677 lines
17 KiB
Bash
Executable File
677 lines
17 KiB
Bash
Executable File
#!/bin/sh
|
|
#
|
|
# (C) 2016-2017 Dawid Gan, under the GPLv3
|
|
#
|
|
# A script that generates data files for Android apk
|
|
|
|
|
|
# Below you can find some simple configuration variables.
|
|
# It's allowed to set "all" for KARTS and TRACKS if it's intended to create
|
|
# package with full data.
|
|
# The karts and tracks directories shouldn't exist in ASSETS_DIRS variable
|
|
# because they are handled separately.
|
|
# The TEXTURE_SIZE and SOUND_QUALITY take effect only if DECREASE_QUALITY has
|
|
# value greater than 0.
|
|
# The CONVERT_TO_JPG variable enables converting all images that are safe to
|
|
# convert and keeps other images untouched.
|
|
# The script needs imagemagick, pngquant and ogg utils installed in order to
|
|
# use DECREASE_QUALITY feature
|
|
|
|
################################################################################
|
|
|
|
export KARTS_DEFAULT="all"
|
|
export TRACKS_DEFAULT="abyss arena_candela_city battleisland cave \
|
|
cornfield_crossing endcutscene featunlocked fortmagma \
|
|
gplose gpwin hacienda icy_soccer_field introcutscene \
|
|
introcutscene2 lasdunasarena lasdunassoccer lighthouse \
|
|
mines minigolf olivermath overworld ravenbridge_mansion \
|
|
sandtrack scotland snowmountain snowtuxpeak \
|
|
soccer_field stadium stk_enterprise temple tutorial \
|
|
volcano_island xr591 zengarden"
|
|
|
|
export TEXTURE_SIZE_DEFAULT=256
|
|
export JPEG_QUALITY_DEFAULT=85
|
|
export PNG_QUALITY_DEFAULT=95
|
|
export PNGQUANT_QUALITY_DEFAULT=90
|
|
export SOUND_QUALITY_DEFAULT=42
|
|
export SOUND_MONO_DEFAULT=1
|
|
export SOUND_SAMPLE_DEFAULT=32000
|
|
|
|
export RUN_OPTIMIZE_SCRIPT_DEFAULT=0
|
|
export DECREASE_QUALITY_DEFAULT=1
|
|
export CONVERT_TO_JPG_DEFAULT=1
|
|
|
|
export ASSETS_PATHS="../data \
|
|
../../stk-assets \
|
|
../../supertuxkart-assets"
|
|
|
|
export ASSETS_DIRS="library models music sfx textures"
|
|
|
|
export CONVERT_TO_JPG_BLACKLIST="data/models/traffic_light.png"
|
|
|
|
export BLACKLIST_FILES="data/music/cocoa_river_fast.ogg2"
|
|
|
|
################################################################################
|
|
|
|
export LANG=C
|
|
|
|
cd "`dirname "$0"`"
|
|
|
|
# Set default configuration if not changed outside of the script
|
|
if [ -z "$KARTS" ]; then
|
|
export KARTS="$KARTS_DEFAULT"
|
|
fi
|
|
|
|
if [ -z "$TRACKS" ]; then
|
|
export TRACKS="$TRACKS_DEFAULT"
|
|
fi
|
|
|
|
if [ -z "$TEXTURE_SIZE" ]; then
|
|
export TEXTURE_SIZE="$TEXTURE_SIZE_DEFAULT"
|
|
fi
|
|
|
|
if [ -z "$JPEG_QUALITY" ]; then
|
|
export JPEG_QUALITY="$JPEG_QUALITY_DEFAULT"
|
|
fi
|
|
|
|
if [ -z "$PNG_QUALITY" ]; then
|
|
export PNG_QUALITY="$PNG_QUALITY_DEFAULT"
|
|
fi
|
|
|
|
if [ -z "$PNGQUANT_QUALITY" ]; then
|
|
export PNGQUANT_QUALITY="$PNGQUANT_QUALITY_DEFAULT"
|
|
fi
|
|
|
|
if [ -z "$SOUND_QUALITY" ]; then
|
|
