stk-code_catmod/src/states_screens/race_gui.cpp
Deve 65363a2fa0 Move multitouch race gui creation.
It's to avoid duplicated buttons because result gui uses gui_base too.
2017-08-29 22:00:45 +02:00

911 lines
35 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004-2015 Steve Baker <sjbaker1@airmail.net>
// Copyright (C) 2006-2015 Joerg Henrichs, SuperTuxKart-Team, Steve Baker
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "states_screens/race_gui.hpp"
using namespace irr;
#include <algorithm>
#include "challenges/unlock_manager.hpp"
#include "config/user_config.hpp"
#include "graphics/camera.hpp"
#include "graphics/2dutils.hpp"
#ifndef SERVER_ONLY
#include "graphics/glwrap.hpp"
#endif
#include "graphics/irr_driver.hpp"
#include "graphics/material.hpp"
#include "graphics/material_manager.hpp"
#include "guiengine/engine.hpp"
#include "guiengine/modaldialog.hpp"
#include "guiengine/scalable_font.hpp"
#include "io/file_manager.hpp"
#include "items/attachment.hpp"
#include "items/attachment_manager.hpp"
#include "items/powerup_manager.hpp"
#include "karts/abstract_kart.hpp"
#include "karts/controller/controller.hpp"
#include "karts/controller/spare_tire_ai.hpp"
#include "karts/kart_properties.hpp"
#include "karts/kart_properties_manager.hpp"
#include "modes/follow_the_leader.hpp"
#include "modes/linear_world.hpp"
#include "modes/world.hpp"
#include "modes/soccer_world.hpp"
#include "race/race_manager.hpp"
#include "states_screens/race_gui_multitouch.hpp"
#include "tracks/track.hpp"
#include "tracks/track_object_manager.hpp"
#include "utils/constants.hpp"
#include "utils/string_utils.hpp"
#include "utils/translation.hpp"
/** The constructor is called before anything is attached to the scene node.
* So rendering to a texture can be done here. But world is not yet fully
* created, so only the race manager can be accessed safely.
*/
RaceGUI::RaceGUI()
{
m_enabled = true;
if (UserConfigParams::m_artist_debug_mode && UserConfigParams::m_hide_gui)
m_enabled = false;
// Determine maximum length of the rank/lap text, in order to
// align those texts properly on the right side of the viewport.
gui::ScalableFont* font = GUIEngine::getHighresDigitFont();
core::dimension2du area = font->getDimension(L"99:99:99");
m_timer_width = area.Width;
m_font_height = area.Height;
if (race_manager->getMinorMode()==RaceManager::MINOR_MODE_FOLLOW_LEADER ||
race_manager->getMinorMode()==RaceManager::MINOR_MODE_3_STRIKES ||
race_manager->getNumLaps() > 9)
m_lap_width = font->getDimension(L"99/99").Width;
else
m_lap_width = font->getDimension(L"9/9").Width;
// Originally m_map_height was 100, and we take 480 as minimum res
float scaling = irr_driver->getFrameSize().Height / 480.0f;
const float map_size = 100.0f;
const float top_margin = 3.5f * m_font_height;
if (UserConfigParams::m_multitouch_enabled &&
UserConfigParams::m_multitouch_mode != 0 &&
race_manager->getNumLocalPlayers() == 1)
{
m_multitouch_gui = new RaceGUIMultitouch(this);
}
// Check if we have enough space for minimap when touch steering is enabled
if (m_multitouch_gui != NULL)
{
const float map_bottom = (float)(m_multitouch_gui->getMinimapBottom());
if ((map_size + 20.0f) * scaling > map_bottom - top_margin)
{
scaling = (map_bottom - top_margin) / (map_size + 20.0f);
}
}
// Marker texture has to be power-of-two for (old) OpenGL compliance
//m_marker_rendered_size = 2 << ((int) ceil(1.0 + log(32.0 * scaling)));
m_minimap_ai_size = (int)( 14.0f * scaling);
m_minimap_player_size = (int)( 16.0f * scaling);
m_map_width = (int)(map_size * scaling);
m_map_height = (int)(map_size * scaling);
m_map_left = (int)( 10.0f * scaling);
m_map_bottom = (int)( 10.0f * scaling);
