974deca5e1
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11846 178a84e3-b1eb-0310-8ba1-8eac791a3b58
250 lines
10 KiB
C++
250 lines
10 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __C_GUI_SKIN_H_INCLUDED__
|
|
#define __C_GUI_SKIN_H_INCLUDED__
|
|
|
|
#include "IrrCompileConfig.h"
|
|
#ifdef _IRR_COMPILE_WITH_GUI_
|
|
|
|
#include "IGUISkin.h"
|
|
#include "irrString.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace video
|
|
{
|
|
class IVideoDriver;
|
|
}
|
|
namespace gui
|
|
{
|
|
|
|
class CGUISkin : public IGUISkin
|
|
{
|
|
public:
|
|
|
|
CGUISkin(EGUI_SKIN_TYPE type, video::IVideoDriver* driver);
|
|
|
|
//! destructor
|
|
virtual ~CGUISkin();
|
|
|
|
//! returns default color
|
|
virtual video::SColor getColor(EGUI_DEFAULT_COLOR color) const;
|
|
|
|
//! sets a default color
|
|
virtual void setColor(EGUI_DEFAULT_COLOR which, video::SColor newColor);
|
|
|
|
//! returns size for the given size type
|
|
virtual s32 getSize(EGUI_DEFAULT_SIZE size) const;
|
|
|
|
//! sets a default size
|
|
virtual void setSize(EGUI_DEFAULT_SIZE which, s32 size);
|
|
|
|
//! returns the default font
|
|
virtual IGUIFont* getFont(EGUI_DEFAULT_FONT which=EGDF_DEFAULT) const;
|
|
|
|
//! sets a default font
|
|
virtual void setFont(IGUIFont* font, EGUI_DEFAULT_FONT which=EGDF_DEFAULT);
|
|
|
|
//! sets the sprite bank used for drawing icons
|
|
virtual void setSpriteBank(IGUISpriteBank* bank);
|
|
|
|
//! gets the sprite bank used for drawing icons
|
|
virtual IGUISpriteBank* getSpriteBank() const;
|
|
|
|
//! Returns a default icon
|
|
/** Returns the sprite index within the sprite bank */
|
|
virtual u32 getIcon(EGUI_DEFAULT_ICON icon) const;
|
|
|
|
//! Sets a default icon
|
|
/** Sets the sprite index used for drawing icons like arrows,
|
|
close buttons and ticks in checkboxes
|
|
\param icon: Enum specifying which icon to change
|
|
\param index: The sprite index used to draw this icon */
|
|
virtual void setIcon(EGUI_DEFAULT_ICON icon, u32 index);
|
|
|
|
//! Returns a default text.
|
|
/** For example for Message box button captions:
|
|
"OK", "Cancel", "Yes", "No" and so on. */
|
|
virtual const wchar_t* getDefaultText(EGUI_DEFAULT_TEXT text) const;
|
|
|
|
//! Sets a default text.
|
|
/** For example for Message box button captions:
|
|
"OK", "Cancel", "Yes", "No" and so on. */
|
|
virtual void setDefaultText(EGUI_DEFAULT_TEXT which, const wchar_t* newText);
|
|
|
|
//! draws a standard 3d button pane
|
|
/** Used for drawing for example buttons in normal state.
|
|
It uses the colors EGDC_3D_DARK_SHADOW, EGDC_3D_HIGH_LIGHT, EGDC_3D_SHADOW and
|
|
EGDC_3D_FACE for this. See EGUI_DEFAULT_COLOR for details.
|
|
\param rect: Defining area where to draw.
|
|
\param clip: Clip area.
|
|
\param element: Pointer to the element which wishes to draw this. This parameter
|
|
is usually not used by ISkin, but can be used for example by more complex
|
|
implementations to find out how to draw the part exactly. */
|
|
virtual void draw3DButtonPaneStandard(IGUIElement* element,
|
|
const core::rect<s32>& rect,
|
|
const core::rect<s32>* clip=0);
|
|
|
|
//! draws a pressed 3d button pane
|
|
/** Used for drawing for example buttons in pressed state.
