586641120c
search is being executed).
296 lines
11 KiB
C++
296 lines
11 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2010-2014 Lucas Baudin
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// 2011-201 Joerg Henrichs
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// 2013-2014 Glenn De Jonghe
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "online/request_manager.hpp"
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#include "online/current_user.hpp"
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#include "states_screens/state_manager.hpp"
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#include <iostream>
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#include <stdio.h>
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#include <memory.h>
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#include <errno.h>
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#if defined(WIN32) && !defined(__CYGWIN__)
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# include <windows.h>
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#else
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# include <sys/time.h>
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# include <math.h>
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#endif
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using namespace Online;
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namespace Online
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{
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#define MENU_POLLING_INTERVAL 10.0f
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#define GAME_POLLING_INTERVAL 15.0f
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static RequestManager * http_singleton = NULL;
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// ------------------------------------------------------------------------
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RequestManager* RequestManager::get()
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{
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if (http_singleton == NULL)
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{
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http_singleton = new RequestManager();
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}
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return http_singleton;
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} // get
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// ------------------------------------------------------------------------
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/** Deletes the http manager.
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*/
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void RequestManager::deallocate()
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{
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if (http_singleton != NULL)
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{
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delete http_singleton;
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http_singleton = NULL;
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}
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} // deallocate
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// ------------------------------------------------------------------------
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/** Checks if the http manager is running.
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*/
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bool RequestManager::isRunning()
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{
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return http_singleton != NULL;
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} // isRunning
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// ------------------------------------------------------------------------
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RequestManager::RequestManager()
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{
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curl_global_init(CURL_GLOBAL_DEFAULT);
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pthread_cond_init(&m_cond_request, NULL);
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m_abort.setAtomic(false);
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m_time_since_poll = MENU_POLLING_INTERVAL * 0.9;
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}
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// ------------------------------------------------------------------------
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RequestManager::~RequestManager()
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{
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m_thread_id.lock();
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pthread_join(*m_thread_id.getData(), NULL);
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delete m_thread_id.getData();
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m_thread_id.unlock();
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pthread_cond_destroy(&m_cond_request);
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curl_global_cleanup();
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}
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// ------------------------------------------------------------------------
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/** Start the actual network thread. This can not be done as part of
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* the constructor, since the assignment to the global network_http
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* variable has not been assigned at that stage, and the thread might
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* use network_http - a very subtle race condition. So the thread can
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* only be started after the assignment (in main) has been done.
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*/
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void RequestManager::startNetworkThread()
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{
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pthread_attr_t attr;
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pthread_attr_init(&attr);
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pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE);
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// Should be the default, but just in case:
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pthread_setcancelstate(PTHREAD_CANCEL_ENABLE, NULL);
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//pthread_setcanceltype(PTHREAD_CANCEL_ASYNCHRONOUS, NULL);
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m_thread_id.setAtomic(new pthread_t());
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int error = pthread_create(m_thread_id.getData(), &attr,
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&RequestManager::mainLoop, this);
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if(error)
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{
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m_thread_id.lock();
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delete m_thread_id.getData();
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m_thread_id.unlock();
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m_thread_id.setAtomic(0);
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Log::error("HTTP Manager", "Could not create thread, error=%d.",
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errno);
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}
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pthread_attr_destroy(&attr);
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CurrentUser::get()->requestSavedSession();
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} // startNetworkThread
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// ------------------------------------------------------------------------
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/** This function inserts a high priority request to quit into the request
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* queue of the network thead, and also aborts any ongoing download.
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* Separating this allows more time for the thread to finish cleanly,
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* before it gets cancelled in the destructor.
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*/
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void RequestManager::stopNetworkThread()
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{
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// If a download should be active (which means it was cancelled by the
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// user, in which case it will still be ongoing in the background)
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// we can't get the mutex, and would have to wait for a timeout,
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// and we couldn't finish STK. This way we request an abort of
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// a download, which mean we can get the mutex and ask the service
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// thread here to cancel properly.
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//cancelAllDownloads(); FIXME if used this way it also cancels the client-quit action
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CurrentUser::get()->onSTKQuit();
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addRequest(new Request(true, HTTP_MAX_PRIORITY, Request::RT_QUIT));
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} // stopNetworkThread
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// ------------------------------------------------------------------------
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/** Signals to the progress function to request any ongoing download to be
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* cancelled. This function can also be called if there is actually no
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* download atm. The function progressDownload checks m_abort and will
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* return a non-zero value which causes libcurl to abort. */
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void RequestManager::cancelAllDownloads()
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{
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m_abort.setAtomic(true);
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// FIXME doesn't get called at the moment. When using this again,
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// be sure that HTTP_MAX_PRIORITY requests still get executed.