export SOUND_QUALITY="$SOUND_QUALITY_DEFAULT"
|
|
fi
|
|
|
|
if [ -z "$SOUND_MONO" ]; then
|
|
export SOUND_MONO="$SOUND_MONO_DEFAULT"
|
|
fi
|
|
|
|
if [ -z "$SOUND_SAMPLE" ]; then
|
|
export SOUND_SAMPLE="$SOUND_SAMPLE_DEFAULT"
|
|
fi
|
|
|
|
if [ -z "$RUN_OPTIMIZE_SCRIPT" ]; then
|
|
export RUN_OPTIMIZE_SCRIPT="$RUN_OPTIMIZE_SCRIPT_DEFAULT"
|
|
fi
|
|
|
|
if [ -z "$DECREASE_QUALITY" ]; then
|
|
export DECREASE_QUALITY="$DECREASE_QUALITY_DEFAULT"
|
|
fi
|
|
|
|
if [ -z "$CONVERT_TO_JPG" ]; then
|
|
export CONVERT_TO_JPG="$CONVERT_TO_JPG_DEFAULT"
|
|
fi
|
|
|
|
# Find assets path
|
|
for ASSETS_PATH in $ASSETS_PATHS; do
|
|
if [ -d $ASSETS_PATH ] && [ `ls $ASSETS_PATH | grep -c tracks` -gt 0 ]; then
|
|
echo "Assets found in $ASSETS_PATH"
|
|
ASSETS_PATH_FOUND=1
|
|
break
|
|
fi
|
|
done
|
|
|
|
if [ -z $ASSETS_PATH_FOUND ]; then
|
|
echo "Couldn't find assets path"
|
|
exit 1
|
|
fi
|
|
|
|
if [ ! -d "../data" ]; then
|
|
echo "Couldn't find data directory"
|
|
exit 1
|
|
fi
|
|
|
|
|
|
# Clear previous assets directory
|
|
echo "Clear previous assets directory"
|
|
rm -rf assets
|
|
|
|
|
|
# Copy all assets
|
|
echo "Copy all assets"
|
|
|
|
mkdir -p assets/data
|
|
|
|
for DIR in `ls $ASSETS_PATH`; do
|
|
CAN_BE_COPIED=0
|
|
|
|
for ASSETS_DIR in $ASSETS_DIRS; do
|
|
if [ $DIR = $ASSETS_DIR ]; then
|
|
CAN_BE_COPIED=1
|
|
break
|
|
fi
|
|
done;
|
|
|
|
# Don't copy karts and tracks. It will be handled later
|
|
BLACKLIST_ASSETS="karts tracks"
|
|
for ASSETS_DIR in $BLACKLIST_ASSETS; do
|
|
if [ $DIR = $ASSETS_DIR ]; then
|
|
CAN_BE_COPIED=0
|
|
break
|
|
fi
|
|
done;
|
|
|
|
if [ $CAN_BE_COPIED -gt 0 ]; then
|
|
cp -a "$ASSETS_PATH/$DIR" assets/data/
|
|
fi
|
|
done;
|
|
|
|
|
|
# Copy selected tracks
|
|
echo "Copy selected tracks"
|
|
|
|
mkdir -p assets/data/tracks
|
|
|
|
for DIR in `ls $ASSETS_PATH/tracks`; do
|
|
CAN_BE_COPIED=0
|
|
|
|
if [ "$TRACKS" != "all" ]; then
|
|
for TRACK in $TRACKS; do
|
|
if [ $DIR = $TRACK ]; then
|
|
CAN_BE_COPIED=1
|
|
break
|
|
fi
|
|
done;
|
|
else
|
|
CAN_BE_COPIED=1
|
|
fi
|
|
|
|
if [ $CAN_BE_COPIED -gt 0 ]; then
|
|
cp -a "$ASSETS_PATH/tracks/$DIR" assets/data/tracks/
|
|
fi
|
|
done
|
|
|
|
|
|
# Copy selected karts
|
|
echo "Copy selected karts"
|
|
|
|
mkdir -p assets/data/karts
|
|
|
|
for DIR in `ls $ASSETS_PATH/karts`; do
|
|
CAN_BE_COPIED=0
|
|
|
|
if [ "$KARTS" != "all" ]; then
|
|
for KART in $KARTS; do
|
|
if [ $DIR = $KART ]; then
|
|
CAN_BE_COPIED=1
|
|
break
|
|
fi
|
|
done;
|
|
else
|
|
CAN_BE_COPIED=1
|
|
fi
|
|
|
|
if [ $CAN_BE_COPIED -gt 0 ]; then
|
|
cp -a "$ASSETS_PATH/karts/$DIR" assets/data/karts/
|
|
fi
|
|
done
|
|
|
|
|
|
# Decrease assets quality in order to save some disk space and RAM
|
|
echo "Decrease assets quality"
|
|
|
|
convert_image()
|
|
{
|
|
FILE="$1"
|
|
FILE_TYPE="$2"
|
|
echo "Convert file: $FILE"
|
|
|
|
if [ ! -f "$FILE" ]; then
|
|
echo " File doesn't exist."