// Minimap is also rendered bigger via OpenGL, so find power-of-two again
const int map_texture = 2 << ((int) ceil(1.0 + log(128.0 * scaling)));
m_map_rendered_width = map_texture;
m_map_rendered_height = map_texture;
// special case : when 3 players play, use available 4th space for such things
if (race_manager->getNumLocalPlayers() == 3)
{
m_map_left = irr_driver->getActualScreenSize().Width - m_map_width;
}
else if (m_multitouch_gui != NULL)
{
m_map_left = (int)((irr_driver->getActualScreenSize().Width -
m_map_width) * 0.95f);
m_map_bottom = (int)(irr_driver->getActualScreenSize().Height -
top_margin - m_map_height);
}
m_is_tutorial = (race_manager->getTrackName() == "tutorial");
// Load speedmeter texture before rendering the first frame
m_speed_meter_icon = material_manager->getMaterial("speedback.png");
m_speed_meter_icon->getTexture();
m_speed_bar_icon = material_manager->getMaterial("speedfore.png");
m_speed_bar_icon->getTexture();
//createMarkerTexture();
} // RaceGUI
//-----------------------------------------------------------------------------
RaceGUI::~RaceGUI()
{
delete m_multitouch_gui;
} // ~Racegui
//-----------------------------------------------------------------------------
void RaceGUI::init()
{
RaceGUIBase::init();
// Technically we only need getNumLocalPlayers, but using the
// global kart id to find the data for a specific kart.
int n = race_manager->getNumberOfKarts();
m_animation_states.resize(n);
m_rank_animation_duration.resize(n);
m_last_ranks.resize(n);
} // init
//-----------------------------------------------------------------------------
/** Reset the gui before a race. It initialised all rank animation related
* values back to the default.
*/
void RaceGUI::reset()
{
RaceGUIBase::reset();
for(unsigned int i=0; i<race_manager->getNumberOfKarts(); i++)
{
m_animation_states[i] = AS_NONE;
m_last_ranks[i] = i+1;
}
} // reset
//-----------------------------------------------------------------------------
/** Render all global parts of the race gui, i.e. things that are only
* displayed once even in splitscreen.
* \param dt Timestep sized.
*/
void RaceGUI::renderGlobal(float dt)
{
#ifndef SERVER_ONLY
RaceGUIBase::renderGlobal(dt);
cleanupMessages(dt);
// Special case : when 3 players play, use 4th window to display such
// stuff (but we must clear it)
if (race_manager->getNumLocalPlayers() == 3 &&
!GUIEngine::ModalDialog::isADialogActive())
{
static video::SColor black = video::SColor(255,0,0,0);
GL32_draw2DRectangle(black,
core::rect<s32>(irr_driver->getActualScreenSize().Width/2,
irr_driver->getActualScreenSize().Height/2,
irr_driver->getActualScreenSize().Width,
irr_driver->getActualScreenSize().Height));
}
World *world = World::getWorld();
assert(world != NULL);
if(world->getPhase() >= WorldStatus::READY_PHASE &&
world->getPhase() <= WorldStatus::GO_PHASE )
{
drawGlobalReadySetGo();
}
if(world->getPhase() == World::GOAL_PHASE)
drawGlobalGoal();
// Timer etc. are not displayed unless the game is actually started.
if(!world->isRacePhase()) return;
if (!m_enabled) return;
if (!m_is_tutorial)
{
//stop displaying timer as soon as race is over
if (world->getPhase()<WorldStatus::DELAY_FINISH_PHASE)
drawGlobalTimer();
if(world->getPhase() == WorldStatus::GO_PHASE ||
world->getPhase() == WorldStatus::MUSIC_PHASE)
{
drawGlobalMusicDescription();
}
}
drawGlobalMiniMap();
if (!m_is_tutorial) drawGlobalPlayerIcons(m_map_height);
if(Track::getCurrentTrack()->isSoccer()) drawScores();
#endif
} // renderGlobal
//-----------------------------------------------------------------------------
/** Render the details for a single player, i.e. speed, energy,
* collectibles, ...
* \param kart Pointer to the kart for which to render the view.
