stk-code_catmod/data/gui
auria 56b99ce73e Implemented credits screen
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3507 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-05-17 19:07:27 +00:00
..
background.jpg updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
bubble.png slighlty improved bubble image 2009-05-03 17:06:26 +00:00
credits.stkgui Implemented credits screen 2009-05-17 19:07:27 +00:00
difficulty_easy.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
difficulty_hard.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
difficulty_medium.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
gamepad.png the input config screen now contains some stuff... ugly and will need some serious thinking, but going along 2009-04-26 01:31:56 +00:00
glass_iconhighlight_focus.png more on skinning : replaced ugly blue rectangle with a subtle glow. more tweakings necessary to make it good everywhere 2009-04-11 19:02:33 +00:00
glass_section.png massive improvements to looks of options and help menus 2009-05-03 16:16:11 +00:00
glass_square_focused.png improved selection focus ring 2009-04-11 20:13:36 +00:00
glassbutton_focused.png starting to implement better skinning. currently, only plain buttons are skinned (you can see one in the help screens if you wish to see). I made a theme as proof of concept, if people don't like it, it can easily be replaced ;) 2009-04-11 16:07:41 +00:00
glassbutton.png starting to implement better skinning. currently, only plain buttons are skinned (you can see one in the help screens if you wish to see). I made a theme as proof of concept, if people don't like it, it can easily be replaced ;) 2009-04-11 16:07:41 +00:00
glasscheckbox_checked_focus.png tweaked checkbox image so it's more obvious that it's focused 2009-04-20 16:08:22 +00:00
glasscheckbox_checked.png skinned checkboxes 2009-04-18 23:12:41 +00:00
glasscheckbox_focus.png tweaked checkbox image so it's more obvious that it's focused 2009-04-20 16:08:22 +00:00
glasscheckbox.png skinned checkboxes 2009-04-18 23:12:41 +00:00
glasssgauge_fill.png skinned gauges. default value is now read from audio managers - it just doesn't work for music yet because no default value is set for music volume in preferences. 2009-04-16 01:29:06 +00:00
glassspinner_down.png music and sound volume can be modified in options. much left to do : make the gauge nicer-looking, save value to file, load value from file, make the slider start at an actual value, ... 2009-04-16 00:46:21 +00:00
glassspinner_focus.png made some textures power-of-two in size 2009-04-11 23:18:33 +00:00
glassspinner.png Added basic skinning to spinners 2009-04-11 16:43:24 +00:00
glasstab_down.png made some textures power-of-two in size 2009-04-11 23:18:33 +00:00
glasstab_focus.png made some textures power-of-two in size 2009-04-11 23:18:33 +00:00
glasstab.png made some textures power-of-two in size 2009-04-11 23:18:33 +00:00
gnu.png Remove svn exec prop from more data files. 2009-03-24 22:27:24 +00:00
help1.stkgui since it's less and less sure we can have good-looking fonts quickly and easily in irrlicht, committing a small version of the current one so the game is at least usable 2009-05-03 17:01:10 +00:00
help2.stkgui since it's less and less sure we can have good-looking fonts quickly and easily in irrlicht, committing a small version of the current one so the game is at least usable 2009-05-03 17:01:10 +00:00
help3.stkgui since it's less and less sure we can have good-looking fonts quickly and easily in irrlicht, committing a small version of the current one so the game is at least usable 2009-05-03 17:01:10 +00:00
karts0.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
karts1.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
karts2.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
karts3.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
karts4.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
karts5.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
karts6.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
karts7.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
karts8.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
karts.stkgui improved look of kart and track selection screens 2009-05-03 16:53:37 +00:00
keyboard.png the input config screen now contains some stuff... ugly and will need some serious thinking, but going along 2009-04-26 01:31:56 +00:00
License.txt skin work (only in code, no visible change yet, but I'm preparing the way for visible changes :] ) 2009-04-08 20:31:50 +00:00
logo.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
main_about.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
main_challenges.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
main_help.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
main_network.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
main_options.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
main_quit.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
main_race.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
main.stkgui Improved main menu appearance 2009-04-06 20:07:21 +00:00