|
|
return
|
|
fi
|
|
|
|
W=`identify -format "%[fx:w]" "$FILE"`
|
|
H=`identify -format "%[fx:h]" "$FILE"`
|
|
|
|
if [ -z $W ] || [ -z $H ]; then
|
|
echo "Couldn't convert $FILE file"
|
|
return
|
|
fi
|
|
|
|
SCALE_CMD=""
|
|
QUALITY_CMD=""
|
|
|
|
if [ $W -gt $TEXTURE_SIZE ] || [ $H -gt $TEXTURE_SIZE ]; then
|
|
if [ $W -gt $H ]; then
|
|
SCALED_W=$TEXTURE_SIZE
|
|
SCALED_H=$(($TEXTURE_SIZE * $H / $W))
|
|
else
|
|
SCALED_W=$(($TEXTURE_SIZE * $W / $H))
|
|
SCALED_H=$TEXTURE_SIZE
|
|
fi
|
|
|
|
SCALE_CMD="-scale ${SCALED_W}x${SCALED_H}"
|
|
fi
|
|
|
|
if [ "$FILE_TYPE" = "jpg" ]; then
|
|
QUALITY_CMD="-quality $JPEG_QUALITY"
|
|
elif [ "$FILE_TYPE" = "png" ]; then
|
|
QUALITY_CMD="-quality $PNG_QUALITY"
|
|
fi
|
|
|
|
convert $SCALE_CMD $QUALITY_CMD "$FILE" "tmp.$FILE_TYPE"
|
|
|
|
if [ -s "tmp.$FILE_TYPE" ]; then
|
|
SIZE_OLD=`du -k "$FILE" | cut -f1`
|
|
SIZE_NEW=`du -k "tmp.$FILE_TYPE" | cut -f1`
|
|
|
|
if [ $SIZE_NEW -lt $SIZE_OLD ]; then
|
|
mv "tmp.$FILE_TYPE" "$FILE"
|
|
fi
|
|
fi
|
|
|
|
rm -f "tmp.$FILE_TYPE"
|
|
}
|
|
|
|
convert_sound()
|
|
{
|
|
FILE="$1"
|
|
echo "Convert file: $FILE"
|
|
|
|
if [ ! -f "$FILE" ]; then
|
|
echo " File doesn't exist."
|
|
return
|
|
fi
|
|
|
|
oggdec "$FILE" -o tmp.wav
|
|
|
|
if [ -s tmp.wav ]; then
|
|
OGGENC_CMD=""
|
|
|
|
if [ "$SOUND_MONO" -gt 0 ]; then
|
|
OGGENC_CMD="$OGGENC_CMD --downmix"
|
|
fi
|
|
|
|
OGG_RATE=`ogginfo "$FILE" | grep "Rate: " | cut -f 2 -d " " \
|
|
| grep -o '[0-9]*'`
|
|
|
|
if [ ! -z "$OGG_RATE" ] && [ "$OGG_RATE" -gt "$SOUND_SAMPLE" ]; then
|
|
OGGENC_CMD="$OGGENC_CMD --resample $SOUND_SAMPLE"
|
|
fi
|
|
|
|
OGGENC_CMD="$OGGENC_CMD -b $SOUND_QUALITY"
|
|
|
|
oggenc $OGGENC_CMD tmp.wav -o tmp.ogg
|
|
fi
|
|
|
|
if [ -s tmp.ogg ]; then
|
|
SIZE_OLD=`du -k "$FILE" | cut -f1`
|
|
SIZE_NEW=`du -k "tmp.ogg" | cut -f1`
|
|
|
|
if [ $SIZE_NEW -lt $SIZE_OLD ]; then
|
|
mv tmp.ogg "$FILE"
|
|
fi
|
|
fi
|
|
|
|
rm -f tmp.wav tmp.ogg
|
|
}
|
|
|
|
optimize_png()
|
|
{
|
|
FILE="$1"
|
|
echo "Optimize file: $FILE"
|
|
|
|
if [ ! -f "$FILE" ]; then
|
|
echo " File doesn't exist."