*/
void RaceGUI::renderPlayerView(const Camera *camera, float dt)
{
if (!m_enabled) return;
RaceGUIBase::renderPlayerView(camera, dt);
const core::recti &viewport = camera->getViewport();
core::vector2df scaling = camera->getScaling();
const AbstractKart *kart = camera->getKart();
if(!kart) return;
drawPlungerInFace(camera, dt);
scaling *= viewport.getWidth()/800.0f; // scale race GUI along screen size
drawAllMessages(kart, viewport, scaling);
if(!World::getWorld()->isRacePhase()) return;
if (m_multitouch_gui == NULL)
{
drawPowerupIcons(kart, viewport, scaling);
drawSpeedEnergyRank(kart, viewport, scaling, dt);
}
if (!m_is_tutorial)
drawLap(kart, viewport, scaling);
} // renderPlayerView
//-----------------------------------------------------------------------------
/** Shows the current soccer result.
*/
void RaceGUI::drawScores()
{
#ifndef SERVER_ONLY
SoccerWorld* sw = dynamic_cast<SoccerWorld*>(World::getWorld());
int offset_y = 5;
int offset_x = 5;
gui::ScalableFont* font = GUIEngine::getTitleFont();
static video::SColor color = video::SColor(255,255,255,255);
//Draw two teams score
irr::video::ITexture *red_team = irr_driver->getTexture(FileManager::GUI,
"soccer_ball_red.png");
irr::video::ITexture *blue_team = irr_driver->getTexture(FileManager::GUI,
"soccer_ball_blue.png");
irr::video::ITexture *team_icon = red_team;
for(unsigned int i=0; i<2; i++)
{
core::recti position(offset_x, offset_y,
offset_x + 2*m_minimap_player_size, offset_y + 2*m_minimap_player_size);
core::stringw score = StringUtils::toWString(sw->getScore((SoccerTeam)i));
int string_height =
GUIEngine::getFont()->getDimension(score.c_str()).Height;
core::recti pos(position.UpperLeftCorner.X + 5,
position.LowerRightCorner.Y + offset_y,
position.LowerRightCorner.X,
position.LowerRightCorner.Y + string_height);
font->draw(score.c_str(),pos,color);
if (i == 1)
{
team_icon = blue_team;
}
core::rect<s32> indicator_pos(offset_x, offset_y,
offset_x + (int)(m_minimap_player_size*2),
offset_y + (int)(m_minimap_player_size*2));
core::rect<s32> source_rect(core::position2d<s32>(0,0),
team_icon->getSize());
draw2DImage(team_icon,indicator_pos,source_rect,
NULL,NULL,true);
offset_x += position.LowerRightCorner.X + 30;
}
#endif
} // drawScores
//-----------------------------------------------------------------------------
/** Displays the racing time on the screen.s
*/
void RaceGUI::drawGlobalTimer()
{
assert(World::getWorld() != NULL);
if (!World::getWorld()->shouldDrawTimer())
{
return;
}
core::stringw sw;
video::SColor time_color = video::SColor(255, 255, 255, 255);
int dist_from_right = 10 + m_timer_width;
bool use_digit_font = true;
float elapsed_time = World::getWorld()->getTime();
if (!race_manager->hasTimeTarget() || race_manager
->getMinorMode()==RaceManager::MINOR_MODE_SOCCER)
{
sw = core::stringw (
StringUtils::timeToString(elapsed_time).c_str() );
}
else
{
float time_target = race_manager->getTimeTarget();
if (elapsed_time < time_target)
{
sw = core::stringw (
StringUtils::timeToString(time_target - elapsed_time).c_str());
}
else
{
sw = _("Challenge Failed");
int string_width =
GUIEngine::getFont()->getDimension(_("Challenge Failed")).Width;
dist_from_right = 10 + string_width;
time_color = video::SColor(255,255,0,0);
use_digit_font = false;
}
}
core::rect<s32> pos(irr_driver->getActualScreenSize().Width - dist_from_right, 30,
irr_driver->getActualScreenSize().Width , 50);
// special case : when 3 players play, use available 4th space for such things
if (race_manager->getNumLocalPlayers() == 3)
{
pos += core::vector2d<s32>(0, irr_driver->getActualScreenSize().Height/2);
}
gui::ScalableFont* font = (use_digit_font ? GUIEngine::getHighresDigitFont() : GUIEngine::getFont());
if (use_digit_font)
font->setShadow(video::SColor(255, 128, 0, 0));
font->setScale(1.0f);
font->draw(sw.c_str(), pos, time_color, false, false, NULL,
true /* ignore RTL */);
} // drawGlobalTimer
//-----------------------------------------------------------------------------
/** Draws the mini map and the position of all karts on it.
