stk-code_catmod/data/shaders/screenquad.vert
2014-02-28 17:29:05 +01:00

15 lines
176 B
GLSL

in vec2 Position;
in vec2 Texcoord;
#if __VERSION__ >= 130
out vec2 uv;
#else
varying vec2 uv;
#endif
void main() {
uv = Texcoord;
gl_Position = vec4(Position, 0., 1.);
}