stk-code_catmod/src/physics
auria 9dd3bb9468 Fix : objects like the subsea seagul would be animated even when animations were turned off
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11314 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-06-17 00:05:32 +00:00
..
btKart.cpp Introduced an 'abstract kart' class, which is used to 2012-03-19 20:21:11 +00:00
btKart.hpp Introduced an 'abstract kart' class, which is used to 2012-03-19 20:21:11 +00:00
btKartRaycast.cpp Allowed to enable smooth-normals per track, and added this flag as an 2012-05-09 22:57:51 +00:00
btKartRaycast.hpp Allowed to enable smooth-normals per track, and added this flag as an 2012-05-09 22:57:51 +00:00
btUprightConstraint.cpp Only cosmetic changes to adjust the files to our coding style. 2011-09-28 05:19:22 +00:00
btUprightConstraint.hpp Only cosmetic changes to adjust the files to our coding style. 2011-09-28 05:19:22 +00:00
irr_debug_drawer.cpp Introduced an 'abstract kart' class, which is used to 2012-03-19 20:21:11 +00:00
irr_debug_drawer.hpp Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing 2011-12-06 18:43:36 +00:00
kart_motion_state.hpp Fix tons of warnings when building with Mingw. Yes I know I did a few changes in bullet. I don't care, the warnings were too annoying 2012-03-20 01:51:28 +00:00
physical_object.cpp Fix : objects like the subsea seagul would be animated even when animations were turned off 2012-06-17 00:05:32 +00:00
physical_object.hpp Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing 2011-12-06 18:43:36 +00:00
physics.cpp Fixed #560: if a rigid body has more than one collision (and one collision can be 2012-05-07 21:59:21 +00:00
physics.hpp Fixed #560: if a rigid body has more than one collision (and one collision can be 2012-05-07 21:59:21 +00:00
stk_dynamics_world.hpp Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing 2011-12-06 18:43:36 +00:00
triangle_mesh.cpp Removed physics.hpp #include from world.hpp. 2012-05-08 07:07:15 +00:00
triangle_mesh.hpp Add experimental code to load bullet mesh BVH from serialized file instead of calculating it on the fly, making it quite a bit faster 2012-01-07 22:06:40 +00:00
user_pointer.hpp Introduced an 'abstract kart' class, which is used to 2012-03-19 20:21:11 +00:00