022dd3e302
* Fix handicap values for slipstreaming * Change bugged handicap value and double-effect values * Add skidding to handicap, remove explosions
420 lines
22 KiB
XML
420 lines
22 KiB
XML
<?xml version="1.0"?>
|
|
<!-- Format
|
|
It is possible to give relative values (factors and more) for each property.
|
|
|
|
The format as a regex is: ([+-*/](%d+|x))*
|
|
An empty value means no change, a value without sign or with a '-' replaces
|
|
the previous value. If an operator prefixes the string, e.g. *1.5 (- doesn't
|
|
work because it's a sign). x will get replaced by the previous value which
|
|
means *1.5 is equal to x*1.5. It's also possible to combine operations:
|
|
+1.5*20 means "add 1.5 to the previous value and then multiply by 20".
|
|
Note that it's computed sequentially from left to right and there is no
|
|
operator precedence. Also whitespaces aren't allowed because they are used
|
|
to split arrays.
|
|
If you want to return the square of something use x*x or only *x.
|
|
|
|
ATTENTION: '-' is a special case if it is the first character of a number-
|
|
string. It means that the number is negative and NOT that the following
|
|
float will be substracted from the base value. So if x = 10 and the string
|
|
"-5" is processed, the result will be -5 and not the same as "x-5", which
|
|
would result in 10 - 5 = 5.
|
|
-->
|
|
<characteristics>
|
|
<!-- The default values that can be modified by the difficulty, karts, etc.
|
|
The values here should also be the values of the maximum difficulty. -->
|
|
<characteristic name="base">
|
|
<!-- ********** Physics ********** -->
|
|
|
|
<!-- Suspension
|
|
stiffness: kart's suspension stiffness.
|
|
rest: Length of suspension when at rest.
|
|
travel-cm: maximum movement of suspension - in cm!!
|
|
exp-string-response: dampen the suspension spring reaction
|
|
exponentially. See
|
|
http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=7369\&p=25236&hilit=vehicle#p25236
|
|
for details.
|
|
max-force: Maximum suspension force -->
|
|
<suspension stiffness="280" rest="0.3" travel="0.29"
|
|
exp-spring-response="false" max-force="12000" />
|
|
|
|
<!-- Values related to stability of the chassis: damping, and reduced
|
|
impact of roll.
|
|
downward-impulse-factor: A speed proportional impulse applied each
|
|
frame that pushes the vehicle onto the ground.
|
|
track-connection-accel: An artificial force that pulls a wheel to
|
|
the ground if its off ground. Reduces the affect if a kart loses
|
|
contact with the ground (i.e. it then can't steer or accelerate
|
|
anymore).
|
|
angular-factor: Factor to change angular impulses. X and Z rotations
|
|
are damped to avoid that karts in a collision are too easily pushed
|
|
into a roll or pitch, which makes them topple over
|
|
smooth-flying-impulse: apply a torque impulse to flying kart to keep
|
|
them parallel to the ground. -->
|
|
<stability roll-influence="0.3"
|
|
chassis-linear-damping="0.2"
|
|
chassis-angular-damping="0"
|
|
downward-impulse-factor="5"
|
|
track-connection-accel="2"
|
|
angular-factor="0.25 1.0 0.5"
|
|
smooth-flying-impulse="250" />
|
|
|
|
<!-- Turning
|
|
radius: The turn radius of the kart at
|
|
a given speed. The actual steering angle is dependent on the
|
|
wheel base of the kart: radius = wheel_base/sin(steering_angle).
|
|
The values below define that at speed 0 the turn radius is 2, at
|
|
speed 10 the radius is 7.5 etc.
|
|
The actual turn radius is piece-wise linearly interpolated. This
|
|
allows for tighter turning at lower speeds, and also avoids that
|
|
the kart becomes too hard to control at high speed (speeds of
|
|
higher than 23 can only be reached with powerups).
|
|
time-full-steer: This is the amount of change in steering depending
|
|
on current steering. So if the steering is between 0 and 0.5,
|
|
the time-for-steering-change is 0.15. If the current steering is
|
|
between 0.5 and 1.0, the time-for-steering-change is 0.25.
|
|
The speed is used as dt/time-for-steering-change.
