stk-code_catmod/src/audio
auria 65d897915a Manually implement muting sounds when too far since OpenAL doesn't seem to have that feature, and use it to finally make the spaceship sound in the intro work
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11422 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-07-22 20:05:38 +00:00
..
dummy_sfx.hpp Apply patch by riebl : adjust DummySFX so it can be used instead of SFXOpenAL 2012-03-06 16:32:18 +00:00
music_dummy.hpp Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing 2011-12-06 18:43:36 +00:00
music_information.cpp Fix minor memory leaks, by nathanm32292394 - #676 2012-07-16 22:36:47 +00:00
music_information.hpp Fix tons of warnings when building with Mingw. Yes I know I did a few changes in bullet. I don't care, the warnings were too annoying 2012-03-20 01:51:28 +00:00
music_manager.cpp Add sound hack in debug mode on OSX to make STK more pleasant to debug ;) 2012-01-29 20:08:49 +00:00
music_manager.hpp Allow cutscenes to have no music, a few minor other fixes in animation 2012-06-17 00:13:33 +00:00
music_ogg.cpp Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing 2011-12-06 18:43:36 +00:00
music_ogg.hpp Fix tons of warnings when building with Mingw. Yes I know I did a few changes in bullet. I don't care, the warnings were too annoying 2012-03-20 01:51:28 +00:00
music.hpp Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing 2011-12-06 18:43:36 +00:00
sfx_base.hpp Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing 2011-12-06 18:43:36 +00:00
sfx_buffer.cpp Manually implement muting sounds when too far since OpenAL doesn't seem to have that feature, and use it to finally make the spaceship sound in the intro work 2012-07-22 20:05:38 +00:00
sfx_buffer.hpp Manually implement muting sounds when too far since OpenAL doesn't seem to have that feature, and use it to finally make the spaceship sound in the intro work 2012-07-22 20:05:38 +00:00
sfx_manager.cpp Manually implement muting sounds when too far since OpenAL doesn't seem to have that feature, and use it to finally make the spaceship sound in the intro work 2012-07-22 20:05:38 +00:00
sfx_manager.hpp Manually implement muting sounds when too far since OpenAL doesn't seem to have that feature, and use it to finally make the spaceship sound in the intro work 2012-07-22 20:05:38 +00:00
sfx_openal.cpp Manually implement muting sounds when too far since OpenAL doesn't seem to have that feature, and use it to finally make the spaceship sound in the intro work 2012-07-22 20:05:38 +00:00
sfx_openal.hpp undo my attempts at configuring the attenuation model per-source, after closer inspection OpenAL doesn't support what I was trying to do :( 2012-07-22 19:20:41 +00:00