1676 lines
46 KiB
C++
1676 lines
46 KiB
C++
/*
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AngelCode Scripting Library
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Copyright (c) 2003-2015 Andreas Jonsson
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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The original version of this library can be located at:
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http://www.angelcode.com/angelscript/
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Andreas Jonsson
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andreas@angelcode.com
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*/
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//
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// as_scriptfunction.cpp
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//
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// A container for a compiled script function
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//
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#include "as_config.h"
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#include "as_scriptfunction.h"
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#include "as_tokendef.h"
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#include "as_scriptengine.h"
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#include "as_callfunc.h"
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#include "as_bytecode.h"
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#include "as_texts.h"
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#include "as_scriptnode.h"
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#include "as_builder.h"
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#include "as_scriptcode.h"
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#include <cstdlib> // qsort
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BEGIN_AS_NAMESPACE
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#ifdef AS_MAX_PORTABILITY
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static void ScriptFunction_AddRef_Generic(asIScriptGeneric *gen)
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{
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asCScriptFunction *self = (asCScriptFunction*)gen->GetObject();
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self->AddRef();
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}
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static void ScriptFunction_Release_Generic(asIScriptGeneric *gen)
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{
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asCScriptFunction *self = (asCScriptFunction*)gen->GetObject();
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self->Release();
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}
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static void ScriptFunction_GetRefCount_Generic(asIScriptGeneric *gen)
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{
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asCScriptFunction *self = (asCScriptFunction*)gen->GetObject();
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*(int*)gen->GetAddressOfReturnLocation() = self->GetRefCount();
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}
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static void ScriptFunction_SetFlag_Generic(asIScriptGeneric *gen)
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{
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asCScriptFunction *self = (asCScriptFunction*)gen->GetObject();
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self->SetFlag();
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}
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static void ScriptFunction_GetFlag_Generic(asIScriptGeneric *gen)
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{
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asCScriptFunction *self = (asCScriptFunction*)gen->GetObject();
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*(bool*)gen->GetAddressOfReturnLocation() = self->GetFlag();
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}
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static void ScriptFunction_EnumReferences_Generic(asIScriptGeneric *gen)
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{
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asCScriptFunction *self = (asCScriptFunction*)gen->GetObject();
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asIScriptEngine *engine = *(asIScriptEngine**)gen->GetAddressOfArg(0);
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self->EnumReferences(engine);
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}
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static void ScriptFunction_ReleaseAllHandles_Generic(asIScriptGeneric *gen)
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{
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asCScriptFunction *self = (asCScriptFunction*)gen->GetObject();
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asIScriptEngine *engine = *(asIScriptEngine**)gen->GetAddressOfArg(0);
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self->ReleaseAllHandles(engine);
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}
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static void ScriptFunction_CreateDelegate_Generic(asIScriptGeneric *gen)
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{
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asCScriptFunction *func = (asCScriptFunction*)gen->GetArgAddress(0);
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void *obj = gen->GetArgAddress(1);
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gen->SetReturnAddress(CreateDelegate(func, obj));
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}
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// TODO: operator==
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/*static void ScriptFunction_opEquals_Generic(asIScriptGeneric *gen)
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{
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asCScriptFunction *funcSelf = (asCScriptFunction*)gen->GetObject();
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asCScriptFunction *funcOther = (asCScriptFunction*)gen->GetArgAddress(0);
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*(bool*)gen->GetAddressOfReturnLocation() = *funcSelf == *funcOther;
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}
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*/
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#endif
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void RegisterScriptFunction(asCScriptEngine *engine)
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{
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// Register the gc behaviours for the script functions
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int r = 0;
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UNUSED_VAR(r); // It is only used in debug mode
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engine->functionBehaviours.engine = engine;
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engine->functionBehaviours.flags = asOBJ_REF | asOBJ_GC | asOBJ_SCRIPT_FUNCTION;
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engine->functionBehaviours.name = "$func";
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#ifndef AS_MAX_PORTABILITY
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r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_ADDREF, "void f()", asMETHOD(asCScriptFunction,AddRef), asCALL_THISCALL, 0); asASSERT( r >= 0 );
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r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_RELEASE, "void f()", asMETHOD(asCScriptFunction,Release), asCALL_THISCALL, 0); asASSERT( r >= 0 );
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r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_GETREFCOUNT, "int f()", asMETHOD(asCScriptFunction,GetRefCount), asCALL_THISCALL, 0); asASSERT( r >= 0 );
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r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_SETGCFLAG, "void f()", asMETHOD(asCScriptFunction,SetFlag), asCALL_THISCALL, 0); asASSERT( r >= 0 );
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r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_GETGCFLAG, "bool f()", asMETHOD(asCScriptFunction,GetFlag), asCALL_THISCALL, 0); asASSERT( r >= 0 );
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r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_ENUMREFS, "void f(int&in)", asMETHOD(asCScriptFunction,EnumReferences), asCALL_THISCALL, 0); asASSERT( r >= 0 );
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r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_RELEASEREFS, "void f(int&in)", asMETHOD(asCScriptFunction,ReleaseAllHandles), asCALL_THISCALL, 0); asASSERT( r >= 0 );
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// TODO: Need some way to allow the arg type to adapt when the funcdefs are instantiated
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// r = engine->RegisterMethodToObjectType(&engine->functionBehaviours, "bool opEquals(const int &in)", asMETHOD(asCScriptFunction,operator==), asCALL_THISCALL); asASSERT( r >= 0 );
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#else
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r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_ADDREF, "void f()", asFUNCTION(ScriptFunction_AddRef_Generic), asCALL_GENERIC, 0); asASSERT( r >= 0 );
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r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_RELEASE, "void f()", asFUNCTION(ScriptFunction_Release_Generic), asCALL_GENERIC, 0); asASSERT( r >= 0 );
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r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_GETREFCOUNT, "int f()", asFUNCTION(ScriptFunction_GetRefCount_Generic), asCALL_GENERIC, 0); asASSERT( r >= 0 );
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r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_SETGCFLAG, "void f()", asFUNCTION(ScriptFunction_SetFlag_Generic), asCALL_GENERIC, 0); asASSERT( r >= 0 );
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r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_GETGCFLAG, "bool f()", asFUNCTION(ScriptFunction_GetFlag_Generic), asCALL_GENERIC, 0); asASSERT( r >= 0 );
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r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_ENUMREFS, "void f(int&in)", asFUNCTION(ScriptFunction_EnumReferences_Generic), asCALL_GENERIC, 0); asASSERT( r >= 0 );
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r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_RELEASEREFS, "void f(int&in)", asFUNCTION(ScriptFunction_ReleaseAllHandles_Generic), asCALL_GENERIC, 0); asASSERT( r >= 0 );
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// r = engine->RegisterMethodToObjectType(&engine->functionBehaviours, "bool opEquals(const int &in)", asFUNCTION(ScriptFunction_opEquals_Generic), asCALL_GENERIC); asASSERT( r >= 0 );
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#endif
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// Register the builtin function for creating delegates
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// This function returns a handle to the delegate, but since the type is not known at this time it is
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// registered to return a void then the return type is changed manually to the builtin function type
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// The name of the function is an invalid identifier so it cannot be invoked accidentally from the script
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#ifndef AS_MAX_PORTABILITY
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r = engine->RegisterGlobalFunction("void f(int &in, int &in)", asFUNCTION(CreateDelegate), asCALL_CDECL); asASSERT( r >= 0 );
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#else
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r = engine->RegisterGlobalFunction("void f(int &in, int &in)", asFUNCTION(ScriptFunction_CreateDelegate_Generic), asCALL_GENERIC); asASSERT( r >= 0 );
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#endif
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// Rename the function so that it cannot be called manually by the script
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int idx = engine->registeredGlobalFuncs.GetIndex(engine->scriptFunctions[r]);
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engine->registeredGlobalFuncs.Erase(idx);
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engine->scriptFunctions[r]->name = DELEGATE_FACTORY;
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engine->registeredGlobalFuncs.Put(engine->scriptFunctions[r]);
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// Change the return type so the VM will know the function really returns a handle
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engine->scriptFunctions[r]->returnType = asCDataType::CreateObject(&engine->functionBehaviours, false);
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engine->scriptFunctions[r]->returnType.MakeHandle(true);
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}
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asCScriptFunction *CreateDelegate(asCScriptFunction *func, void *obj)
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{
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if( func == 0 || obj == 0 )
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{
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// TODO: delegate: Should set script exception
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return 0;
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}
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// Create an instance of a asCScriptFunction with the type asFUNC_DELEGATE
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// The delegate shouldn't have a function id and is not added to the engine->scriptFunctions
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asCScriptFunction *delegate = asNEW(asCScriptFunction)(static_cast<asCScriptEngine*>(func->GetEngine()), 0, asFUNC_DELEGATE);
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if( delegate )
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delegate->MakeDelegate(func, obj);
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return delegate;
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}
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// internal
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void asCScriptFunction::MakeDelegate(asCScriptFunction *func, void *obj)
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{
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// Increase the reference of the function and object
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func->AddRef();
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funcForDelegate = func;
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func->GetEngine()->AddRefScriptObject(obj, func->GetObjectType());