|
|
In short: steering at less than halfway is somewhat faster,
|
|
which should avoid oversteering (by pressing the key for too long),
|
|
but slower when you want to steer more. Overwall with the current
|
|
settings the expected time-to-full-steer is:
|
|
0.5 * 0.25 + 0.5 * 0.15 = 0.2 ... which is overall the same
|
|
time we had previously. -->
|
|
<turn radius="0:2.0 10:7.5 25:15 45:30"
|
|
time-full-steer="0:0.17 0.5:0.17 0.5:0.28 1.0:0.28"
|
|
time-reset-steer="0.1" />
|
|
|
|
<!-- Speed and acceleration
|
|
power: The power of the kart
|
|
max-speed: The base maximum speed of the kart in m/s
|
|
brake-factor: Value used when braking.
|
|
brake-time-increase: The brake force is multiplied by
|
|
(1 + brake_time) * brake_time_increase - i.e. the longer the
|
|
brake was pressed, the harder the kart will brake.
|
|
max-speed-reverse-ratio is the percentage of max speed for reverse
|
|
gear.
|
|
-->
|
|
<engine power="875" max-speed="25" brake-factor="15"
|
|
brake-time-increase="6" max-speed-reverse-ratio="0.65" />
|
|
|
|
<!-- Simulated gears
|
|
switch-ratio defines at what ratio of the maximum
|
|
speed what gear is selected, e.g. 0.25 means that if the speed is
|
|
bigger or equal to 0.25 * maxSpeed then use gear 1, 0.5 means if
|
|
the speed is bigger or equal to 0.5 x maxSpeed then gear 2.
|
|
gear-power-increase contains the increase in max power (to simulate
|
|
different gears), e.g. 2.5 as first entry means: 2.5 * maxPower in gear 1
|
|
| first | second | third | . -->
|
|
<gear switch-ratio="0.25 0.7 1.0" power-increase="2.2 1.7 1.3" />
|
|
|
|
<!-- Mass of a kart -->
|
|
<mass value="350" />
|
|
|
|
<!-- Wheels
|
|
damping-relaxation/compression: for bullet
|
|
damping parameters
|
|
Radius and width of wheel
|
|
front-right, front-left, rear-right and rear-left give the
|
|
position of the physics raycast wheels relative to the center of
|
|
gravity. Default is to use the corners of the chassis to attach
|
|
the wheels to. -->
|
|
<wheels damping-relaxation="35" damping-compression="5">
|
|
<front-right position="0.38 0 0.6" />
|
|
<front-left position="-0.38 0 0.6" />
|
|
<rear-right position="0.38 0 -0.6" />
|
|
<rear-left position="-0.38 0 -0.6" />
|
|
</wheels>
|
|
|
|
<!-- Friction of a kart when e.g. sliding along a wall. -->
|
|
<friction kart-friction="0.0" />
|
|
|
|
<!-- ********** Visuals ********** -->
|
|
|
|
<!-- Skidding
|
|
increase: multiplicative increase of skidding factor in each frame.
|
|
decrease: multiplicative decrease of skidding factor in each frame.
|
|
max: maximum skidding factor = maximum increase of steering angle.
|
|
time-till-max: Time till maximum skidding is reached.
|
|
visual: Additional graphical rotation of kart. The graphical rotation
|
|
of the kart also determines the direction the kart is driving to
|
|
when skidding is stopped.
|
|
visual-time: How long it takes for the visual skid to reach maximum.
|
|
revert-visual-time: how long it takes when stopping a skid to revert
|
|
the visual skid and bring visuals and physics in sync again.
|
|
angular-velocity: Angular velocity to be used for the kart when skidding.
|
|
min-speed: Minimum speed a kart must have before it can skid. Must be
|
|
>0, otherwise the kart can skid at the start of the race.
|
|
time-till-bonus: How long a kart needs to skid in order to get a bonus.
|
|
bonus-force: A speedup applied to the kart whick skidded for a while.
|
|
bonus-time: How long the bonus-force is applied.
|
|
bonus-force: Additional engine force (this is used to offset the fact
|
|
that turning after skidding (e.g. to correct direction) often uses
|
|
up the skid bonus).
|
|
post-skid-rotate-factor: a factor to be used to determine how much
|
|
the chassis of a kart should rotate to match the graphical view.
|
|
A factor of 1 is identical, a smaller factor will rotate the kart
|
|
less (which might feel better).
|
|
physical-jump-time: Time for a physical jump at the beginning of a skid.
|
|
graphical-jump-time: Time for a graphics-only jump at the beginning
|
|
of a skid.
