24 lines
386 B
GLSL
24 lines
386 B
GLSL
uniform mat4 ModelViewProjectionMatrix[4];
|
|
|
|
layout(triangles) in;
|
|
layout(triangle_strip, max_vertices=12) out;
|
|
|
|
in vec2 tc[3];
|
|
|
|
out vec2 uv;
|
|
|
|
void main(void)
|
|
{
|
|
for (int j = 0; j<4; j++)
|
|
{
|
|
gl_Layer = j;
|
|
for(int i=0; i<3; i++)
|
|
{
|
|
uv = tc[i];
|
|
gl_Position = ModelViewProjectionMatrix[j] * gl_in[i].gl_Position;
|
|
EmitVertex();
|
|
}
|
|
EndPrimitive();
|
|
}
|
|
}
|