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objForDelegate = obj;
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// The return type and parameters are copied from the delegated method to this object
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// TODO: optimize: Do we really need to copy? Whenever requested the delegate can simply return the delegated methods' info directly
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parameterTypes = func->parameterTypes;
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returnType = func->returnType;
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inOutFlags = func->inOutFlags;
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// The delegate doesn't own the parameters as it will only forward them to the real method
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// so the exception handler must not clean up the parameters for the delegate
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dontCleanUpOnException = true;
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}
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// interface
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void *asCScriptFunction::GetDelegateObject() const
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{
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return objForDelegate;
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}
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// interface
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asIObjectType *asCScriptFunction::GetDelegateObjectType() const
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{
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if( objForDelegate == 0 || funcForDelegate == 0 )
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return 0;
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return funcForDelegate->objectType;
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}
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// interface
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asIScriptFunction *asCScriptFunction::GetDelegateFunction() const
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{
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return funcForDelegate;
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}
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// TODO: operator==
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/*
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// internal
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bool asCScriptFunction::operator==(const asCScriptFunction &other) const
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{
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if( this == &other ) return true;
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if( this->funcType == asFUNC_DELEGATE && other.funcType == asFUNC_DELEGATE )
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{
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if( this->objForDelegate == other.objForDelegate &&
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this->funcForDelegate == other.funcForDelegate )
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return true;
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}
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return false;
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}
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*/
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// internal
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int asCScriptFunction::RegisterListPattern(const char *decl, asCScriptNode *listNodes)
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{
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if( listNodes == 0 )
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return asINVALID_ARG;
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// Build the representation of the list pattern from the script nodes
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asSListPatternNode *node;
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listPattern = asNEW(asSListPatternNode)(asLPT_START);
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node = listPattern;
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// Recursively parse the child
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int r = ParseListPattern(node, decl, listNodes);
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node->next = asNEW(asSListPatternNode)(asLPT_END);
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return r;
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}
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// internal
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int asCScriptFunction::ParseListPattern(asSListPatternNode *&target, const char *decl, asCScriptNode *listNodes)
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{
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asSListPatternNode *node = target;
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listNodes = listNodes->firstChild;
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while( listNodes )
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{
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if( listNodes->nodeType == snIdentifier )
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{
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asCString token(&decl[listNodes->tokenPos], listNodes->tokenLength);
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if( token == "repeat" )
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{
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node->next = asNEW(asSListPatternNode)(asLPT_REPEAT);
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node = node->next;
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}
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else if( token == "repeat_same" )
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{
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// TODO: list: Should make sure this is a sub-list
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node->next = asNEW(asSListPatternNode)(asLPT_REPEAT_SAME);
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node = node->next;
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}
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else
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{
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// Shouldn't happen as the parser already reported the error
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asASSERT(false);
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}
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}
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else if( listNodes->nodeType == snDataType )
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{
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asCDataType dt;
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asCBuilder builder(engine, 0);
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asCScriptCode code;
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code.SetCode("", decl, 0, false);
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dt = builder.CreateDataTypeFromNode(listNodes, &code, engine->defaultNamespace, false, returnType.GetObjectType());
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node->next = asNEW(asSListPatternDataTypeNode)(dt);
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node = node->next;
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}
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else if( listNodes->nodeType == snListPattern )
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{
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node->next = asNEW(asSListPatternNode)(asLPT_START);
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node = node->next;
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// Recursively parse the child
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int r = ParseListPattern(node, decl, listNodes);
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if( r < 0 )
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return r;
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node->next = asNEW(asSListPatternNode)(asLPT_END);
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node = node->next;
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}
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else
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{
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// Unexpected token in the list, the parser shouldn't have allowed
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asASSERT( false );
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return -1;
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}
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listNodes = listNodes->next;
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}
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target = node;
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return 0;
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}
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// internal
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asCScriptFunction::asCScriptFunction(asCScriptEngine *engine, asCModule *mod, asEFuncType _funcType)
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{
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funcType = _funcType;
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if( funcType == asFUNC_DELEGATE )
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{
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// Delegates behave like object instances, rather than script code
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externalRefCount.set(1);
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internalRefCount.set(0);
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}
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else
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{
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internalRefCount.set(1);
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externalRefCount.set(0);
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}
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this->engine = engine;
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this->scriptData = 0;
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module = mod;
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objectType = 0;
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name = "";
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isReadOnly = false;
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isPrivate = false;
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isProtected = false;
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isFinal = false;
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isOverride = false;
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sysFuncIntf = 0;
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signatureId = 0;
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dontCleanUpOnException = false;
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vfTableIdx = -1;
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gcFlag = false;
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userData = 0;
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id = 0;
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accessMask = 0xFFFFFFFF;
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isShared = false;
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nameSpace = engine->nameSpaces[0];
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objForDelegate = 0;
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funcForDelegate = 0;
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listPattern = 0;
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if( funcType == asFUNC_SCRIPT )
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AllocateScriptFunctionData();
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// Notify the GC of delegates
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if( funcType == asFUNC_DELEGATE )
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engine->gc.AddScriptObjectToGC(this, &engine->functionBehaviours);
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}
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void asCScriptFunction::AllocateScriptFunctionData()
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{
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if( scriptData ) return;
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scriptData = asNEW(ScriptFunctionData);
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scriptData->stackNeeded = 0;
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scriptData->variableSpace = 0;
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scriptData->scriptSectionIdx = -1;
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scriptData->declaredAt = 0;
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scriptData->jitFunction = 0;
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}
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void asCScriptFunction::DeallocateScriptFunctionData()
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{
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if( !scriptData ) return;
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for( asUINT n = 0; n < scriptData->variables.GetLength(); n++ )
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asDELETE(scriptData->variables[n],asSScriptVariable);
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scriptData->variables.SetLength(0);
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asDELETE(scriptData, ScriptFunctionData);
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scriptData = 0;
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}
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// internal
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asCScriptFunction::~asCScriptFunction()
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{
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// Dummy functions that are allocated on the stack are not reference counted
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asASSERT( funcType == asFUNC_DUMMY ||
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(externalRefCount.get() == 0 && internalRefCount.get() == 0) );
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// Remove the script function from the engine's scriptFunctions array here
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// Don't remove it before, because there may still be functions referring to it
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// by index until now. If it was removed in DestroyInternal, those would not
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// be able to release the refcount, thus causing memory leak.