|
|
reduce-turn-min/max: The steering done by the controller (which is in
|
|
[-1,1]) is mapped to [reduce-turn-min, reduce-turn-max] when skidding
|
|
is active (for left turn, right turn will use [-max, -min]). The
|
|
effect is that while you skid (say left) you can adjust the direction
|
|
of the turn the kart is doing somewhat by steering to the left and right,
|
|
but you will always keep on doing a left turn, just more or less. -->
|
|
<skid increase="1.05" decrease="0.95" max="2.5" time-till-max="0.5"
|
|
visual="1.25" visual-time="0.7" revert-visual-time="0.7"
|
|
min-speed="10" time-till-bonus="1.0 3.0"
|
|
bonus-speed="4.5 6.5" bonus-time="3.0 4.0"
|
|
bonus-force="250 350"
|
|
physical-jump-time="0" graphical-jump-time="0.4"
|
|
post-skid-rotate-factor="1"
|
|
reduce-turn-min="0.2" reduce-turn-max="0.8" enabled="true" />
|
|
|
|
<!-- Camera
|
|
Distance between kart and camera.
|
|
forward-up-angle: Angle between camera and plane of kart (pitch)
|
|
when the camera is pointing forward
|
|
backward-up-angle: Angle between camera and plane of kart (pitch)
|
|
when the camera is pointing backwards. This is usually
|
|
larger than the forward-up-angle, since the kart itself
|
|
otherwise obstricts too much of the view. -->
|
|
<camera distance="1.0" forward-up-angle="15"
|
|
backward-up-angle="5" />
|
|
|
|
<!-- Jump animation
|
|
animation-time: only if the estimated time for a jump is larger
|
|
than this value will the jump animation being
|
|
shown. -->
|
|
<jump animation-time="0.5" />
|
|
|
|
<!-- Leaning related parameters, i.e. slightly leaning the karts when
|
|
driving a fast curve.
|
|
max: maximum leaning (i.e. when steering as much as possible at highest
|
|
speed), in degrees.
|
|
speed: Speed with which the leaning changes (in degree/second). -->
|
|
<lean max="6.6" speed="15.0" />
|
|
|
|
|
|
<!-- ********** Items ********** -->
|
|
|
|
<!-- Anvil
|
|
weight: The additional weight an anvil adds to a kart.
|
|
speed-factor: The additional slowdown caused by the anvil.
|
|
duration: The time an anvil is active. -->
|
|
<anvil duration="2.0" weight="150" speed-factor="0.2" />
|
|
|
|
<!-- Parachute
|
|
friction: The friction increase when a parachute is attached.
|
|
duration: The time an attached parachute is active
|
|
duration-other: The time a parachute attached from other kart works
|
|
duration-rank-mult: The multiplier applied to the duration of the
|
|
parachute on the 1st kart when affected by the item. Scale for
|
|
intermediary ranks to 1.0 for the last affected.
|
|
duration-speed-mult: Applied in all cases, multitplier to duration
|
|
of the parachute at max-speed. Scale to 1.0 at 0 speed.
|
|
lbound-fraction: The lower bound fraction of speed when lost will
|
|
detach parachute. E.g. at nearly 0 speed, only 20% of speed
|
|
need to be lost.
|
|
ubound-fraction: The upper bound fraction of speed when lost will
|
|
detach parachute. E.g. at max-speed 50% of speed must be lost.
|
|
max-speed: A factor that decides the impact of rate of speed
|
|
(distance between bounds) -->
|
|
<parachute friction="2.0" duration="2.0" duration-other="2.6"
|
|
duration-rank-mult="1.35" duration-speed-mult="2.0"
|
|
lbound-fraction="0.8" ubound-fraction="0.5" max-speed="23" />
|
|
<!-- Bubblegum
|
|
duration: How long the bubblegum lasts.
|
|
speed-fraction: To what fraction of top-speed the speed is reduced.
|
|
torque: To rotate the kart somewhat.
|
|
fade-in-time: How quick the slowdown takes effect.
|
|
shield-duration: How long the bubblegum shield lasts -->
|
|
<bubblegum duration="1" speed-fraction="0.3" torque="500" fade-in-time="0.01"
|
|
shield-duration="10.0" />
|
|
|
|
<!-- Zipper
|
|
duration: Time a zipper is active.
|
|
force: Additional zipper force.
|
|
speed-gain: One time additional speed.
|
|
max-speed-increase: Additional speed allowed on top of the
|
|
kart-specific maximum kart speed.
|
|
fade-out-time: determines how long it takes for a zipper
|
|
to fade out (after 'time'). -->
|
|
<zipper duration="3.5" force="250.0" speed-gain="4.5" max-speed-increase="15"
|
|
fade-out-time="1.0" />
|
|
|
|
<!-- Swatter
|
|
duration: How long can the swatter be active.