mode_3strikes.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
mode_ftl.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
mode_normal.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
mode_tt.png updated textures in gui to be power-of-2, fixing display issues with some graphics cards 2009-05-13 00:44:40 +00:00
okolaks0.png since it's less and less sure we can have good-looking fonts quickly and easily in irrlicht, committing a small version of the current one so the game is at least usable 2009-05-03 17:01:10 +00:00
okolaks1.png since it's less and less sure we can have good-looking fonts quickly and easily in irrlicht, committing a small version of the current one so the game is at least usable 2009-05-03 17:01:10 +00:00
okolaks2.png added a better font. but for now it's not any better because the irrlicht font system is too crappy to alow resizing fonts at runtime *sigh* 2009-04-24 14:19:20 +00:00
okolaks3.png added a better font. but for now it's not any better because the irrlicht font system is too crappy to alow resizing fonts at runtime *sigh* 2009-04-24 14:19:20 +00:00
okolaks.xml since it's less and less sure we can have good-looking fonts quickly and easily in irrlicht, committing a small version of the current one so the game is at least usable 2009-05-03 17:01:10 +00:00
options_audio_video.png starting to introduce options menu 2009-04-01 19:48:42 +00:00
options_av.stkgui got sick with my own gauge implementation using an irrlicht scrollbar(irrlicht has no gauge widget) - it had all kinds of weird side effects. I rewrote it using my Spinner widget instead. Some functionnality is lost but at least it's pretty much bug-free 2009-05-04 01:15:12 +00:00
options_input.png starting to introduce options menu 2009-04-01 19:48:42 +00:00
options_input.stkgui since it's less and less sure we can have good-looking fonts quickly and easily in irrlicht, committing a small version of the current one so the game is at least usable 2009-05-03 17:01:10 +00:00
options_players.png starting to introduce options menu 2009-04-01 19:48:42 +00:00
options_players.stkgui since it's less and less sure we can have good-looking fonts quickly and easily in irrlicht, committing a small version of the current one so the game is at least usable 2009-05-03 17:01:10 +00:00
racesetup.stkgui improved path flexibility in graphics files (can now access textures from data/textures too, will be useful in help to show weapons icons, etc.) 2009-04-04 23:33:37 +00:00
screen32.png Resolutions in options menu are now obtained from irrlicht 2009-05-09 20:20:16 +00:00
screen43.png started adding resolution choice... a bit different from proposed design, but simpler this way. work in progress, does nothing yet, presentation can be improved 2009-04-19 01:49:08 +00:00
screen53.png started adding resolution choice... a bit different from proposed design, but simpler this way. work in progress, does nothing yet, presentation can be improved 2009-04-19 01:49:08 +00:00
screen54.png started adding resolution choice... a bit different from proposed design, but simpler this way. work in progress, does nothing yet, presentation can be improved 2009-04-19 01:49:08 +00:00
screen1610.png started adding resolution choice... a bit different from proposed design, but simpler this way. work in progress, does nothing yet, presentation can be improved 2009-04-19 01:49:08 +00:00
track1.png Game menu now shows up :) Input is not yet handled, so not yet usable. Some dummy placeholder datafiles included for the sake of having something testable 2009-03-15 01:34:21 +00:00
track2.png Game menu now shows up :) Input is not yet handled, so not yet usable. Some dummy placeholder datafiles included for the sake of having something testable 2009-03-15 01:34:21 +00:00
track3.png Game menu now shows up :) Input is not yet handled, so not yet usable. Some dummy placeholder datafiles included for the sake of having something testable 2009-03-15 01:34:21 +00:00
track4.png Game menu now shows up :) Input is not yet handled, so not yet usable. Some dummy placeholder datafiles included for the sake of having something testable 2009-03-15 01:34:21 +00:00
track5.png Game menu now shows up :) Input is not yet handled, so not yet usable. Some dummy placeholder datafiles included for the sake of having something testable 2009-03-15 01:34:21 +00:00
track6.png Game menu now shows up :) Input is not yet handled, so not yet usable. Some dummy placeholder datafiles included for the sake of having something testable 2009-03-15 01:34:21 +00:00
track7.png Game menu now shows up :) Input is not yet handled, so not yet usable. Some dummy placeholder datafiles included for the sake of having something testable 2009-03-15 01:34:21 +00:00
track8.png Game menu now shows up :) Input is not yet handled, so not yet usable. Some dummy placeholder datafiles included for the sake of having something testable 2009-03-15 01:34:21 +00:00
track_random.png GUI will now react to user input (though menu navigation is not yet in so even though you can see it got the click nothing will happen) 2009-03-15 19:26:12 +00:00
tracks.stkgui improved look of kart and track selection screens 2009-05-03 16:53:37 +00:00