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if( engine && id != 0 && funcType != asFUNC_DUMMY )
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engine->RemoveScriptFunction(this);
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// If the engine pointer is 0, then DestroyInternal has already been called and there is nothing more to do
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if( engine == 0 ) return;
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DestroyInternal();
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// Finally set the engine pointer to 0 because it must not be accessed again
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engine = 0;
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}
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// internal
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void asCScriptFunction::DestroyHalfCreated()
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{
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asASSERT( externalRefCount.get() == 0 && internalRefCount.get() == 1 );
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// Set the funcType to dummy so the destructor won't complain
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funcType = asFUNC_DUMMY;
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// If the bytecode exist remove it before destroying, otherwise it
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// will fail when the destructor releases the references as the bytecode
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// is not fully constructed.
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if( scriptData )
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scriptData->byteCode.SetLength(0);
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asDELETE(this, asCScriptFunction);
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}
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// internal
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void asCScriptFunction::DestroyInternal()
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{
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// Clean up user data
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for( asUINT n = 0; n < userData.GetLength(); n += 2 )
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{
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if( userData[n+1] )
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{
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for( asUINT c = 0; c < engine->cleanFunctionFuncs.GetLength(); c++ )
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if( engine->cleanFunctionFuncs[c].type == userData[n] )
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engine->cleanFunctionFuncs[c].cleanFunc(this);
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}
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}
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userData.SetLength(0);
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// Release all references the function holds to other objects
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ReleaseReferences();
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parameterTypes.SetLength(0);
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returnType = asCDataType::CreatePrimitive(ttVoid, false);
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for( asUINT p = 0; p < defaultArgs.GetLength(); p++ )
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if( defaultArgs[p] )
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asDELETE(defaultArgs[p], asCString);
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defaultArgs.SetLength(0);
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if( sysFuncIntf )
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asDELETE(sysFuncIntf,asSSystemFunctionInterface);
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sysFuncIntf = 0;
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if( objectType )
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{
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objectType->ReleaseInternal();
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objectType = 0;
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}
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DeallocateScriptFunctionData();
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// Deallocate list pattern data
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while( listPattern )
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{
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asSListPatternNode *n = listPattern->next;
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asDELETE(listPattern, asSListPatternNode);
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listPattern = n;
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}
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}
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// interface
|
|
int asCScriptFunction::GetId() const
|
|
{
|
|
return id;
|
|
}
|
|
|
|
// interface
|
|
int asCScriptFunction::AddRef() const
|
|
{
|
|
gcFlag = false;
|
|
return externalRefCount.atomicInc();
|
|
}
|
|
|
|
// interface
|
|
int asCScriptFunction::Release() const
|
|
{
|
|
gcFlag = false;
|
|
int r = externalRefCount.atomicDec();
|
|
if( r == 0 &&
|
|
funcType != asFUNC_DUMMY ) // Dummy functions are allocated on the stack and cannot be deleted
|
|
{
|
|
// There are no more external references, if there are also no
|
|
// internal references then it is time to delete the function
|
|
if( internalRefCount.get() == 0 )
|
|
{
|
|
// If there are no internal references, then no module is owning the function
|
|
// For example if the function was dynamically compiled without adding it to the scope of the module
|
|
asASSERT( module == 0 );
|
|
|
|
asDELETE(const_cast<asCScriptFunction*>(this),asCScriptFunction);
|
|
}
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
// internal
|
|
int asCScriptFunction::AddRefInternal()
|
|
{
|
|
return internalRefCount.atomicInc();
|
|
}
|
|
|
|
// internal
|
|
int asCScriptFunction::ReleaseInternal()
|
|
{
|
|
int r = internalRefCount.atomicDec();
|
|
if( r == 0 &&
|
|
funcType != asFUNC_DUMMY )
|
|
{
|
|
// There are no more internal references, if there are also no
|
|
// external references then it is time to delete the function
|
|
if( externalRefCount.get() == 0 )
|
|
{
|
|
asDELETE(const_cast<asCScriptFunction*>(this),asCScriptFunction);
|
|
}
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
// interface
|
|
int asCScriptFunction::GetTypeId() const
|
|
{
|
|
// This const cast is ok, the object won't be modified
|
|
asCDataType dt = asCDataType::CreateFuncDef(const_cast<asCScriptFunction*>(this));
|
|
return engine->GetTypeIdFromDataType(dt);
|
|
}
|
|
|
|
// interface
|
|
bool asCScriptFunction::IsCompatibleWithTypeId(int typeId) const
|
|
{
|
|
asCDataType dt = engine->GetDataTypeFromTypeId(typeId);
|
|
|
|
// Make sure the type is a function
|
|
asCScriptFunction *func = dt.GetFuncDef();
|
|
if( func == 0 )
|
|
return false;
|
|
|
|
if( !IsSignatureExceptNameEqual(func) )
|
|
return false;
|
|
|
|
// If this is a class method, then only return true if the object type is the same
|
|
if( objectType != func->objectType )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
// interface
|
|
const char *asCScriptFunction::GetModuleName() const
|
|
{
|
|
if( module )
|
|
{
|
|
return module->name.AddressOf();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// interface
|
|
asIScriptModule *asCScriptFunction::GetModule() const
|
|
{
|
|
return module;
|
|
}
|
|
|
|
// interface
|
|
asIObjectType *asCScriptFunction::GetObjectType() const
|
|
{
|
|
return objectType;
|
|
}
|
|
|