|
|
return
|
|
fi
|
|
|
|
pngquant --force --skip-if-larger --quality 0-$PNGQUANT_QUALITY --output "$FILE" -- "$FILE"
|
|
}
|
|
|
|
convert_to_jpg()
|
|
{
|
|
FILE="$1"
|
|
echo "Convert file to jpg: $FILE"
|
|
|
|
if [ ! -f "$FILE" ]; then
|
|
echo " File doesn't exist."
|
|
return
|
|
fi
|
|
|
|
ALREADY_CONVERTED=0
|
|
|
|
if [ -s "./converted_textures" ]; then
|
|
while read -r CONVERTED_TEXTURE; do
|
|
if [ "$FILE" = "$CONVERTED_TEXTURE" ]; then
|
|
ALREADY_CONVERTED=1
|
|
break
|
|
fi
|
|
done < "./converted_textures"
|
|
fi
|
|
|
|
if [ $ALREADY_CONVERTED -eq 1 ]; then
|
|
return
|
|
fi
|
|
|
|
BLACKLISTED=0
|
|
|
|
for BLACKLIST_FILE in $CONVERT_TO_JPG_BLACKLIST; do
|
|
if [ "$FILE" = "assets/$BLACKLIST_FILE" ]; then
|
|
BLACKLISTED=1
|
|
break
|
|
fi
|
|
done
|
|
|
|
if [ $BLACKLISTED -eq 1 ]; then
|
|
#echo " File is blacklisted. Ignore..."
|
|
return
|
|
fi
|
|
|
|
FILE_EXTENSION=`echo "$FILE" | tail -c 5`
|
|
|
|
if [ `echo "$FILE_EXTENSION" | head -c 1` != "." ]; then
|
|
#echo " Unsupported file extension. Ignore..."
|
|
return
|
|
fi
|
|
|
|
FILE_FORMAT=`identify -format %m "$FILE"`
|
|
|
|
if [ "$FILE_FORMAT" = "JPEG" ]; then
|
|
#echo " File is already JPEG. Ignore..."
|
|
return
|
|
fi
|
|
|
|
IS_OPAQUE=`identify -format '%[opaque]' "$FILE"`
|
|
#HAS_ALPHA=`identify -format '%A' "$FILE"`
|
|
|
|
if [ "$IS_OPAQUE" = "False" ] || [ "$IS_OPAQUE" = "false" ]; then
|
|
#echo " File has alpha channel. Ignore..."
|
|
return
|
|
fi
|
|
|
|
DIRNAME="`dirname "$FILE"`"
|
|
BASENAME="`basename "$FILE"`"
|
|
IS_GLOSS_MAP=`find "$DIRNAME" -iname "*.xml" -exec cat {} \; \
|
|
| grep -c "gloss-map=\"$BASENAME\""`
|
|
|
|
if [ $IS_GLOSS_MAP -gt 0 ]; then
|
|
#echo " File is a gloss-map. Ignore..."
|
|
return
|
|
fi
|
|
|
|
NEW_FILE="`echo $FILE | head -c -5`.jpg"
|
|
|
|
if [ -f "$NEW_FILE" ]; then
|
|
#echo " There is already a file with .jpg extension. Ignore..."
|
|
return
|
|
fi
|
|
|
|
# We can check if new file is smaller
|
|
convert -quality $JPEG_QUALITY "$FILE" "$NEW_FILE"
|
|
rm -f "$FILE"
|
|
|
|
echo "$FILE" >> "./converted_textures"
|
|
}
|
|
|
|
convert_to_jpg_extract_b3dz()
|
|
{
|
|
FILE="$1"
|
|
echo "Extract b3dz file: $FILE"
|
|
|
|
if [ ! -f "$FILE" ]; then
|
|
echo " File doesn't exist."
