stk-code_catmod/data/shaders/bloomblend.frag
2014-02-28 17:29:05 +01:00

20 lines
248 B
GLSL

uniform sampler2D tex;
#if __VERSION__ >= 130
in vec2 uv;
out vec4 FragColor;
#else
varying vec2 uv;
#define FragColor gl_FragColor
#endif
void main()
{
vec4 col = texture(tex, uv);
col.xyz *= 10.0 * col.a;
FragColor = vec4(col.xyz, 1.);
}