|
// interface
|
|
const char *asCScriptFunction::GetObjectName() const
|
|
{
|
|
if( objectType )
|
|
return objectType->GetName();
|
|
|
|
return 0;
|
|
}
|
|
|
|
// interface
|
|
const char *asCScriptFunction::GetName() const
|
|
{
|
|
return name.AddressOf();
|
|
}
|
|
|
|
// interface
|
|
const char *asCScriptFunction::GetNamespace() const
|
|
{
|
|
return nameSpace->name.AddressOf();
|
|
}
|
|
|
|
// interface
|
|
bool asCScriptFunction::IsReadOnly() const
|
|
{
|
|
return isReadOnly;
|
|
}
|
|
|
|
// interface
|
|
bool asCScriptFunction::IsPrivate() const
|
|
{
|
|
return isPrivate;
|
|
}
|
|
|
|
// interface
|
|
bool asCScriptFunction::IsProtected() const
|
|
{
|
|
return isProtected;
|
|
}
|
|
|
|
// internal
|
|
int asCScriptFunction::GetSpaceNeededForArguments()
|
|
{
|
|
// We need to check the size for each type
|
|
int s = 0;
|
|
for( asUINT n = 0; n < parameterTypes.GetLength(); n++ )
|
|
s += parameterTypes[n].GetSizeOnStackDWords();
|
|
|
|
return s;
|
|
}
|
|
|
|
// internal
|
|
int asCScriptFunction::GetSpaceNeededForReturnValue()
|
|
{
|
|
return returnType.GetSizeOnStackDWords();
|
|
}
|
|
|
|
// internal
|
|
bool asCScriptFunction::DoesReturnOnStack() const
|
|
{
|
|
if( returnType.GetObjectType() &&
|
|
(returnType.GetObjectType()->flags & asOBJ_VALUE) &&
|
|
!returnType.IsReference() )
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
// internal
|
|
asCString asCScriptFunction::GetDeclarationStr(bool includeObjectName, bool includeNamespace, bool includeParamNames) const
|
|
{
|
|
asCString str;
|
|
|
|
// TODO: default arg: Make the declaration with the default args an option
|
|
|
|
// Don't add the return type for constructors and destructors
|
|
if( !(returnType.GetTokenType() == ttVoid &&
|
|
objectType &&
|
|
(name == objectType->name || (name.GetLength() > 0 && name[0] == '~') ||
|
|
name == "$beh0" || name == "$beh2")) )
|
|
{
|
|
str = returnType.Format(nameSpace, includeNamespace);
|
|
str += " ";
|
|
}
|
|
if( objectType && includeObjectName )
|
|
{
|
|
if( includeNamespace && objectType->nameSpace->name != "" )
|
|
str += objectType->nameSpace->name + "::";
|
|
|
|
if( objectType->name != "" )
|
|
str += objectType->name + "::";
|
|
else
|
|
str += "_unnamed_type_::";
|
|
}
|
|
else if( includeNamespace && nameSpace->name != "" )
|
|
{
|
|
str += nameSpace->name + "::";
|
|
}
|
|
if( name == "" )
|
|
str += "_unnamed_function_(";
|
|
else if( name.SubString(0,4) == "$beh" && name.GetLength() == 5 )
|
|
{
|
|
if( name[4] == '0' + asBEHAVE_CONSTRUCT )
|
|
str += objectType->name + "(";
|
|
else if( name[4] == '0' + asBEHAVE_FACTORY )
|
|
str += returnType.GetObjectType()->name + "(";
|
|
else if( name[4] == '0' + asBEHAVE_DESTRUCT )
|
|
str += "~" + objectType->name + "(";
|
|
else
|
|
str += name + "(";
|
|
}
|
|
else
|
|
str += name + "(";
|
|
|
|
if( parameterTypes.GetLength() > 0 )
|
|
{
|
|
asUINT n;
|
|
for( n = 0; n < parameterTypes.GetLength() - 1; n++ )
|
|
{
|
|
str += parameterTypes[n].Format(nameSpace, includeNamespace);
|
|
if( parameterTypes[n].IsReference() && inOutFlags.GetLength() > n )
|
|
{
|
|
if( inOutFlags[n] == asTM_INREF ) str += "in";
|
|
else if( inOutFlags[n] == asTM_OUTREF ) str += "out";
|
|
else if( inOutFlags[n] == asTM_INOUTREF ) str += "inout";
|
|
}
|
|
|
|
if( includeParamNames && n < parameterNames.GetLength() && parameterNames[n].GetLength() != 0 )
|
|
{
|
|
str += " ";
|
|
str += parameterNames[n];
|
|
}
|
|
|
|
if( defaultArgs.GetLength() > n && defaultArgs[n] )
|
|
{
|
|
asCString tmp;
|
|
tmp.Format(" = %s", defaultArgs[n]->AddressOf());
|
|
str += tmp;
|
|
}
|
|
|
|
str += ", ";
|
|
}
|
|
|
|
// Add the last parameter
|
|
str += parameterTypes[n].Format(nameSpace, includeNamespace);
|
|
if( parameterTypes[n].IsReference() && inOutFlags.GetLength() > n )
|
|
{
|
|
if( inOutFlags[n] == asTM_INREF ) str += "in";
|
|
else if( inOutFlags[n] == asTM_OUTREF ) str += "out";
|
|
else if( inOutFlags[n] == asTM_INOUTREF ) str += "inout";
|
|
}
|
|
|
|
if( includeParamNames && n < parameterNames.GetLength() && parameterNames[n].GetLength() != 0 )
|
|
{
|
|
str += " ";
|
|
str += parameterNames[n];
|
|
}
|
|
|
|
if( defaultArgs.GetLength() > n && defaultArgs[n] )
|
|
{
|
|
asCString tmp;
|
|
tmp.Format(" = %s", defaultArgs[n]->AddressOf());
|
|
str += tmp;
|
|
}
|
|
}
|
|
|
|
str += ")";
|
|
|
|
if( isReadOnly )
|
|
str += " const";
|
|
|
|
// Add the declaration of the list pattern
|
|
if( listPattern )
|
|
{
|
|
asSListPatternNode *n = listPattern;
|
|
bool first = true;
|
|
while( n )
|
|
{
|
|
if( n->type == asLPT_START )
|
|
{
|
|
str += " {";
|
|
first = true;
|
|
}
|
|
else if( n->type == asLPT_END )
|
|
{
|
|
str += " }";
|
|
first = false;
|
|
}
|
|
else if( n->type == asLPT_REPEAT )
|
|
str += " repeat";
|
|
else if( n->type == asLPT_REPEAT_SAME )
|
|
str += " repeat_same";
|
|
else if( n->type == asLPT_TYPE )
|
|
{
|
|
if( first )
|
|
{
|
|
str += " ";
|
|
first = false;
|
|
}
|
|
else
|
|
str += ", ";
|
|
str += reinterpret_cast<asSListPatternDataTypeNode*>(n)->dataType.Format(nameSpace, includeNamespace);
|
|
}
|
|
|
|
n = n->next;
|
|
}
|
|
}
|
|
|
|
return str;
|
|
}
|
|
|
|
// interface
|
|
int asCScriptFunction::FindNextLineWithCode(int line) const
|
|
{
|
|
if( scriptData == 0 ) return -1;
|
|
if( scriptData->lineNumbers.GetLength() == 0 ) return -1;
|
|
|
|
// The line numbers for constructors are not in order due to the way
|
|
// class members can be initialized directly in the declaration
|
|
if( objectType && objectType->name == name )
|
|
{
|
|
// Sort all line numbers before looking for the next
|
|
asCArray<int> lineNbrs;
|
|
for( asUINT n = 1; n < scriptData->lineNumbers.GetLength(); n += 2 )
|
|
lineNbrs.PushLast(scriptData->lineNumbers[n]&0xFFFFF);
|
|
|
|
struct C
|
|
{
|
|
static int cmp(const void *a, const void *b) { return *(int*)a - *(int*)b; }
|
|
};
|
|
std::qsort(&lineNbrs[0], lineNbrs.GetLength(), sizeof(int), C::cmp);
|
|
|
|
if( line < lineNbrs[0] && line < (scriptData->declaredAt&0xFFFFF)) return -1;
|
|
if( line > lineNbrs[lineNbrs.GetLength()-1] ) return -1;
|
|
|
|
// Find the line with code on or right after the input line
|
|
// TODO: optimize: Do binary search
|
|
for( asUINT n = 0; n < lineNbrs.GetLength(); n++ )
|
|
if( line <= lineNbrs[n] )
|
|
return lineNbrs[n];
|
|
}
|
|
else
|
|
{
|
|
// Check if given line is outside function
|
|
if( line < (scriptData->declaredAt&0xFFFFF) ) return -1;
|
|
if( line > (scriptData->lineNumbers[scriptData->lineNumbers.GetLength()-1]&0xFFFFF) ) return -1;
|
|
|
|
// Find the line with code on or right after the input line
|
|
// TODO: optimize: Do binary search instead
|
|
for( asUINT n = 1; n < scriptData->lineNumbers.GetLength(); n += 2 )
|
|
{
|
|
if( line <= (scriptData->lineNumbers[n]&0xFFFFF) )
|
|
return (scriptData->lineNumbers[n]&0xFFFFF);
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
// internal
|
|
int asCScriptFunction::GetLineNumber(int programPosition, int *sectionIdx)
|
|
{
|
|
asASSERT( scriptData );
|
|
|
|
if( sectionIdx ) *sectionIdx = scriptData->scriptSectionIdx;
|
|
if( scriptData->lineNumbers.GetLength() == 0 ) return 0;
|
|
|
|
if( sectionIdx )
|
|
{
|
|
// Find the correct section index if the function is compiled from multiple sections
|
|
// This array will be empty most of the time so we don't need a sofisticated algorithm to search it
|
|
for( asUINT n = 0; n < scriptData->sectionIdxs.GetLength(); n += 2 )
|
|
{
|
|
if( scriptData->sectionIdxs[n] <= programPosition )
|
|
*sectionIdx = scriptData->sectionIdxs[n+1];
|
|
}
|
|
}
|
|
|
|
// Do a binary search in the buffer
|
|
int max = (int)scriptData->lineNumbers.GetLength()/2 - 1;
|
|
int min = 0;
|
|
int i = max/2;
|
|
|
|
for(;;)
|
|
{
|
|
if( scriptData->lineNumbers[i*2] < programPosition )
|
|
{
|
|
// Have we found the largest number < programPosition?
