stk-code_catmod/src/states_screens/grand_prix_lose.hpp
2014-05-04 18:54:37 -04:00

78 lines
2.4 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2010-2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_GRAND_PRIX_LOSE_HPP
#define HEADER_GRAND_PRIX_LOSE_HPP
#include "guiengine/screen.hpp"
#include "karts/kart_model.hpp"
#include <vector>
#include <string>
namespace irr { namespace scene { class ISceneNode; class ICameraSceneNode; class ILightSceneNode; class IMeshSceneNode; } }
class KartProperties;
class TrackObject;
/**
* \brief Screen shown at the end of a Grand Prix
* \ingroup states_screens
*/
class GrandPrixLose : public GUIEngine::Screen, public GUIEngine::ScreenSingleton<GrandPrixLose>
{
friend class GUIEngine::ScreenSingleton<GrandPrixLose>;
GrandPrixLose();
/** Global evolution of time */
float m_global_time;
TrackObject* m_kart_node[4];
/** A copy of the kart model for each kart used. */
std::vector<KartModel*> m_all_kart_models;
int m_phase;
float m_kart_x, m_kart_y, m_kart_z;
public:
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void loadedFromFile() OVERRIDE;
/** \brief implement optional callback from parent class GUIEngine::Screen */
void onUpdate(float dt) OVERRIDE;
/** \brief implement callback from parent class GUIEngine::Screen */
void init() OVERRIDE;
/** \brief implement callback from parent class GUIEngine::Screen */
void tearDown() OVERRIDE;
/** \brief implement callback from parent class GUIEngine::Screen */
void eventCallback(GUIEngine::Widget* widget, const std::string& name,
const int playerID) OVERRIDE;
/** \brief set which karts lost this GP */
void setKarts(std::vector<std::string> ident);
};
#endif