git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5922 178a84e3-b1eb-0310-8ba1-8eac791a3b58
87 lines
3.0 KiB
C++
87 lines
3.0 KiB
C++
// $Id: challenge_manager.hpp 1259 2007-09-24 12:28:19Z hiker $
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2008 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_UNLOCK_MANAGER_HPP
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#define HEADER_UNLOCK_MANAGER_HPP
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#include <map>
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#include "challenges/challenge.hpp"
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#include "utils/no_copy.hpp"
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#include <fstream>
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class XMLNode;
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class SFXBase;
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/**
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* \brief main class to handle locking/challenges
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* \ingroup challenges
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*/
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class UnlockManager : public NoCopy
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{
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private:
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SFXBase *m_locked_sound;
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typedef std::map<std::string, Challenge*> AllChallengesType;
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AllChallengesType m_all_challenges;
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std::map<std::string, bool> m_locked_features;
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std::vector<const Challenge*> m_unlocked_features;
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void computeActive ();
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void load ();
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void unlockFeature (Challenge* c, bool do_save=true);
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public:
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UnlockManager ();
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~UnlockManager ();
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void addChallenge (Challenge *c);
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void addChallenge (const std::string& filename);
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void save ();
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std::vector<const Challenge*>
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getActiveChallenges();
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/** Returns the list of recently unlocked features (e.g. call at the end of a
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race to know if any features were unlocked) */
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const std::vector<const Challenge*>
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getRecentlyUnlockedFeatures() {return m_unlocked_features;}
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/** Clear the list of recently unlocked challenges */
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void clearUnlocked () {m_unlocked_features.clear(); }
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/** Returns a complete list of all solved challenges */
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const std::vector<const Challenge*> getUnlockedFeatures();
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/** Returns the list of currently inaccessible (locked) challenges */
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const std::vector<const Challenge*> getLockedChallenges();
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const Challenge *getChallenge (const std::string& id);
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void raceFinished ();
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void grandPrixFinished ();
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void lockFeature (Challenge* challenge);
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bool isLocked (const std::string& feature);
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/** Eye- (or rather ear-) candy. Play a sound when user tries to access a locked area */
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void playLockSound() const;
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}; // UnlockManager
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extern UnlockManager* unlock_manager;
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#endif
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