|
|
if( max == i ) return scriptData->lineNumbers[i*2+1];
|
|
if( scriptData->lineNumbers[i*2+2] > programPosition ) return scriptData->lineNumbers[i*2+1];
|
|
|
|
min = i + 1;
|
|
i = (max + min)/2;
|
|
}
|
|
else if( scriptData->lineNumbers[i*2] > programPosition )
|
|
{
|
|
// Have we found the smallest number > programPosition?
|
|
if( min == i ) return scriptData->lineNumbers[i*2+1];
|
|
|
|
max = i - 1;
|
|
i = (max + min)/2;
|
|
}
|
|
else
|
|
{
|
|
// We found the exact position
|
|
return scriptData->lineNumbers[i*2+1];
|
|
}
|
|
}
|
|
}
|
|
|
|
// interface
|
|
asEFuncType asCScriptFunction::GetFuncType() const
|
|
{
|
|
return funcType;
|
|
}
|
|
|
|
// interface
|
|
asUINT asCScriptFunction::GetVarCount() const
|
|
{
|
|
if( scriptData )
|
|
return asUINT(scriptData->variables.GetLength());
|
|
return 0;
|
|
}
|
|
|
|
// interface
|
|
int asCScriptFunction::GetVar(asUINT index, const char **name, int *typeId) const
|
|
{
|
|
if( scriptData == 0 )
|
|
return asNOT_SUPPORTED;
|
|
if( index >= scriptData->variables.GetLength() )
|
|
return asINVALID_ARG;
|
|
|
|
if( name )
|
|
*name = scriptData->variables[index]->name.AddressOf();
|
|
if( typeId )
|
|
*typeId = engine->GetTypeIdFromDataType(scriptData->variables[index]->type);
|
|
|
|
return asSUCCESS;
|
|
}
|
|
|
|
// interface
|
|
const char *asCScriptFunction::GetVarDecl(asUINT index, bool includeNamespace) const
|
|
{
|
|
if( scriptData == 0 || index >= scriptData->variables.GetLength() )
|
|
return 0;
|
|
|
|
asCString *tempString = &asCThreadManager::GetLocalData()->string;
|
|
*tempString = scriptData->variables[index]->type.Format(nameSpace, includeNamespace);
|
|
*tempString += " " + scriptData->variables[index]->name;
|
|
|
|
return tempString->AddressOf();
|
|
}
|
|
|
|
// internal
|
|
void asCScriptFunction::AddVariable(asCString &name, asCDataType &type, int stackOffset)
|
|
{
|
|
asASSERT( scriptData );
|
|
asSScriptVariable *var = asNEW(asSScriptVariable);
|
|
if( var == 0 )
|
|
{
|
|
// Out of memory
|
|
return;
|
|
}
|
|
var->name = name;
|
|
var->type = type;
|
|
var->stackOffset = stackOffset;
|
|
var->declaredAtProgramPos = 0;
|
|
scriptData->variables.PushLast(var);
|
|
}
|
|
|
|
// internal
|
|
asCObjectType *asCScriptFunction::GetObjectTypeOfLocalVar(short varOffset)
|
|
{
|
|
asASSERT( scriptData );
|
|
|
|
for( asUINT n = 0; n < scriptData->objVariablePos.GetLength(); n++ )
|
|
{
|
|
if( scriptData->objVariablePos[n] == varOffset )
|
|
return scriptData->objVariableTypes[n];
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// internal
|
|
void asCScriptFunction::ComputeSignatureId()
|
|
{
|
|
// This function will compute the signatureId based on the
|
|
// function name, return type, and parameter types. The object
|
|
// type for methods is not used, so that class methods and
|
|
// interface methods match each other.
|
|
for( asUINT n = 0; n < engine->signatureIds.GetLength(); n++ )
|
|
{
|
|
if( !IsSignatureEqual(engine->signatureIds[n]) ) continue;
|
|
|
|
// We don't need to increment the reference counter here, because
|
|
// asCScriptEngine::FreeScriptFunctionId will maintain the signature
|
|
// id as the function is freed.
|
|
signatureId = engine->signatureIds[n]->signatureId;
|
|
return;
|
|
}
|
|
|
|
signatureId = id;
|
|
engine->signatureIds.PushLast(this);
|
|
}
|
|
|
|
// internal
|
|
bool asCScriptFunction::IsSignatureEqual(const asCScriptFunction *func) const
|
|
{
|
|
if( name != func->name || !IsSignatureExceptNameEqual(func) ) return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
// internal
|
|
bool asCScriptFunction::IsSignatureExceptNameEqual(const asCScriptFunction *func) const
|
|
{
|
|
return IsSignatureExceptNameEqual(func->returnType, func->parameterTypes, func->inOutFlags, func->objectType, func->isReadOnly);
|
|
}
|
|
|
|
// internal
|
|
bool asCScriptFunction::IsSignatureExceptNameEqual(const asCDataType &retType, const asCArray<asCDataType> ¶mTypes, const asCArray<asETypeModifiers> ¶mInOut, const asCObjectType *objType, bool readOnly) const
|
|
{
|
|
if( this->returnType != retType ) return false;
|
|
|
|
return IsSignatureExceptNameAndReturnTypeEqual(paramTypes, paramInOut, objType, readOnly);
|
|
}
|
|
|
|
// internal
|
|
bool asCScriptFunction::IsSignatureExceptNameAndObjectTypeEqual(const asCScriptFunction *func) const
|
|
{
|
|
return IsSignatureExceptNameEqual(func->returnType, func->parameterTypes, func->inOutFlags, objectType, isReadOnly);
|
|
}
|
|
|
|
// internal
|
|
bool asCScriptFunction::IsSignatureExceptNameAndReturnTypeEqual(const asCScriptFunction *func) const
|
|
{
|
|
return IsSignatureExceptNameAndReturnTypeEqual(func->parameterTypes, func->inOutFlags, func->objectType, func->isReadOnly);
|
|
}
|
|
|
|
// internal
|
|
bool asCScriptFunction::IsSignatureExceptNameAndReturnTypeEqual(const asCArray<asCDataType> ¶mTypes, const asCArray<asETypeModifiers> ¶mInOut, const asCObjectType *objType, bool readOnly) const
|
|
{
|
|
if( this->isReadOnly != readOnly ) return false;
|
|
if( (this->objectType != 0) != (objType != 0) ) return false;
|
|
if( this->inOutFlags != paramInOut ) return false;
|
|
if( this->parameterTypes != paramTypes ) return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
// internal
|
|
void asCScriptFunction::AddReferences()
|
|
{
|
|
// This array will be used to make sure we only add the reference to the same resource once
|
|
// This is especially important for global variables, as it expects the initialization function
|
|
// to hold only one reference to the variable. However, if the variable is initialized through
|
|
// the default constructor followed by the assignment operator we will have two references to
|
|
// the variable in the function.