|
|
It uses the colors EGDC_3D_DARK_SHADOW, EGDC_3D_HIGH_LIGHT, EGDC_3D_SHADOW and
|
|
EGDC_3D_FACE for this. See EGUI_DEFAULT_COLOR for details.
|
|
\param rect: Defining area where to draw.
|
|
\param clip: Clip area.
|
|
\param element: Pointer to the element which wishes to draw this. This parameter
|
|
is usually not used by ISkin, but can be used for example by more complex
|
|
implementations to find out how to draw the part exactly. */
|
|
virtual void draw3DButtonPanePressed(IGUIElement* element,
|
|
const core::rect<s32>& rect,
|
|
const core::rect<s32>* clip=0);
|
|
|
|
//! draws a sunken 3d pane
|
|
/** Used for drawing the background of edit, combo or check boxes.
|
|
\param element: Pointer to the element which wishes to draw this. This parameter
|
|
is usually not used by ISkin, but can be used for example by more complex
|
|
implementations to find out how to draw the part exactly.
|
|
\param bgcolor: Background color.
|
|
\param flat: Specifies if the sunken pane should be flat or displayed as sunken
|
|
deep into the ground.
|
|
\param rect: Defining area where to draw.
|
|
\param clip: Clip area. */
|
|
virtual void draw3DSunkenPane(IGUIElement* element,
|
|
video::SColor bgcolor, bool flat,
|
|
bool fillBackGround,
|
|
const core::rect<s32>& rect,
|
|
const core::rect<s32>* clip=0);
|
|
|
|
//! draws a window background
|
|
/** Used for drawing the background of dialogs and windows.
|
|
\param element: Pointer to the element which wishes to draw this. This parameter
|
|
is usually not used by ISkin, but can be used for example by more complex
|
|
implementations to find out how to draw the part exactly.
|
|
\param titleBarColor: Title color.
|
|
\param drawTitleBar: True to enable title drawing.
|
|
\param rect: Defining area where to draw.
|
|
\param clip: Clip area.
|
|
\param checkClientArea: When set to non-null the function will not draw anything,
|
|
but will instead return the clientArea which can be used for drawing by the calling window.
|
|
That is the area without borders and without titlebar.
|
|
\return Returns rect where it would be good to draw title bar text. This will
|
|
work even when checkClientArea is set to a non-null value.*/
|
|
virtual core::rect<s32> draw3DWindowBackground(IGUIElement* element,
|
|
bool drawTitleBar, video::SColor titleBarColor,
|
|
const core::rect<s32>& rect,
|
|
const core::rect<s32>* clip,
|
|
core::rect<s32>* checkClientArea);
|
|
|
|
//! draws a standard 3d menu pane
|
|
/** Used for drawing for menus and context menus.
|
|
It uses the colors EGDC_3D_DARK_SHADOW, EGDC_3D_HIGH_LIGHT, EGDC_3D_SHADOW and
|
|
EGDC_3D_FACE for this. See EGUI_DEFAULT_COLOR for details.
|
|
\param element: Pointer to the element which wishes to draw this. This parameter
|
|
is usually not used by ISkin, but can be used for example by more complex
|
|
implementations to find out how to draw the part exactly.
|
|
\param rect: Defining area where to draw.
|
|
\param clip: Clip area. */
|
|
virtual void draw3DMenuPane(IGUIElement* element,
|
|
const core::rect<s32>& rect,
|
|
const core::rect<s32>* clip=0);
|
|
|
|
//! draws a standard 3d tool bar
|
|
/** Used for drawing for toolbars and menus.
|
|
\param element: Pointer to the element which wishes to draw this. This parameter
|
|
is usually not used by ISkin, but can be used for example by more complex
|
|
implementations to find out how to draw the part exactly.
|
|
\param rect: Defining area where to draw.
|
|
\param clip: Clip area. */
|
|
virtual void draw3DToolBar(IGUIElement* element,
|
|
const core::rect<s32>& rect,
|
|
const core::rect<s32>* clip=0);
|
|
|
|
//! draws a tab button
|
|
/** Used for drawing for tab buttons on top of tabs.
