19 lines
399 B
GLSL
19 lines
399 B
GLSL
#version 130
|
|
uniform vec3 windDir;
|
|
uniform mat4 ModelViewProjectionMatrix;
|
|
uniform mat4 TransposeInverseModelView;
|
|
|
|
in vec3 Position;
|
|
in vec3 Normal;
|
|
in vec2 Texcoord;
|
|
in vec4 Color;
|
|
noperspective out vec3 nor;
|
|
out vec2 uv;
|
|
|
|
void main()
|
|
{
|
|
uv = Texcoord;
|
|
nor = (TransposeInverseModelView * vec4(Normal, 1.)).xyz;
|
|
gl_Position = ModelViewProjectionMatrix * vec4(Position + windDir * Color.r, 1.);
|
|
}
|