stk-code_catmod/src/main_loop.hpp

76 lines
2.5 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004-2015 Ingo Ruhnke <grumbel@gmx.de>
// Copyright (C) 2006-2015 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_MAIN_LOOP_HPP
#define HEADER_MAIN_LOOP_HPP
#include "utils/synchronised.hpp"
#include "utils/types.hpp"
#include <atomic>
/** Management class for the whole gameflow, this is where the
main-loop is */
class MainLoop
{
private:
/** True if the main loop should exit. */
std::atomic_bool m_abort;
std::atomic_bool m_request_abort;
/** True if the frame rate should be throttled. */
bool m_throttle_fps;
bool m_frame_before_loading_world;
Synchronised<int> m_ticks_adjustment;
uint64_t m_curr_time;
uint64_t m_prev_time;
unsigned m_parent_pid;
float getLimitedDt();
void updateRace(int ticks);
public:
MainLoop(unsigned parent_pid);
~MainLoop();
void run();
/** Set the abort flag, causing the mainloop to be left. */
void abort() { m_abort = true; }
void requestAbort() { m_request_abort = true; }
void setThrottleFPS(bool throttle) { m_throttle_fps = throttle; }
// ------------------------------------------------------------------------
/** Returns true if STK is to be stoppe. */
bool isAborted() const { return m_abort; }
// ------------------------------------------------------------------------
void setFrameBeforeLoadingWorld() { m_frame_before_loading_world = true; }
// ------------------------------------------------------------------------
void setTicksAdjustment(int ticks)
{
m_ticks_adjustment.lock();
m_ticks_adjustment.getData() += ticks;
m_ticks_adjustment.unlock();
}
}; // MainLoop
extern MainLoop* main_loop;
#endif
/* EOF */