|
|
asCArray<void*> ptrs;
|
|
|
|
// Only count references if there is any bytecode
|
|
if( scriptData && scriptData->byteCode.GetLength() )
|
|
{
|
|
if( returnType.GetObjectType() )
|
|
{
|
|
returnType.GetObjectType()->AddRefInternal();
|
|
|
|
asCConfigGroup *group = engine->FindConfigGroupForObjectType(returnType.GetObjectType());
|
|
if( group != 0 ) group->AddRef();
|
|
}
|
|
|
|
for( asUINT p = 0; p < parameterTypes.GetLength(); p++ )
|
|
if( parameterTypes[p].GetObjectType() )
|
|
{
|
|
parameterTypes[p].GetObjectType()->AddRefInternal();
|
|
|
|
asCConfigGroup *group = engine->FindConfigGroupForObjectType(parameterTypes[p].GetObjectType());
|
|
if( group != 0 ) group->AddRef();
|
|
}
|
|
|
|
for( asUINT v = 0; v < scriptData->objVariableTypes.GetLength(); v++ )
|
|
if( scriptData->objVariableTypes[v] ) // The null handle is also stored, but it doesn't have an object type
|
|
{
|
|
scriptData->objVariableTypes[v]->AddRefInternal();
|
|
|
|
asCConfigGroup *group = engine->FindConfigGroupForObjectType(scriptData->objVariableTypes[v]);
|
|
if( group != 0 ) group->AddRef();
|
|
}
|
|
|
|
// Go through the byte code and add references to all resources used by the function
|
|
asCArray<asDWORD> &bc = scriptData->byteCode;
|
|
for( asUINT n = 0; n < bc.GetLength(); n += asBCTypeSize[asBCInfo[*(asBYTE*)&bc[n]].type] )
|
|
{
|
|
switch( *(asBYTE*)&bc[n] )
|
|
{
|
|
// Object types
|
|
case asBC_OBJTYPE:
|
|
case asBC_FREE:
|
|
case asBC_REFCPY:
|
|
case asBC_RefCpyV:
|
|
{
|
|
asCObjectType *objType = (asCObjectType*)asBC_PTRARG(&bc[n]);
|
|
asASSERT( objType );
|
|
if( objType )
|
|
objType->AddRefInternal();
|
|
}
|
|
break;
|
|
|
|
// Object type and function
|
|
case asBC_ALLOC:
|
|
{
|
|
asCObjectType *objType = (asCObjectType*)asBC_PTRARG(&bc[n]);
|
|
asASSERT( objType );
|
|
if( objType )
|
|
objType->AddRefInternal();
|
|
|
|
int funcId = asBC_INTARG(&bc[n]+AS_PTR_SIZE);
|
|
if( funcId )
|
|
engine->scriptFunctions[funcId]->AddRefInternal();
|
|
}
|
|
break;
|
|
|
|
// Global variables
|
|
case asBC_PGA:
|
|
case asBC_PshGPtr:
|
|
case asBC_LDG:
|
|
case asBC_PshG4:
|
|
case asBC_LdGRdR4:
|
|
case asBC_CpyGtoV4:
|
|
case asBC_CpyVtoG4:
|
|
case asBC_SetG4:
|
|
// Need to increase the reference for each global variable
|
|
{
|
|
void *gvarPtr = (void*)asBC_PTRARG(&bc[n]);
|
|
if( !gvarPtr ) break;
|
|
asCGlobalProperty *prop = GetPropertyByGlobalVarPtr(gvarPtr);
|
|
if( !prop ) break;
|
|
|
|
// Only addref the properties once
|
|
if( !ptrs.Exists(gvarPtr) )
|
|
{
|
|
prop->AddRef();
|
|
ptrs.PushLast(gvarPtr);
|
|
}
|
|
|
|
asCConfigGroup *group = engine->FindConfigGroupForGlobalVar(prop->id);
|
|
if( group != 0 ) group->AddRef();
|
|
}
|
|
break;
|
|
|
|
// System functions
|
|
case asBC_CALLSYS:
|
|
{
|
|
int funcId = asBC_INTARG(&bc[n]);
|
|
asCConfigGroup *group = engine->FindConfigGroupForFunction(funcId);
|
|
if( group != 0 ) group->AddRef();
|
|
|
|
asASSERT( funcId > 0 );
|
|
if( funcId > 0 )
|
|
engine->scriptFunctions[funcId]->AddRefInternal();
|
|
}
|
|
break;
|
|
|
|
// Functions
|
|
case asBC_CALL:
|
|
case asBC_CALLINTF:
|
|
{
|
|
int funcId = asBC_INTARG(&bc[n]);
|
|
asASSERT( funcId > 0 );
|
|
if( funcId > 0 )
|
|
engine->scriptFunctions[funcId]->AddRefInternal();
|
|
}
|
|
break;
|
|
|
|
// Function pointers
|
|
case asBC_FuncPtr:
|
|
{
|
|
asCScriptFunction *func = (asCScriptFunction*)asBC_PTRARG(&bc[n]);
|
|
asASSERT( func );
|
|
if( func )
|
|
func->AddRefInternal();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// internal
|
|
void asCScriptFunction::ReleaseReferences()
|
|
{
|
|
asCArray<void*> ptrs;
|
|
|
|
// Only count references if there is any bytecode
|
|
if( scriptData && scriptData->byteCode.GetLength() )
|
|
{
|
|
if( returnType.GetObjectType() )
|
|
{
|
|
returnType.GetObjectType()->ReleaseInternal();
|
|
|
|
asCConfigGroup *group = engine->FindConfigGroupForObjectType(returnType.GetObjectType());
|
|
if( group != 0 ) group->Release();
|
|
}
|
|
|
|
for( asUINT p = 0; p < parameterTypes.GetLength(); p++ )
|
|
if( parameterTypes[p].GetObjectType() )
|
|
{
|
|
parameterTypes[p].GetObjectType()->ReleaseInternal();
|
|
|
|
asCConfigGroup *group = engine->FindConfigGroupForObjectType(parameterTypes[p].GetObjectType());
|
|
if( group != 0 ) group->Release();
|
|
}
|
|
|
|
for( asUINT v = 0; v < scriptData->objVariableTypes.GetLength(); v++ )
|
|
if( scriptData->objVariableTypes[v] ) // The null handle is also stored, but it doesn't have an object type
|
|
{
|
|
scriptData->objVariableTypes[v]->ReleaseInternal();
|
|
|
|
asCConfigGroup *group = engine->FindConfigGroupForObjectType(scriptData->objVariableTypes[v]);
|
|
if( group != 0 ) group->Release();
|
|
}
|
|
|
|
// Go through the byte code and release references to all resources used by the function
|
|
asCArray<asDWORD> &bc = scriptData->byteCode;
|
|
for( asUINT n = 0; n < bc.GetLength(); n += asBCTypeSize[asBCInfo[*(asBYTE*)&bc[n]].type] )
|
|
{
|
|
switch( *(asBYTE*)&bc[n] )
|
|
{
|
|
// Object types
|
|
case asBC_OBJTYPE:
|
|
case asBC_FREE:
|
|
case asBC_REFCPY:
|
|
case asBC_RefCpyV:
|
|
{
|
|
asCObjectType *objType = (asCObjectType*)asBC_PTRARG(&bc[n]);
|
|
if( objType )
|
|
objType->ReleaseInternal();
|
|
}
|
|
break;
|
|
|
|
// Object type and function
|
|
case asBC_ALLOC:
|
|
{
|
|
asCObjectType *objType = (asCObjectType*)asBC_PTRARG(&bc[n]);
|
|
if( objType )
|
|
objType->ReleaseInternal();
|
|
|
|
int funcId = asBC_INTARG(&bc[n]+AS_PTR_SIZE);
|
|
if( funcId > 0 )
|
|
{
|
|
asCScriptFunction *fptr = engine->scriptFunctions[funcId];
|
|
if( fptr )
|
|
fptr->ReleaseInternal();
|
|
|
|
// The engine may have been forced to destroy the function internals early
|
|
// and this may will make it impossible to find the function by id anymore.