|
|
\param element: Pointer to the element which wishes to draw this. This parameter
|
|
is usually not used by ISkin, but can be used for example by more complex
|
|
implementations to find out how to draw the part exactly.
|
|
\param active: Specifies if the tab is currently active.
|
|
\param rect: Defining area where to draw.
|
|
\param clip: Clip area. */
|
|
virtual void draw3DTabButton(IGUIElement* element, bool active,
|
|
const core::rect<s32>& rect, const core::rect<s32>* clip=0, EGUI_ALIGNMENT alignment=EGUIA_UPPERLEFT);
|
|
|
|
//! draws a tab control body
|
|
/** \param element: Pointer to the element which wishes to draw this. This parameter
|
|
is usually not used by ISkin, but can be used for example by more complex
|
|
implementations to find out how to draw the part exactly.
|
|
\param border: Specifies if the border should be drawn.
|
|
\param background: Specifies if the background should be drawn.
|
|
\param rect: Defining area where to draw.
|
|
\param clip: Clip area. */
|
|
virtual void draw3DTabBody(IGUIElement* element, bool border, bool background,
|
|
const core::rect<s32>& rect, const core::rect<s32>* clip=0, s32 tabHeight=-1, EGUI_ALIGNMENT alignment=EGUIA_UPPERLEFT);
|
|
|
|
//! draws an icon, usually from the skin's sprite bank
|
|
/** \param element: Pointer to the element which wishes to draw this icon.
|
|
This parameter is usually not used by IGUISkin, but can be used for example
|
|
by more complex implementations to find out how to draw the part exactly.
|
|
\param icon: Specifies the icon to be drawn.
|
|
\param position: The position to draw the icon
|
|
\param starttime: The time at the start of the animation
|
|
\param currenttime: The present time, used to calculate the frame number
|
|
\param loop: Whether the animation should loop or not
|
|
\param clip: Clip area. */
|
|
virtual void drawIcon(IGUIElement* element, EGUI_DEFAULT_ICON icon,
|
|
const core::position2di position,
|
|
u32 starttime=0, u32 currenttime=0,
|
|
bool loop=false, const core::rect<s32>* clip=0);
|
|
|
|
|
|
//! draws a 2d rectangle.
|
|
/** \param element: Pointer to the element which wishes to draw this icon.
|
|
This parameter is usually not used by IGUISkin, but can be used for example
|
|
by more complex implementations to find out how to draw the part exactly.
|
|
\param color: Color of the rectangle to draw. The alpha component specifies how
|
|
transparent the rectangle will be.
|
|
\param pos: Position of the rectangle.
|
|
\param clip: Pointer to rectangle against which the rectangle will be clipped.
|
|
If the pointer is null, no clipping will be performed. */
|
|
virtual void draw2DRectangle(IGUIElement* element, const video::SColor &color,
|
|
const core::rect<s32>& pos, const core::rect<s32>* clip = 0);
|
|
|
|
|
|
//! get the type of this skin
|
|
virtual EGUI_SKIN_TYPE getType() const;
|
|
|
|
//! Writes attributes of the object.
|
|
//! Implement this to expose the attributes of your scene node animator for
|
|
//! scripting languages, editors, debuggers or xml serialization purposes.
|
|
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const;
|
|
|
|
//! Reads attributes of the object.
|
|
//! Implement this to set the attributes of your scene node animator for
|
|
//! scripting languages, editors, debuggers or xml deserialization purposes.
|
|
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0);
|
|
|
|
private:
|
|
|
|
video::SColor Colors[EGDC_COUNT];
|
|
s32 Sizes[EGDS_COUNT];
|
|
u32 Icons[EGDI_COUNT];
|
|
IGUIFont* Fonts[EGDF_COUNT];
|
|
IGUISpriteBank* SpriteBank;
|
|
core::stringw Texts[EGDT_COUNT];
|
|
video::IVideoDriver* Driver;
|
|
bool UseGradient;
|
|
|
|
EGUI_SKIN_TYPE Type;
|
|
};
|
|
|
|
|
|
} // end namespace gui
|
|
} // end namespace irr
|
|
|
|
#endif // _IRR_COMPILE_WITH_GUI_
|
|
|
|
#endif
|
|
|
|
|