974deca5e1
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11846 178a84e3-b1eb-0310-8ba1-8eac791a3b58
145 lines
4.4 KiB
C++
145 lines
4.4 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_LINE_3D_H_INCLUDED__
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#define __IRR_LINE_3D_H_INCLUDED__
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#include "irrTypes.h"
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#include "vector3d.h"
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namespace irr
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{
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namespace core
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{
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//! 3D line between two points with intersection methods.
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template <class T>
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class line3d
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{
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public:
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//! Default constructor
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/** line from (0,0,0) to (1,1,1) */
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line3d() : start(0,0,0), end(1,1,1) {}
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//! Constructor with two points
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line3d(T xa, T ya, T za, T xb, T yb, T zb) : start(xa, ya, za), end(xb, yb, zb) {}
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//! Constructor with two points as vectors
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line3d(const vector3d<T>& start, const vector3d<T>& end) : start(start), end(end) {}
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// operators
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line3d<T> operator+(const vector3d<T>& point) const { return line3d<T>(start + point, end + point); }
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line3d<T>& operator+=(const vector3d<T>& point) { start += point; end += point; return *this; }
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line3d<T> operator-(const vector3d<T>& point) const { return line3d<T>(start - point, end - point); }
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line3d<T>& operator-=(const vector3d<T>& point) { start -= point; end -= point; return *this; }
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bool operator==(const line3d<T>& other) const
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{ return (start==other.start && end==other.end) || (end==other.start && start==other.end);}
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bool operator!=(const line3d<T>& other) const
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{ return !(start==other.start && end==other.end) || (end==other.start && start==other.end);}
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// functions
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//! Set this line to a new line going through the two points.
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void setLine(const T& xa, const T& ya, const T& za, const T& xb, const T& yb, const T& zb)
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{start.set(xa, ya, za); end.set(xb, yb, zb);}
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//! Set this line to a new line going through the two points.
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void setLine(const vector3d<T>& nstart, const vector3d<T>& nend)
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{start.set(nstart); end.set(nend);}
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//! Set this line to new line given as parameter.
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void setLine(const line3d<T>& line)
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{start.set(line.start); end.set(line.end);}
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//! Get length of line
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/** \return Length of line. */
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T getLength() const { return start.getDistanceFrom(end); }
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//! Get squared length of line
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/** \return Squared length of line. */
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T getLengthSQ() const { return start.getDistanceFromSQ(end); }
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//! Get middle of line
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/** \return Center of line. */
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vector3d<T> getMiddle() const
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{
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return (start + end)/(T)2;
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}
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//! Get vector of line
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/** \return vector of line. */
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vector3d<T> getVector() const
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{
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return end - start;
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}
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//! Check if the given point is between start and end of the line.
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/** Assumes that the point is already somewhere on the line.
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\param point The point to test.
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\return True if point is on the line between start and end, else false.
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*/
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bool isPointBetweenStartAndEnd(const vector3d<T>& point) const
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{
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return point.isBetweenPoints(start, end);
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}
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//! Get the closest point on this line to a point
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/** \param point The point to compare to.
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\return The nearest point which is part of the line. */
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vector3d<T> getClosestPoint(const vector3d<T>& point) const
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{
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vector3d<T> c = point - start;
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vector3d<T> v = end - start;
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T d = (T)v.getLength();
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v /= d;
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T t = v.dotProduct(c);
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if (t < (T)0.0)
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return start;
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if (t > d)
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return end;
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v *= t;
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return start + v;
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}
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//! Check if the line intersects with a shpere
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/** \param sorigin: Origin of the shpere.
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\param sradius: Radius of the sphere.
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\param outdistance: The distance to the first intersection point.
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\return True if there is an intersection.
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If there is one, the distance to the first intersection point
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is stored in outdistance. */
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bool getIntersectionWithSphere(vector3d<T> sorigin, T sradius, f64& outdistance) const
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{
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const vector3d<T> q = sorigin - start;
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T c = q.getLength();
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T v = q.dotProduct(getVector().normalize());
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T d = sradius * sradius - (c*c - v*v);
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if (d < 0.0)
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return false;
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outdistance = v - core::squareroot ( d );
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return true;
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}
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// member variables
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//! Start point of line
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vector3d<T> start;
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//! End point of line
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vector3d<T> end;
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};
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//! Typedef for an f32 line.
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typedef line3d<f32> line3df;
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//! Typedef for an integer line.
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typedef line3d<s32> line3di;
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} // end namespace core
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} // end namespace irr
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#endif
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