*/
void RaceGUI::drawGlobalMiniMap()
{
#ifndef SERVER_ONLY
// draw a map when arena has a navigation mesh.
Track *track = Track::getCurrentTrack();
if ( (track->isArena() || track->isSoccer()) && !(track->hasNavMesh()) )
return;
int upper_y = irr_driver->getActualScreenSize().Height - m_map_bottom - m_map_height;
int lower_y = irr_driver->getActualScreenSize().Height - m_map_bottom;
core::rect<s32> dest(m_map_left, upper_y,
m_map_left + m_map_width, lower_y);
track->drawMiniMap(dest);
World *world = World::getWorld();
for(unsigned int i=0; i<world->getNumKarts(); i++)
{
const AbstractKart *kart = world->getKart(i);
const SpareTireAI* sta =
dynamic_cast<const SpareTireAI*>(kart->getController());
// don't draw eliminated kart
if(kart->isEliminated() && !(sta && sta->isMoving())) continue;
const Vec3& xyz = kart->getXYZ();
Vec3 draw_at;
track->mapPoint2MiniMap(xyz, &draw_at);
video::ITexture* icon = sta ?
irr_driver->getTexture(FileManager::GUI, "heart.png") :
kart->getKartProperties()->getMinimapIcon();
// int marker_height = m_marker->getSize().Height;
core::rect<s32> source(core::position2di(0, 0), icon->getSize());
int marker_half_size = (kart->getController()->isLocalPlayerController()
? m_minimap_player_size
: m_minimap_ai_size )>>1;
core::rect<s32> position(m_map_left+(int)(draw_at.getX()-marker_half_size),
lower_y -(int)(draw_at.getY()+marker_half_size),
m_map_left+(int)(draw_at.getX()+marker_half_size),
lower_y -(int)(draw_at.getY()-marker_half_size));
draw2DImage(icon, position, source, NULL, NULL, true);
} // for i<getNumKarts
SoccerWorld *sw = dynamic_cast<SoccerWorld*>(World::getWorld());
if (sw)
{
Vec3 draw_at;
track->mapPoint2MiniMap(sw->getBallPosition(), &draw_at);
video::ITexture* icon =
irr_driver->getTexture(FileManager::GUI, "soccer_ball_normal.png");
core::rect<s32> source(core::position2di(0, 0), icon->getSize());
core::rect<s32> position(m_map_left+(int)(draw_at.getX()-(m_minimap_player_size/2.5f)),
lower_y -(int)(draw_at.getY()+(m_minimap_player_size/2.5f)),
m_map_left+(int)(draw_at.getX()+(m_minimap_player_size/2.5f)),
lower_y -(int)(draw_at.getY()-(m_minimap_player_size/2.5f)));
draw2DImage(icon, position, source, NULL, NULL, true);
}
#endif
} // drawGlobalMiniMap
//-----------------------------------------------------------------------------
/** Energy meter that gets filled with nitro. This function is called from
* drawSpeedAndEnergy, which defines the correct position of the energy
* meter.
* \param x X position of the meter.
* \param y Y position of the meter.
* \param kart Kart to display the data for.
