stk-code_catmod/data/shaders/objectref_pass2.frag
2014-03-21 18:36:47 +01:00

20 lines
370 B
GLSL

uniform sampler2D Albedo;
#if __VERSION__ >= 130
in vec2 uv;
out vec4 FragColor;
#else
varying vec2 uv;
#define FragColor gl_FragColor
#endif
vec3 getLightFactor(float specMapValue);
void main(void)
{
vec4 color = texture(Albedo, uv);
if (color.a < 0.5) discard;
vec3 LightFactor = getLightFactor(1.);
FragColor = vec4(color.xyz * LightFactor, 1.);
}