|
|
distance: How close a kart or an item must be before it can be hit.
|
|
This is the square of the real distance to accelerate the
|
|
compution.
|
|
squash-duration: How long a kart will remain squashed.
|
|
squash-slowdown: Percentage of max speed that a kart is
|
|
restricted to. -->
|
|
<swatter duration="10" distance="9" squash-duration="5"
|
|
squash-slowdown="0.5" />
|
|
|
|
<!-- Plunger and rubber band handling
|
|
band-max-length: The maximum length of rubber band before it snaps.
|
|
band-force: The force a plunger/rubber band applies to the kart(s).
|
|
band-duration: The duration a rubber band acts.
|
|
in-face-time determines how long it takes before a plunger
|
|
in your face is removed. -->
|
|
<plunger band-max-length="50" band-force="1500" band-duration="1"
|
|
band-speed-increase="7" band-fade-out-time="3"
|
|
in-face-time="4.5" />
|
|
|
|
|
|
<!-- ********** Miscellaneous ********** -->
|
|
|
|
<!-- Startup
|
|
If a kart starts within the specified time after 'go',
|
|
it receives the corresponding bonus from 'boost'. Those
|
|
fields must have the same size, and must be sorted by
|
|
increasing times. -->
|
|
<startup time="0.3 0.5"
|
|
boost="6 3" />
|
|
|
|
<!-- Rescue
|
|
duration: How long it takes the kart to be raised.
|
|
height: how height the kart will be raised before it is
|
|
dropped back onto the track.
|
|
vert rescue offset: used to raise karts a bit higher before
|
|
releasing them on the ground after a rescue. Used to avoid
|
|
resetting karts into the track. Not sure if this is still
|
|
necessary. -->
|
|
<rescue vert-offset="0.0" duration="1.2" height="2" />
|
|
|
|
<!-- Explosion
|
|
duration: how long it takes before the kart can drive again (this
|
|
determines how height the kart is being thrown).
|
|
invulnerability-time: how long a kart will be invulnerable
|
|
after being hit by an explosion.
|
|
radius: Kart closer to this value will be affected by
|
|
an explosion as well. -->
|
|
<explosion duration="2" radius="5"
|
|
invulnerability-time="6" />
|
|
|
|
<!-- Nitro
|
|
engine-force: additional engine power
|
|
consumption: nitro consumption - heavier characters can be set
|
|
to need more nitro than lighter character.
|
|
small-container: how much energy a small container gives.
|
|
big-container: how much energy a big container gives.
|
|
max-speed-increase: How much the speed of a kart might exceed
|
|
its maximum speed (in m/s).
|
|
duration: How long the increased speed will be valid after
|
|
the kart stops using nitro (and the fade-out-time starts).
|
|
fade-out-time: Duration during which the increased maximum
|
|
speed due to nitro fades out.
|
|
max: How much nitro a kart can store. -->
|
|
<nitro engine-force="600" consumption="1" small-container="1" big-container="3"
|
|
max-speed-increase="5" duration="1" fade-out-time="2" max="20" />
|
|
|
|
<!-- Slipstream
|
|
base-speed: the speed for which length and width are valid.
|
|
They are upscaled when faster and downscaled when slower.
|
|
length: How far behind a kart slipstream works
|
|
(note : this helps OTHER karts)
|
|
width: how wide slipstream works furthest away from the kart.
|
|
inner-factor: The proportion of the slipstreaming area with
|
|
twice faster slipstream "credits" collection.
|
|
min-collect-time: How many seconds of sstream are needed to get a bonus
|
|
it can be accumulated faster if in the inner quad)
|
|
max-collect-time: How many seconds of sstream bonus can be accumulated at most
|
|
add-power: Additional power due to sstreaming.
|
|
min-speed: Minimum speed necessary for slipstream to take effect.
|
|
max-speed-increase: How much the speed of the kart might exceed
|
|
its normal maximum speed.
