stk-code_catmod/data/shaders/frustrum.vert
2014-12-11 01:19:17 +01:00

9 lines
146 B
GLSL

uniform int idx;
layout(location = 0) in vec3 Position;
void main(void)
{
gl_Position = ShadowViewProjMatrixes[idx] * vec4(Position, 1.);
}