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} // cancelAllDownloads
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// ------------------------------------------------------------------------
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/** Inserts a request into the queue of all requests. The request will be
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* sorted by priority.
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* \param request The pointer to the new request to insert.
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*/
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void RequestManager::addRequest(Request *request)
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{
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assert(request->isPreparing());
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request->setBusy();
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m_request_queue.lock();
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m_request_queue.getData().push(request);
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// Wake up the network http thread
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pthread_cond_signal(&m_cond_request);
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m_request_queue.unlock();
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} // addRequest
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// ------------------------------------------------------------------------
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/** The actual main loop, which is started as a separate thread from the
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* constructor. After testing for a new server, fetching news, the list
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* of packages to download, it will wait for commands to be issued.
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* \param obj: A pointer to this object, passed on by pthread_create
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*/
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void *RequestManager::mainLoop(void *obj)
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{
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RequestManager *me = (RequestManager*) obj;
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pthread_setcancelstate(PTHREAD_CANCEL_ENABLE, NULL);
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me->m_current_request = NULL;
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me->m_request_queue.lock();
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while( me->m_request_queue.getData().empty() ||
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me->m_request_queue.getData().top()->getType() != Request::RT_QUIT)
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{
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bool empty = me->m_request_queue.getData().empty();
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// Wait in cond_wait for a request to arrive. The 'while' is necessary
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// since "spurious wakeups from the pthread_cond_wait ... may occur"
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// (pthread_cond_wait man page)!
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while(empty)
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{
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pthread_cond_wait(&me->m_cond_request, me->m_request_queue.getMutex());
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empty = me->m_request_queue.getData().empty();
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}
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me->m_current_request = me->m_request_queue.getData().top();
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me->m_request_queue.getData().pop();
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if(me->m_current_request->getType()==Request::RT_QUIT)
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break;
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me->m_request_queue.unlock();
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me->m_current_request->execute();
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me->addResult(me->m_current_request);
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me->m_request_queue.lock();
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} // while
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// At this stage we have the lock for m_request_queue
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while(!me->m_request_queue.getData().empty())
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{
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Online::Request * request = me->m_request_queue.getData().top();
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me->m_request_queue.getData().pop();
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// Manage memory can be ignored here, all requests
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// need to be freed.
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delete request;
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}
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me->m_request_queue.unlock();
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pthread_exit(NULL);
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return 0;
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} // mainLoop
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// ------------------------------------------------------------------------
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/** Inserts a request into the queue of results.
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* \param request The pointer to the request to insert.
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*/
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void RequestManager::addResult(Online::Request *request)
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{
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assert(request->hasBeenExecuted());
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m_result_queue.lock();
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m_result_queue.getData().push(request);
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m_result_queue.unlock();
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} // addResult
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// ------------------------------------------------------------------------
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/** Takes a request out of the result queue, if any is present.
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* Calls the callback method of the request and takes care of memory
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* management if necessary.
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*/
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void RequestManager::handleResultQueue()
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{
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Request * request = NULL;
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m_result_queue.lock();
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if(!m_result_queue.getData().empty())
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{
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request = m_result_queue.getData().front();
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m_result_queue.getData().pop();
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}
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m_result_queue.unlock();
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if(request != NULL)
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{
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request->callback();
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if(request->manageMemory())
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{
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delete request;
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request = NULL;
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}
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else
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request->setDone();
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}
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} // handleResultQueue
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// ------------------------------------------------------------------------
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/** Should be called every frame and takes care of processing the result
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* queue and polling the database server if a user is signed in.
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*/
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void RequestManager::update(float dt)
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{
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handleResultQueue();
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//Database polling starts here, only needed for registered users
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if(!CurrentUser::get()->isRegisteredUser())
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return;
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m_time_since_poll += dt;
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float interval = GAME_POLLING_INTERVAL;
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if (StateManager::get()->getGameState() == GUIEngine::MENU)
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interval = MENU_POLLING_INTERVAL;
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if(m_time_since_poll > interval)
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{
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m_time_since_poll = 0;
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CurrentUser::get()->requestPoll();
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}
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} // update
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} // namespace Online
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