stk-code_catmod/data/shaders/displace.frag

41 lines
937 B
GLSL

#version 330
uniform sampler2D tex;
uniform vec2 dir;
uniform vec2 dir2;
in vec2 uv;
in vec2 uv_bis;
in float camdist;
out vec4 FragColor;
const float maxlen = 0.02;
void main()
{
float horiz = texture(tex, uv + dir).x;
float vert = texture(tex, (uv.yx + dir2) * vec2(0.9)).x;
vec2 offset = vec2(horiz, vert);
offset *= 2.0;
offset -= 1.0;
// Fade according to distance to cam
float fade = 1.0 - smoothstep(1.0, 100.0, camdist);
// Fade according to distance from the edges
const float mindist = 0.1;
fade *= smoothstep(0.0, mindist, uv_bis.x) * smoothstep(0.0, mindist, uv_bis.y) *
(1.0 - smoothstep(1.0 - mindist, 1.0, uv_bis.x)) *
(1.0 - smoothstep(1.0 - mindist, 1.0, uv_bis.y));
offset *= 50.0 * fade * maxlen;
vec4 col;
col.r = step(offset.x, 0.0) * -offset.x;
col.g = step(0.0, offset.x) * offset.x;
col.b = step(offset.y, 0.0) * -offset.y;
col.a = step(0.0, offset.y) * offset.y;
FragColor = col;
}