* \param scaling Scaling applied (in case of split screen)
*/
void RaceGUI::drawEnergyMeter(int x, int y, const AbstractKart *kart,
const core::recti &viewport,
const core::vector2df &scaling)
{
#ifndef SERVER_ONLY
float min_ratio = std::min(scaling.X, scaling.Y);
const int GAUGEWIDTH = 78;
int gauge_width = (int)(GAUGEWIDTH*min_ratio);
int gauge_height = (int)(GAUGEWIDTH*min_ratio);
float state = (float)(kart->getEnergy())
/ kart->getKartProperties()->getNitroMax();
if (state < 0.0f) state = 0.0f;
else if (state > 1.0f) state = 1.0f;
core::vector2df offset;
offset.X = (float)(x-gauge_width) - 9.0f*scaling.X;
offset.Y = (float)y-30.0f*scaling.Y;
// Background
draw2DImage(m_gauge_empty, core::rect<s32>((int)offset.X,
(int)offset.Y-gauge_height,
(int)offset.X + gauge_width,
(int)offset.Y) /* dest rect */,
core::rect<s32>(core::position2d<s32>(0,0),
m_gauge_empty->getSize()) /* source rect */,
NULL /* clip rect */, NULL /* colors */,
true /* alpha */);
// Target
if (race_manager->getCoinTarget() > 0)
{
float coin_target = (float)race_manager->getCoinTarget()
/ kart->getKartProperties()->getNitroMax();
video::S3DVertex vertices[5];
unsigned int count=2;
// There are three different polygons used, depending on
// the target. Consider the nitro-display texture:
//
// ----E-x--D (position of v,w,x vary depending on
// | nitro)
// A w
// |
// -B--v----C
// For nitro state <= r1 the triangle ABv is used, with v between B and C.
// For nitro state <= r2 the quad ABCw is used, with w between C and D.
// For nitro state > r2 the poly ABCDx is used, with x between D and E.
vertices[0].TCoords = core::vector2df(0.3f, 0.4f);
vertices[0].Pos = core::vector3df(offset.X+0.3f*gauge_width,
offset.Y-(1-0.4f)*gauge_height, 0);
vertices[1].TCoords = core::vector2df(0, 1.0f);
vertices[1].Pos = core::vector3df(offset.X, offset.Y, 0);
// The targets at which different polygons must be used.
const float r1 = 0.4f;
const float r2 = 0.65f;
if(coin_target<=r1)
{
count = 3;
float f = coin_target/r1;
vertices[2].TCoords = core::vector2df(0.08f + (1.0f-0.08f)*f, 1.0f);
vertices[2].Pos = core::vector3df(offset.X + (0.08f*gauge_width)
+ (1.0f - 0.08f)*f*gauge_width,
offset.Y,0);
}
else if(coin_target<=r2)
{
count = 4;
float f = (coin_target - r1)/(r2-r1);
vertices[2].TCoords = core::vector2df(1.0f, 1.0f);
vertices[2].Pos = core::vector3df(offset.X + gauge_width,
offset.Y, 0);
vertices[3].TCoords = core::vector2df(1.0f, (1.0f-f));
vertices[3].Pos = core::vector3df(offset.X + gauge_width,
offset.Y-f*gauge_height,0);
}
else
{
count = 5;
float f = (coin_target - r2)/(1-r2);
vertices[2].TCoords = core::vector2df(1.0, 1.0f);
vertices[2].Pos = core::vector3df(offset.X + gauge_width,
offset.Y, 0);
vertices[3].TCoords = core::vector2df(1.0,0);
vertices[3].Pos = core::vector3df(offset.X + gauge_width,
offset.Y-gauge_height, 0);
vertices[4].TCoords = core::vector2df(1.0f - f*(1-0.61f), 0);
vertices[4].Pos = core::vector3df(offset.X + gauge_width
- (1.0f-0.61f)*f*gauge_width,
offset.Y-gauge_height, 0);
}
short int index[5]={0};
for(unsigned int i=0; i<count; i++)
{
index[i]=count-i-1;
vertices[i].Color = video::SColor(255, 255, 255, 255);
}
video::SMaterial m;
m.setTexture(0, m_gauge_goal);
m.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
irr_driver->getVideoDriver()->setMaterial(m);
draw2DVertexPrimitiveList(m_gauge_goal, vertices, count,
index, count-2, video::EVT_STANDARD, scene::EPT_TRIANGLE_FAN);
}
// Filling (current state)
if(state <=0) return; //Nothing to do
if (state > 0.0f)
{
video::S3DVertex vertices[5];
unsigned int count=2;
// There are three different polygons used, depending on
// the nitro state. Consider the nitro-display texture:
//
// ----E-x--D (position of v,w,x vary depending on
// | nitro)
// A w
// |
// -B--v----C
// For nitro state <= r1 the triangle ABv is used, with v between B and C.
