stk-code_catmod/src/challenges/unlock_manager.hpp
hikerstk c13933a792 Added more NoCopy.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5922 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-09-08 11:39:19 +00:00

87 lines
3.0 KiB
C++

// $Id: challenge_manager.hpp 1259 2007-09-24 12:28:19Z hiker $
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_UNLOCK_MANAGER_HPP
#define HEADER_UNLOCK_MANAGER_HPP
#include <map>
#include "challenges/challenge.hpp"
#include "utils/no_copy.hpp"
#include <fstream>
class XMLNode;
class SFXBase;
/**
* \brief main class to handle locking/challenges
* \ingroup challenges
*/
class UnlockManager : public NoCopy
{
private:
SFXBase *m_locked_sound;
typedef std::map<std::string, Challenge*> AllChallengesType;
AllChallengesType m_all_challenges;
std::map<std::string, bool> m_locked_features;
std::vector<const Challenge*> m_unlocked_features;
void computeActive ();
void load ();
void unlockFeature (Challenge* c, bool do_save=true);
public:
UnlockManager ();
~UnlockManager ();
void addChallenge (Challenge *c);
void addChallenge (const std::string& filename);
void save ();
std::vector<const Challenge*>
getActiveChallenges();
/** Returns the list of recently unlocked features (e.g. call at the end of a
race to know if any features were unlocked) */
const std::vector<const Challenge*>
getRecentlyUnlockedFeatures() {return m_unlocked_features;}
/** Clear the list of recently unlocked challenges */
void clearUnlocked () {m_unlocked_features.clear(); }
/** Returns a complete list of all solved challenges */
const std::vector<const Challenge*> getUnlockedFeatures();
/** Returns the list of currently inaccessible (locked) challenges */
const std::vector<const Challenge*> getLockedChallenges();
const Challenge *getChallenge (const std::string& id);
void raceFinished ();
void grandPrixFinished ();
void lockFeature (Challenge* challenge);
bool isLocked (const std::string& feature);
/** Eye- (or rather ear-) candy. Play a sound when user tries to access a locked area */
void playLockSound() const;
}; // UnlockManager
extern UnlockManager* unlock_manager;
#endif