65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2007-2015 Joerg Henrichs, Marianne Gagnon
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_BOWLING_HPP
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#define HEADER_BOWLING_HPP
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namespace irr
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{
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namespace scene { class IMesh; }
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}
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#include <irrString.h>
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using namespace irr;
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#include "items/flyable.hpp"
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class XMLNode;
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class SFXBase;
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/**
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* \ingroup items
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*/
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class Bowling : public Flyable
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{
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private:
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static float m_st_max_distance; // maximum distance for a bowling ball to be attracted
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static float m_st_max_distance_squared;
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static float m_st_force_to_target;
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/** If a bowling ball has hit something, this flag is set to indicate
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* if a kart was hit or not. The sound effect is only played if a
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* kart was hit. */
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bool m_has_hit_kart;
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/** A sound effect for rolling ball. */
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SFXBase *m_roll_sfx;
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virtual void hideNodeWhenUndoDestruction() OVERRIDE;
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public:
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Bowling(AbstractKart* kart);
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virtual ~Bowling();
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static void init(const XMLNode &node, scene::IMesh *bowling);
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virtual bool updateAndDelete(int ticks) OVERRIDE;
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virtual bool hit(AbstractKart* kart, PhysicalObject* obj=NULL) OVERRIDE;
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virtual HitEffect *getHitEffect() const OVERRIDE;
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}; // Bowling
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#endif
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