// For nitro state <= r2 the quad ABCw is used, with w between C and D.
// For nitro state > r2 the poly ABCDx is used, with x between D and E.
vertices[0].TCoords = core::vector2df(0.3f, 0.4f);
vertices[0].Pos = core::vector3df(offset.X+0.3f*gauge_width,
offset.Y-(1-0.4f)*gauge_height, 0);
vertices[1].TCoords = core::vector2df(0, 1.0f);
vertices[1].Pos = core::vector3df(offset.X, offset.Y, 0);
// The states at which different polygons must be used.
const float r1 = 0.4f;
const float r2 = 0.65f;
if(state<=r1)
{
count = 3;
float f = state/r1;
vertices[2].TCoords = core::vector2df(0.08f + (1.0f-0.08f)*f, 1.0f);
vertices[2].Pos = core::vector3df(offset.X + (0.08f*gauge_width)
+ (1.0f - 0.08f)
*f*gauge_width,
offset.Y,0);
}
else if(state<=r2)
{
count = 4;
float f = (state - r1)/(r2-r1);
vertices[2].TCoords = core::vector2df(1.0f, 1.0f);
vertices[2].Pos = core::vector3df(offset.X + gauge_width,
offset.Y, 0);
vertices[3].TCoords = core::vector2df(1.0f, (1.0f-f));
vertices[3].Pos = core::vector3df(offset.X + gauge_width,
offset.Y-f*gauge_height,0);
}
else
{
count = 5;
float f = (state - r2)/(1-r2);
vertices[2].TCoords = core::vector2df(1.0, 1.0f);
vertices[2].Pos = core::vector3df(offset.X + gauge_width,
offset.Y, 0);
vertices[3].TCoords = core::vector2df(1.0,0);
vertices[3].Pos = core::vector3df(offset.X + gauge_width,
offset.Y-gauge_height, 0);
vertices[4].TCoords = core::vector2df(1.0f - f*(1-0.61f), 0);
vertices[4].Pos =
core::vector3df(offset.X + gauge_width - (1.0f-0.61f)*f*gauge_width,
offset.Y-gauge_height, 0);
}
short int index[5]={0};
for(unsigned int i=0; i<count; i++)
{
index[i]=count-i-1;
vertices[i].Color = video::SColor(255, 255, 255, 255);
}
video::SMaterial m;
if(kart->getControls().getNitro() || kart->isOnMinNitroTime())
m.setTexture(0, m_gauge_full_bright);
else
m.setTexture(0, m_gauge_full);
m.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
irr_driver->getVideoDriver()->setMaterial(m);
draw2DVertexPrimitiveList(m.getTexture(0), vertices, count,
index, count-2, video::EVT_STANDARD, scene::EPT_TRIANGLE_FAN);
}
#endif
} // drawEnergyMeter
//-----------------------------------------------------------------------------
/** Draws the rank of a player.
* \param kart The kart of the player.
* \param offset Offset of top left corner for this display (for splitscreen).
* \param min_ratio Scaling of the screen (for splitscreen).
* \param meter_width Width of the meter (inside which the rank is shown).
* \param meter_height Height of the meter (inside which the rank is shown).
* \param dt Time step size.
