14 lines
253 B
GLSL
14 lines
253 B
GLSL
#version 330 compatibility
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uniform sampler2D tex1;
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uniform sampler2D tex2;
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out vec4 FragColor;
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void main()
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{
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vec4 col1 = texture(tex1, gl_TexCoord[0].xy);
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vec4 col2 = vec4(vec3(texture(tex2, gl_TexCoord[0].xy).x), 1.0);
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FragColor = col1 * col2;
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}
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