 +02:00
rgb_conversion.frag Make shaders run as efficient as possible 2016-06-27 13:49:27 +08:00
SpecularBRDF.frag Port also other shaders to use #stk_include 2016-06-27 13:11:27 +02:00
SpecularIBL.frag When there are 8 lod level, 7 is the max 2015-01-15 19:52:48 +01:00
SunMRP.frag Factorise MRP 2014-12-27 03:22:06 +01:00