stk-code_catmod/README.bullet
hikerstk 7ed846ca3e 1) Improved rockets and sparks for bullet physics
Parameters for rockets etc. can for now be
   set in data/*.projectile
2) Fixed bugs causing rockets not to explode (and
   potentialy start rotating)
3) Added (somewhat temporarily) some cheats to get
   rockets, homing missiles and sparks as F1/2/3
4) Fixed several memory leaks.
5) Fixed (very rare) occurring crash when deleting
   phsyics.
6) Started to remove non-bullet physics code
7) Bullet physics is now the default, and it
   can not be disabled anymore!!
Important note: 
From this revision on, non-bullet physics is NOT
supported anymore, and will (most likely) not
compile. For now a -DBULLET is still necessary (it
is added as default), but the code will be cleaned
up in the near future.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1325 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-12-08 13:04:56 +00:00

29 lines
1.2 KiB
Plaintext

Beginning with revision r1325 bullet physics is being used
in SuperTuxKart. A copy of bullet is included in
the sources and the STK build environment, so it's
not necessary to install your own version.
Even though we officiall switched to bullet physics,
not all 'old' features of STK are fully supported yet.
For now mainly the race track works as expected, all tracks
can be played. Most important bugs:
- not all collectable work
(zippers don't do much at the moment, rockets and sparks mostly
work, but are sometimes too high)
- karts are not automatically rescued when touching
water or lava
- no proper friction handling, so no skidding
(though skidding potentially works - if the friction is
set correctly).
- physics parameters have been improved, but might need
additional tuning
- rescuing an upside-down kart will return the kart to the middle
of the track (waypoints) - the kart should be returned to where
it ended, just with a proper orientation.
- tuxtrack is using real rigid bodies for the roadcone and roadblock,
so they are pushed around when hit by a kart. Currently, the
start orientation is not used, so the heading of the objects
is currently wrong.
Furthermore, the cones currently don't stop rolling around.