*/
void RaceGUI::drawRank(const AbstractKart *kart,
const core::vector2df &offset,
float min_ratio, int meter_width,
int meter_height, float dt)
{
// Draw rank
WorldWithRank *world = dynamic_cast<WorldWithRank*>(World::getWorld());
if (!world || !world->displayRank())
return;
int id = kart->getWorldKartId();
if (m_animation_states[id] == AS_NONE)
{
if (m_last_ranks[id] != kart->getPosition())
{
m_rank_animation_duration[id] = 0.0f;
m_animation_states[id] = AS_SMALLER;
}
}
else
{
m_rank_animation_duration[id] += dt;
}
float scale = 1.0f;
int rank = kart->getPosition();
const float DURATION = 0.4f;
const float MIN_SHRINK = 0.3f;
if (m_animation_states[id] == AS_SMALLER)
{
scale = 1.0f - m_rank_animation_duration[id]/ DURATION;
rank = m_last_ranks[id];
if (scale < MIN_SHRINK)
{
m_animation_states[id] = AS_BIGGER;
m_rank_animation_duration[id] = 0.0f;
// Store the new rank
m_last_ranks[id] = kart->getPosition();
scale = MIN_SHRINK;
}
}
else if (m_animation_states[id] == AS_BIGGER)
{
scale = m_rank_animation_duration[id] / DURATION + MIN_SHRINK;
rank = m_last_ranks[id];
if (scale > 1.0f)
{
m_animation_states[id] = AS_NONE;
scale = 1.0f;
}
}
else
{
m_last_ranks[id] = kart->getPosition();
}
gui::ScalableFont* font = GUIEngine::getHighresDigitFont();
font->setScale(min_ratio * scale);
font->setShadow(video::SColor(255, 128, 0, 0));
std::ostringstream oss;
oss << rank; // the current font has no . :( << ".";
core::recti pos;
pos.LowerRightCorner = core::vector2di(int(offset.X + 0.65f*meter_width),
int(offset.Y - 0.55f*meter_height));
pos.UpperLeftCorner = core::vector2di(int(offset.X + 0.65f*meter_width),
int(offset.Y - 0.55f*meter_height));
static video::SColor color = video::SColor(255, 255, 255, 255);
font->draw(oss.str().c_str(), pos, color, true, true);
font->setScale(1.0f);
} // drawRank
//-----------------------------------------------------------------------------
/** Draws the speedometer, the display of available nitro, and
* the rank of the kart (inside the speedometer).
* \param kart The kart for which to show the data.
* \param viewport The viewport to use.
* \param scaling Which scaling to apply to the speedometer.
* \param dt Time step size.
*/
void RaceGUI::drawSpeedEnergyRank(const AbstractKart* kart,
const core::recti &viewport,
const core::vector2df &scaling,
float dt)
{
#ifndef SERVER_ONLY
float min_ratio = std::min(scaling.X, scaling.Y);
const int SPEEDWIDTH = 128;
int meter_width = (int)(SPEEDWIDTH*min_ratio);
int meter_height = (int)(SPEEDWIDTH*min_ratio);
drawEnergyMeter(viewport.LowerRightCorner.X ,
(int)(viewport.LowerRightCorner.Y),
kart, viewport, scaling);
// First draw the meter (i.e. the background )
// -------------------------------------------------------------------------
core::vector2df offset;
offset.X = (float)(viewport.LowerRightCorner.X-meter_width) - 24.0f*scaling.X;
offset.Y = viewport.LowerRightCorner.Y-10.0f*scaling.Y;
const core::rect<s32> meter_pos((int)offset.X,
(int)(offset.Y-meter_height),
(int)(offset.X+meter_width),
(int)offset.Y);
video::ITexture *meter_texture = m_speed_meter_icon->getTexture();
const core::rect<s32> meter_texture_coords(core::position2d<s32>(0,0),
meter_texture->getSize());
draw2DImage(meter_texture, meter_pos, meter_texture_coords, NULL,
NULL, true);
// TODO: temporary workaround, shouldn't have to use
// draw2DVertexPrimitiveList to render a simple rectangle
const float speed = kart->getSpeed();
drawRank(kart, offset, min_ratio, meter_width, meter_height, dt);
if(speed <=0) return; // Nothing to do if speed is negative.
// Draw the actual speed bar (if the speed is >0)
// ----------------------------------------------
float speed_ratio = speed/KILOMETERS_PER_HOUR/110.0f;
if(speed_ratio>1) speed_ratio = 1;
video::S3DVertex vertices[5];
unsigned int count;
// There are three different polygons used, depending on
// the speed ratio. Consider the speed-display texture:
//
// D----x----D (position of v,w,x vary depending on
// | speed)
// w A
// |
// C--v-B----E
// For speed ratio <= r1 the triangle ABv is used, with v between B and C.
// For speed ratio <= r2 the quad ABCw is used, with w between C and D.