|
|
return
|
|
fi
|
|
|
|
DIRNAME="`dirname "$FILE"`"
|
|
|
|
unzip "$FILE" -d "$DIRNAME"
|
|
rm -f "$FILE"
|
|
|
|
TEXNAME="`basename "$FILE"`"
|
|
NEWNAME="`echo $TEXNAME | head -c -6`.b3d"
|
|
|
|
sed -i "s/\"$TEXNAME\"/\"$NEWNAME\"/g" "$DIRNAME/kart.xml"
|
|
}
|
|
|
|
convert_to_jpg_update_b3d()
|
|
{
|
|
FILE="$1"
|
|
echo "Update b3d file: $FILE"
|
|
|
|
if [ ! -f "$1" ]; then
|
|
echo " File doesn't exist."
|
|
return
|
|
fi
|
|
|
|
HEX_FILE=`hexdump -ve '1/1 "%.2x"' "$FILE"`
|
|
|
|
TEXS_CHUNK="54455853"
|
|
TEXS_CHUNK_POS=24
|
|
|
|
FOUND_CHUNK=`echo $HEX_FILE | head -c $(($TEXS_CHUNK_POS + 8)) \
|
|
| tail -c +$(($TEXS_CHUNK_POS + 1))`
|
|
|
|
if [ -z "$FOUND_CHUNK" ] || [ "$FOUND_CHUNK" != "$TEXS_CHUNK" ]; then
|
|
echo " File has no textures."
|
|
return
|
|
fi
|
|
|
|
TEXS_SIZE=`echo $HEX_FILE | head -c $(($TEXS_CHUNK_POS + 16)) | tail -c 8`
|
|
|
|
TEXS_SIZE_CONVERTED=`echo $TEXS_SIZE | cut -c7-8`
|
|
TEXS_SIZE_CONVERTED=$TEXS_SIZE_CONVERTED`echo $TEXS_SIZE | cut -c5-6`
|
|
TEXS_SIZE_CONVERTED=$TEXS_SIZE_CONVERTED`echo $TEXS_SIZE | cut -c3-4`
|
|
TEXS_SIZE_CONVERTED=$TEXS_SIZE_CONVERTED`echo $TEXS_SIZE | cut -c1-2`
|
|
TEXS_SIZE_CONVERTED=`echo $((0x$TEXS_SIZE_CONVERTED))`
|
|
|
|
if [ $TEXS_SIZE_CONVERTED -le 0 ]; then
|
|
echo " Invalid TEXS size value."
|
|
return
|
|
fi
|
|
|
|
TEXS_BEGIN=$(($TEXS_CHUNK_POS + 16))
|
|
TEXS_END=$(($TEXS_BEGIN + $TEXS_SIZE_CONVERTED * 2))
|
|
HEX_TEXS=`echo $HEX_FILE | head -c $TEXS_END | tail -c +$(($TEXS_BEGIN+1))`
|
|
CURR_POS=0
|
|
|
|
while [ $CURR_POS -lt $TEXS_END ]; do
|
|
NULL_POS=`echo $HEX_TEXS | tail -c +$(($CURR_POS+1)) | grep -b -o "00" \
|
|
| head -n 1 | cut -f1 -d":"`
|
|
|
|
if [ -z $NULL_POS ]; then
|
|
#echo " Done."
|
|
break
|
|
fi
|
|
|
|
if [ $NULL_POS -lt 4 ]; then
|
|
echo " Something went wrong..."