|
|
// This should only happen if the engine is released while the application
|
|
// is still keeping functions alive.
|
|
// TODO: Fix this possible memory leak
|
|
}
|
|
}
|
|
break;
|
|
|
|
// Global variables
|
|
case asBC_PGA:
|
|
case asBC_PshGPtr:
|
|
case asBC_LDG:
|
|
case asBC_PshG4:
|
|
case asBC_LdGRdR4:
|
|
case asBC_CpyGtoV4:
|
|
case asBC_CpyVtoG4:
|
|
case asBC_SetG4:
|
|
// Need to increase the reference for each global variable
|
|
{
|
|
void *gvarPtr = (void*)asBC_PTRARG(&bc[n]);
|
|
if( !gvarPtr ) break;
|
|
asCGlobalProperty *prop = GetPropertyByGlobalVarPtr(gvarPtr);
|
|
if( !prop ) break;
|
|
|
|
// Only release the properties once
|
|
if( !ptrs.Exists(gvarPtr) )
|
|
{
|
|
prop->Release();
|
|
ptrs.PushLast(gvarPtr);
|
|
}
|
|
|
|
asCConfigGroup *group = engine->FindConfigGroupForGlobalVar(prop->id);
|
|
if( group != 0 ) group->Release();
|
|
}
|
|
break;
|
|
|
|
// System functions
|
|
case asBC_CALLSYS:
|
|
{
|
|
int funcId = asBC_INTARG(&bc[n]);
|
|
asCConfigGroup *group = engine->FindConfigGroupForFunction(funcId);
|
|
if( group != 0 ) group->Release();
|
|
|
|
if( funcId )
|
|
{
|
|
asCScriptFunction *fptr = engine->scriptFunctions[funcId];
|
|
if( fptr )
|
|
fptr->ReleaseInternal();
|
|
}
|
|
}
|
|
break;
|
|
|
|
// Functions
|
|
case asBC_CALL:
|
|
case asBC_CALLINTF:
|
|
{
|
|
int funcId = asBC_INTARG(&bc[n]);
|
|
if( funcId )
|
|
{
|
|
asCScriptFunction *fptr = engine->scriptFunctions[funcId];
|
|
if( fptr )
|
|
fptr->ReleaseInternal();
|
|
|
|
// The engine may have been forced to destroy the function internals early
|
|
// and this may will make it impossible to find the function by id anymore.
|
|
// This should only happen if the engine is released while the application
|
|
// is still keeping functions alive.
|
|
// TODO: Fix this possible memory leak
|
|
}
|
|
}
|
|
break;
|
|
|
|
// Function pointers
|
|
case asBC_FuncPtr:
|
|
{
|
|
asCScriptFunction *func = (asCScriptFunction*)asBC_PTRARG(&bc[n]);
|
|
if( func )
|
|
func->ReleaseInternal();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Release the jit compiled function
|
|
if( scriptData->jitFunction )
|
|
engine->jitCompiler->ReleaseJITFunction(scriptData->jitFunction);
|
|
scriptData->jitFunction = 0;
|
|
}
|
|
|
|
// Delegate
|
|
if( objForDelegate )
|
|
engine->ReleaseScriptObject(objForDelegate, funcForDelegate->GetObjectType());
|
|
objForDelegate = 0;
|
|
if( funcForDelegate )
|
|
funcForDelegate->Release();
|
|
funcForDelegate = 0;
|
|
}
|
|
|
|
// interface
|
|
int asCScriptFunction::GetReturnTypeId(asDWORD *flags) const
|
|
{
|
|
if( flags )
|
|
{
|
|
if( returnType.IsReference() )
|
|
{
|
|
*flags = asTM_INOUTREF;
|
|
*flags |= returnType.IsReadOnly() ? asTM_CONST : 0;
|
|
}
|
|
else
|
|
*flags = asTM_NONE;
|
|
}
|
|
|
|
return engine->GetTypeIdFromDataType(returnType);
|
|
}
|
|
|
|
// interface
|
|
asUINT asCScriptFunction::GetParamCount() const
|
|
{
|
|
return (asUINT)parameterTypes.GetLength();
|
|
}
|
|
|
|
// interface
|
|
int asCScriptFunction::GetParam(asUINT index, int *typeId, asDWORD *flags, const char **name, const char **defaultArg) const
|
|
{
|
|
if( index >= parameterTypes.GetLength() )
|
|
return asINVALID_ARG;
|
|
|
|
if( typeId )
|
|
*typeId = engine->GetTypeIdFromDataType(parameterTypes[index]);
|
|
|
|
if( flags )
|
|
{
|
|
*flags = inOutFlags[index];
|
|
*flags |= parameterTypes[index].IsReadOnly() ? asTM_CONST : 0;
|
|
}
|
|
|
|
if( name )
|
|
{
|
|
// The parameter names are not stored if loading from bytecode without debug information
|
|
if( index < parameterNames.GetLength() )
|
|
*name = parameterNames[index].AddressOf();
|
|
else
|
|
*name = 0;
|
|
}
|
|
|
|
if( defaultArg )
|
|
{
|
|
if( index < defaultArgs.GetLength() && defaultArgs[index] )
|
|
*defaultArg = defaultArgs[index]->AddressOf();
|
|
else
|
|
*defaultArg = 0;
|
|
}
|
|
|
|
return asSUCCESS;
|
|
}
|
|
|
|
#ifdef AS_DEPRECATED
|
|
// Deprecated since 2014-04-06, 2.29.0
|
|
int asCScriptFunction::GetParamTypeId(asUINT index, asDWORD *flags) const
|
|
{
|
|
if( index >= parameterTypes.GetLength() )
|
|
return asINVALID_ARG;
|
|
|
|
if( flags )
|
|
{
|
|
*flags = inOutFlags[index];
|
|
*flags |= parameterTypes[index].IsReadOnly() ? asTM_CONST : 0;
|
|
}
|
|
|
|
return engine->GetTypeIdFromDataType(parameterTypes[index]);
|
|
}
|
|
#endif
|
|
|
|
// interface
|
|
asIScriptEngine *asCScriptFunction::GetEngine() const
|
|
{
|
|
return engine;
|
|
}
|
|
|
|
// interface
|
|
const char *asCScriptFunction::GetDeclaration(bool includeObjectName, bool includeNamespace, bool includeParamNames) const
|
|
{
|
|
asCString *tempString = &asCThreadManager::GetLocalData()->string;
|
|
*tempString = GetDeclarationStr(includeObjectName, includeNamespace, includeParamNames);
|
|
return tempString->AddressOf();
|
|
}
|
|
|
|
// interface
|
|
const char *asCScriptFunction::GetScriptSectionName() const
|
|
{
|
|
if( scriptData && scriptData->scriptSectionIdx >= 0 )
|
|
return engine->scriptSectionNames[scriptData->scriptSectionIdx]->AddressOf();
|
|
|
|
return 0;
|
|
}
|
|
|
|
// interface
|
|
const char *asCScriptFunction::GetConfigGroup() const