// For speed ratio > r2 the poly ABCDx is used, with x between D and E.
vertices[0].TCoords = core::vector2df(0.7f, 0.5f);
vertices[0].Pos = core::vector3df(offset.X+0.7f*meter_width,
offset.Y-0.5f*meter_height, 0);
vertices[1].TCoords = core::vector2df(0.52f, 1.0f);
vertices[1].Pos = core::vector3df(offset.X+0.52f*meter_width, offset.Y, 0);
// The speed ratios at which different triangles must be used.
// These values should be adjusted in case that the speed display
// is not linear enough. Mostly the speed values are below 0.7, it
// needs some zipper to get closer to 1.
const float r1 = 0.2f;
const float r2 = 0.6f;
if(speed_ratio<=r1)
{
count = 3;
float f = speed_ratio/r1;
vertices[2].TCoords = core::vector2df(0.52f*(1-f), 1.0f);
vertices[2].Pos = core::vector3df(offset.X+ (0.52f*(1.0f-f)*meter_width),
offset.Y,0);
}
else if(speed_ratio<=r2)
{
count = 4;
float f = (speed_ratio - r1)/(r2-r1);
vertices[2].TCoords = core::vector2df(0, 1.0f);
vertices[2].Pos = core::vector3df(offset.X, offset.Y, 0);
vertices[3].TCoords = core::vector2df(0, (1-f));
vertices[3].Pos = core::vector3df(offset.X, offset.Y-f*meter_height,0);
}
else
{
count = 5;
float f = (speed_ratio - r2)/(1-r2);
vertices[2].TCoords = core::vector2df(0, 1.0f);
vertices[2].Pos = core::vector3df(offset.X, offset.Y, 0);
vertices[3].TCoords = core::vector2df(0,0);
vertices[3].Pos = core::vector3df(offset.X, offset.Y-meter_height, 0);
vertices[4].TCoords = core::vector2df(f, 0);
vertices[4].Pos = core::vector3df(offset.X+f*meter_width,
offset.Y-meter_height, 0);
}
short int index[5];
for(unsigned int i=0; i<count; i++)
{
index[i]=i;
vertices[i].Color = video::SColor(255, 255, 255, 255);
}
video::SMaterial m;
m.setTexture(0, m_speed_bar_icon->getTexture());
m.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
irr_driver->getVideoDriver()->setMaterial(m);
draw2DVertexPrimitiveList(m_speed_bar_icon->getTexture(), vertices, count,
index, count-2, video::EVT_STANDARD, scene::EPT_TRIANGLE_FAN);
#endif
} // drawSpeedEnergyRank
//-----------------------------------------------------------------------------
/** Displays the rank and the lap of the kart.
* \param info Info object c
*/
void RaceGUI::drawLap(const AbstractKart* kart,
const core::recti &viewport,
const core::vector2df &scaling)
{
// Don't display laps or ranks if the kart has already finished the race.
if (kart->hasFinishedRace()) return;
World *world = World::getWorld();
if (!world->raceHasLaps()) return;
const int lap = world->getKartLaps(kart->getWorldKartId());
// don't display 'lap 0/..' at the start of a race
if (lap < 0 ) return;
core::recti pos;
pos.UpperLeftCorner.Y = viewport.UpperLeftCorner.Y + m_font_height;
// If the time display in the top right is in this viewport,
// move the lap/rank display down a little bit so that it is
// displayed under the time.
if (viewport.UpperLeftCorner.Y==0 &&
viewport.LowerRightCorner.X==(int)(irr_driver->getActualScreenSize().Width) &&
race_manager->getNumPlayers()!=3)
pos.UpperLeftCorner.Y += m_font_height;
pos.LowerRightCorner.Y = viewport.LowerRightCorner.Y+20;
pos.UpperLeftCorner.X = viewport.LowerRightCorner.X
- m_lap_width - 10;
pos.LowerRightCorner.X = viewport.LowerRightCorner.X;
static video::SColor color = video::SColor(255, 255, 255, 255);
std::ostringstream out;
out << lap + 1 << "/" << race_manager->getNumLaps();
gui::ScalableFont* font = GUIEngine::getHighresDigitFont();
font->setScale(scaling.Y < 1.0f ? 0.5f: 1.0f);
font->draw(out.str().c_str(), pos, color);
font->setScale(1.0f);
} // drawLap