|
|
break
|
|
fi
|
|
|
|
TEXNAME_BEGIN=$((($TEXS_BEGIN + $CURR_POS) / 2))
|
|
TEXNAME_END=$((($TEXS_BEGIN + $CURR_POS + $NULL_POS) / 2))
|
|
CURR_POS=$(($CURR_POS + $NULL_POS + 58))
|
|
|
|
TEXTURE_NAME=`dd if="$FILE" bs=1 skip=$TEXNAME_BEGIN \
|
|
count=$(($TEXNAME_END - $TEXNAME_BEGIN)) 2> /dev/null`
|
|
DIRNAME="`dirname "$FILE"`"
|
|
TEXTURE_PATH="$DIRNAME/$TEXTURE_NAME"
|
|
|
|
IS_CONVERTED=0
|
|
|
|
while read -r CONVERTED_TEXTURE; do
|
|
if [ "$TEXTURE_PATH" = "$CONVERTED_TEXTURE" ]; then
|
|
IS_CONVERTED=1
|
|
break
|
|
fi
|
|
done < "./converted_textures"
|
|
|
|
if [ $IS_CONVERTED -eq 1 ]; then
|
|
echo -n ".jpg" | dd of="$FILE" bs=1 seek=$(($TEXNAME_END - 4)) \
|
|
conv=notrunc 2> /dev/null
|
|
fi;
|
|
done
|
|
}
|
|
|
|
convert_to_jpg_update_spm()
|
|
{
|
|
FILE="$1"
|
|
echo "Update spm file: $FILE"
|
|
|
|
if [ ! -f "$1" ]; then
|
|
echo " File doesn't exist."
|
|
return
|
|
fi
|
|
|
|
HEX_FILE=`hexdump -ve '1/1 "%.2x"' "$FILE"`
|
|
|
|
SP_HEADER="5350"
|
|
SP_FOUND=`echo $HEX_FILE | head -c 4`
|
|
|
|
if [ -z "$SP_FOUND" ] || [ "$SP_FOUND" != "$SP_HEADER" ]; then
|
|
echo " Unsupported format."
|
|
return
|
|
fi
|
|
|
|
TEXS_BEGIN=60
|
|
TEXS_COUNT=`echo $HEX_FILE | head -c $TEXS_BEGIN | tail -c 4`
|
|
|
|
TEXS_COUNT_CONVERTED=`echo $TEXS_COUNT | cut -c3-4`
|
|
TEXS_COUNT_CONVERTED=$TEXS_COUNT_CONVERTED`echo $TEXS_COUNT | cut -c1-2`
|
|
TEXS_COUNT_CONVERTED=`echo $((0x$TEXS_COUNT_CONVERTED))`
|
|
TEXS_COUNT_CONVERTED=$(($TEXS_COUNT_CONVERTED * 2))
|
|
|
|
if [ $TEXS_COUNT_CONVERTED -le 0 ]; then
|
|
echo " Invalid textures count value."
|
|
return
|
|
fi
|
|
|
|
CURR_POS=$(($TEXS_BEGIN + 2))
|
|
|
|
while [ $TEXS_COUNT_CONVERTED -gt 0 ]; do
|
|
TEXS_COUNT_CONVERTED=$(($TEXS_COUNT_CONVERTED - 1))
|
|
|
|
TEX_LEN=`echo $HEX_FILE | head -c $(($CURR_POS)) | tail -c 2`
|
|
TEX_LEN=`echo $((0x$TEX_LEN))`
|
|
|
|
TEXNAME_BEGIN=$(($CURR_POS / 2))
|
|
TEXNAME_END=$(($CURR_POS / 2 + $TEX_LEN))
|
|
CURR_POS=$(($CURR_POS + 2 + $TEX_LEN * 2))
|
|
|
|
if [ $TEX_LEN -eq 0 ]; then
|
|
#echo " Empty texture name, ignore..."
|
|
continue
|
|
fi
|
|
|
|
TEXTURE_NAME=`dd if="$FILE" bs=1 skip=$TEXNAME_BEGIN \
|
|
count=$(($TEXNAME_END - $TEXNAME_BEGIN)) 2> /dev/null`
|
|
|
|
DIRNAME="`dirname "$FILE"`"
|
|
TEXTURE_PATH="$DIRNAME/$TEXTURE_NAME"
|
|
|
|
IS_CONVERTED=0
|
|
|
|
while read -r CONVERTED_TEXTURE; do
|
|
if [ "$TEXTURE_PATH" = "$CONVERTED_TEXTURE" ]; then
|
|
IS_CONVERTED=1
|
|
break
|
|
fi
|
|
done < "./converted_textures"
|
|
|
|
if [ $IS_CONVERTED -eq 1 ]; then
|
|
echo -n ".jpg" | dd of="$FILE" bs=1 seek=$(($TEXNAME_END - 4)) \
|
|
conv=notrunc 2> /dev/null
|
|
fi
|
|
done
|
|
}
|
|
|
|
convert_to_jpg_update_xml()
|
|
{
|
|
FILE="$1"
|
|
echo "Update xml file: $FILE"
|
|
|
|
if [ ! -f "$FILE" ]; then
|
|
echo " File doesn't exist."