|
|
duration-factor: A multiplicator to how long the higher speed lasts
|
|
1 means it last as long the total time collected
|
|
fade-out-time: How long the slip stream speed increase will
|
|
gradually be reduced. -->
|
|
<slipstream base-speed="20" length="8" width="4" inner-factor="0.5"
|
|
min-collect-time="3" max-collect-time="8" add-power="300" min-speed="8"
|
|
max-speed-increase="5" duration-factor="1" fade-out-time="2" />
|
|
</characteristic>
|
|
|
|
<!-- The different difficulties (like easy, medium, hard) -->
|
|
<difficulties>
|
|
<characteristic name="easy">
|
|
<engine power="*0.66" max-speed="*0.6" />
|
|
<plunger in-face-time="3" />
|
|
</characteristic>
|
|
<characteristic name="medium">
|
|
<engine power="*0.77" max-speed="*0.8" />
|
|
<plunger in-face-time="4" />
|
|
</characteristic>
|
|
<characteristic name="hard">
|
|
<engine power="*0.89" max-speed="*0.92" />
|
|
</characteristic>
|
|
<!-- This doesn't need to be changed because the most fast/heavy/extreme
|
|
values should also be the default ones. -->
|
|
<characteristic name="best" />
|
|
</difficulties>
|
|
|
|
<!-- The different kart types, that can be specified in the kart.xml file -->
|
|
<kart-types>
|
|
<characteristic name="light">
|
|
<engine power="*0.46" max-speed="*0.92" brake-factor="*1"
|
|
max-speed-reverse-ratio="*0.77" />
|
|
<gear switch-ratio="0.20 0.55 1" power-increase="5 4 3" />
|
|
<mass value="*0.56" />
|
|
<startup time="0.3 0.5"
|
|
boost="8.5 4.5" />
|
|
<explosion time="2.1" radius="5.5"
|
|
invulnerability-time="7" />
|
|
<nitro engine-force="350" max-speed-increase="4.5" duration="1.5"
|
|
fade-out-time="2.5" />
|
|
<slipstream length="*0.9" collect-time="*0.9"
|
|
duration-factor="*1" fade-out-time="*1" />
|
|
</characteristic>
|
|
<characteristic name="medium">
|
|
<engine power="*0.63" max-speed="*1" brake-factor="*0.73"
|
|
max-speed-reverse-ratio="*0.62" />
|
|
<gear switch-ratio="0.30 0.7 1.0" power-increase="2.2 2.2 2.5" />
|
|
<mass value="*0.71" />
|
|
<startup time="0.3 0.5"
|
|
boost="4.2 2.6" />
|
|
<explosion time="1.8" radius="5"
|
|
invulnerability-time="6" />
|
|
<nitro engine-force="425" consumption="1.4" duration="1" />
|
|
<slipstream duration-factor="*0.8" fade-out-time="*1" />
|
|
</characteristic>
|
|
<characteristic name="heavy">
|
|
<engine power="*1" max-speed="*1" brake-factor="*0.66"
|
|
max-speed-reverse-ratio="*1" />
|
|
<gear switch-ratio="0.45 0.70 1" power-increase="1.5 1.7 2.5" />
|
|
<mass value="*1" />
|
|
<swatter duration="10" distance="3" squash-duration="5"
|
|
squash-slowdown="0.5" />
|
|
<startup time="0.3 0.5"
|
|
boost="3.8 2" />
|
|
<explosion time="1.5" radius="4"
|
|
invulnerability-time="6" />
|
|
<nitro engine-force="600" consumption="2" max-speed-increase="8"
|
|
duration="0.7" fade-out-time="1.3" />
|
|
<slipstream length="*1.1" collect-time="*1.1"
|
|
duration-factor="*0.6" fade-out-time="*1" />
|
|
</characteristic>
|
|
</kart-types>
|
|
|
|
<!-- Per-player settings/handicaps (or boosts) -->
|
|
<player-characteristics>
|
|
<characteristic name="normal" />
|
|
<characteristic name="handicap">
|
|
<engine power="*0.9" max-speed="*0.9" brake-factor="*0.8" brake-time-increase="*0.85" max-speed-reverse-ratio="*0.8" />
|
|
<skid time-till-bonus="*1.2 1.0" bonus-speed="*0.9 0.8" bonus-force="*0.9 0.9" />
|
|
<bubblegum duration="*1.5" torque="*1.5" />
|
|
<zipper force="*0.8" speed-gain="*0.8" max-speed-increase="*0.8" />
|
|
<swatter duration="*0.8" squash-duration="*1.3" />
|
|
<plunger band-max-length="*0.8" band-speed-increase="*0.8" in-face-time="*1.3" />
|
|
<startup time="*0.8 0.8" boost="*0.8 0.8" />
|
|
<rescue duration="*1.5" />
|
|
<nitro engine-force="*0.8" max-speed-increase="*0.9" max="*0.8" />
|
|
<slipstream min-collect-time="*1.2" add-power="*0.9"
|
|
max-speed-increase="*0.9" duration-factor="*0.9" />
|
|
</characteristic>
|
|
</player-characteristics>
|
|
</characteristics>
|