|
|
return
|
|
fi
|
|
|
|
DIRNAME="`dirname "$FILE"`"
|
|
|
|
while read -r CONVERTED_TEXTURE; do
|
|
DIRNAME_TEX="`dirname "$CONVERTED_TEXTURE"`"
|
|
|
|
if [ "$DIRNAME_TEX" != "$DIRNAME" ]; then
|
|
continue;
|
|
fi
|
|
|
|
TEXNAME="`basename "$CONVERTED_TEXTURE" | head -c -5`"
|
|
|
|
sed -i "s/\"$TEXNAME.[pP][nN][gG]/\"$TEXNAME.jpg/g" "$FILE"
|
|
sed -i "s/ $TEXNAME.[pP][nN][gG]/ $TEXNAME.jpg/g" "$FILE"
|
|
done < "./converted_textures"
|
|
}
|
|
|
|
|
|
if [ $DECREASE_QUALITY -gt 0 ]; then
|
|
find assets/data -iname "*.png" | while read f; do convert_image "$f" "png"; done
|
|
find assets/data -iname "*.jpg" | while read f; do convert_image "$f" "jpg"; done
|
|
find assets/data -iname "*.ogg" | while read f; do convert_sound "$f"; done
|
|
fi
|
|
|
|
|
|
if [ $CONVERT_TO_JPG -gt 0 ]; then
|
|
rm -f "./converted_textures"
|
|
|
|
find assets/data -not -path "assets/data/textures/*" \
|
|
-not -path "assets/data/karts/*" \
|
|
-iname "*.png" | while read f; do convert_to_jpg "$f"; done
|
|
|
|
find assets/data -iname "*.b3dz" | while read f; do convert_to_jpg_extract_b3dz "$f"; done
|
|
find assets/data -iname "*.b3d" | while read f; do convert_to_jpg_update_b3d "$f"; done
|
|
find assets/data -iname "*.spm" | while read f; do convert_to_jpg_update_spm "$f"; done
|
|
find assets/data -iname "*.xml" | while read f; do convert_to_jpg_update_xml "$f"; done
|
|
|
|
if [ -s "./converted_textures" ]; then
|
|
echo "Converted textures:"
|
|
cat "./converted_textures"
|
|
rm -f "./converted_textures"
|
|
fi
|
|
fi
|
|
|
|
if [ $DECREASE_QUALITY -gt 0 ]; then
|
|
find assets/data -iname "*.png" | while read f; do optimize_png "$f" "png"; done
|
|
fi
|
|
|
|
|
|
# Copy data directory
|
|
echo "Copy data directory"
|
|
cp -a ../data/* assets/data/
|
|
|
|
|
|
# Remove unused files
|
|
for BLACKLIST_FILE in $BLACKLIST_FILES; do
|
|
rm -f "assets/$BLACKLIST_FILE"
|
|
done
|
|
|
|
|
|
# Run optimize_data.sh script
|
|
if [ $RUN_OPTIMIZE_SCRIPT -gt 0 ]; then
|
|
echo "Run optimize_data.sh script"
|
|
sh -c 'cd assets/data; ../../../data/optimize_data.sh'
|
|
fi
|
|
|
|
|
|
# Generate directories list
|
|
echo "Generate directories list"
|
|
find assets/* -type d | sort > assets/directories.txt
|
|
sed -i s/'.\/assets\/'// assets/directories.txt
|
|
sed -i s/'assets\/'// assets/directories.txt
|
|
|
|
# A file that can be used to check if apk has assets
|
|
echo "has_assets" > assets/has_assets.txt
|
|
|
|
|
|
# It will be probably ignored by ant, but create it anyway...
|
|
touch assets/.nomedia
|
|
|
|
|
|
echo "Done."
|
|
exit 0
|