|
|
{
|
|
asCConfigGroup *group = 0;
|
|
if( funcType != asFUNC_FUNCDEF )
|
|
group = engine->FindConfigGroupForFunction(id);
|
|
else
|
|
group = engine->FindConfigGroupForFuncDef(this);
|
|
|
|
if( group == 0 )
|
|
return 0;
|
|
|
|
return group->groupName.AddressOf();
|
|
}
|
|
|
|
// interface
|
|
asDWORD asCScriptFunction::GetAccessMask() const
|
|
{
|
|
return accessMask;
|
|
}
|
|
|
|
// internal
|
|
void asCScriptFunction::JITCompile()
|
|
{
|
|
if( funcType != asFUNC_SCRIPT )
|
|
return;
|
|
|
|
asASSERT( scriptData );
|
|
|
|
asIJITCompiler *jit = engine->GetJITCompiler();
|
|
if( !jit )
|
|
return;
|
|
|
|
// Make sure the function has been compiled with JitEntry instructions
|
|
// For functions that has JitEntry this will be a quick test
|
|
asUINT length;
|
|
asDWORD *byteCode = GetByteCode(&length);
|
|
asDWORD *end = byteCode + length;
|
|
bool foundJitEntry = false;
|
|
while( byteCode < end )
|
|
{
|
|
// Determine the instruction
|
|
asEBCInstr op = asEBCInstr(*(asBYTE*)byteCode);
|
|
if( op == asBC_JitEntry )
|
|
{
|
|
foundJitEntry = true;
|
|
break;
|
|
}
|
|
|
|
// Move to next instruction
|
|
byteCode += asBCTypeSize[asBCInfo[op].type];
|
|
}
|
|
|
|
if( !foundJitEntry )
|
|
{
|
|
asCString msg;
|
|
msg.Format(TXT_NO_JIT_IN_FUNC_s, GetDeclaration());
|
|
engine->WriteMessage("", 0, 0, asMSGTYPE_WARNING, msg.AddressOf());
|
|
}
|
|
|
|
// Release the previous function, if any
|
|
if( scriptData->jitFunction )
|
|
{
|
|
engine->jitCompiler->ReleaseJITFunction(scriptData->jitFunction);
|
|
scriptData->jitFunction = 0;
|
|
}
|
|
|
|
// Compile for native system
|
|
int r = jit->CompileFunction(this, &scriptData->jitFunction);
|
|
if( r < 0 )
|
|
asASSERT( scriptData->jitFunction == 0 );
|
|
}
|
|
|
|
// interface
|
|
asDWORD *asCScriptFunction::GetByteCode(asUINT *length)
|
|
{
|
|
if( scriptData == 0 ) return 0;
|
|
|
|
if( length )
|
|
*length = (asUINT)scriptData->byteCode.GetLength();
|
|
|
|
if( scriptData->byteCode.GetLength() )
|
|
return scriptData->byteCode.AddressOf();
|
|
|
|
return 0;
|
|
}
|
|
|
|
// interface
|
|
void *asCScriptFunction::SetUserData(void *data, asPWORD type)
|
|
{
|
|
// As a thread might add a new new user data at the same time as another
|
|
// it is necessary to protect both read and write access to the userData member
|
|
ACQUIREEXCLUSIVE(engine->engineRWLock);
|
|
|
|
// It is not intended to store a lot of different types of userdata,
|
|
// so a more complex structure like a associative map would just have
|
|
// more overhead than a simple array.
|
|
for( asUINT n = 0; n < userData.GetLength(); n += 2 )
|
|
{
|
|
if( userData[n] == type )
|
|
{
|
|
void *oldData = reinterpret_cast<void*>(userData[n+1]);
|
|
userData[n+1] = reinterpret_cast<asPWORD>(data);
|
|
|
|
RELEASEEXCLUSIVE(engine->engineRWLock);
|
|
|
|
return oldData;
|
|
}
|
|
}
|
|
|
|
userData.PushLast(type);
|
|
userData.PushLast(reinterpret_cast<asPWORD>(data));
|
|
|
|
RELEASEEXCLUSIVE(engine->engineRWLock);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// interface
|
|
void *asCScriptFunction::GetUserData(asPWORD type) const
|
|
{
|
|
// There may be multiple threads reading, but when
|
|
// setting the user data nobody must be reading.
|
|
ACQUIRESHARED(engine->engineRWLock);
|
|
|
|
for( asUINT n = 0; n < userData.GetLength(); n += 2 )
|
|
{
|
|
if( userData[n] == type )
|
|
{
|
|
RELEASESHARED(engine->engineRWLock);
|
|
return reinterpret_cast<void*>(userData[n+1]);
|
|
}
|
|
}
|
|
|
|
RELEASESHARED(engine->engineRWLock);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// internal
|
|
// TODO: cleanup: This method should probably be a member of the engine
|
|
asCGlobalProperty *asCScriptFunction::GetPropertyByGlobalVarPtr(void *gvarPtr)
|
|
{
|
|
asSMapNode<void*, asCGlobalProperty*> *node;
|
|
if( engine->varAddressMap.MoveTo(&node, gvarPtr) )
|
|
{
|
|
asASSERT(gvarPtr == node->value->GetAddressOfValue());
|
|
return node->value;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// internal
|
|
int asCScriptFunction::GetRefCount()
|
|
{
|
|
asASSERT( funcType == asFUNC_DELEGATE );
|
|
|
|
return externalRefCount.get();
|
|
}
|
|
|
|
// internal
|
|
void asCScriptFunction::SetFlag()
|
|
{
|
|
gcFlag = true;
|
|
}
|
|
|
|
// internal
|
|
bool asCScriptFunction::GetFlag()
|
|
{
|
|
return gcFlag;
|
|
}
|
|
|
|
// internal
|
|
void asCScriptFunction::EnumReferences(asIScriptEngine *)
|
|
{
|
|
asASSERT( funcType == asFUNC_DELEGATE );
|
|
|
|
// Delegate
|
|
if( objForDelegate )
|
|
engine->GCEnumCallback(objForDelegate);
|
|
}
|
|
|
|
// internal
|
|
void asCScriptFunction::ReleaseAllHandles(asIScriptEngine *)
|
|
{
|
|
asASSERT( funcType == asFUNC_DELEGATE );
|
|
|
|
// Release paramaters
|
|
|
|
// Delegate
|
|
if( objForDelegate )
|
|
engine->ReleaseScriptObject(objForDelegate, funcForDelegate->GetObjectType());
|
|
objForDelegate = 0;
|
|
}
|
|
|
|
// internal
|
|
bool asCScriptFunction::IsShared() const
|
|
{
|
|
// All system functions are shared
|
|
if( funcType == asFUNC_SYSTEM ) return true;
|
|
|
|
// All class methods for shared classes are also shared
|
|
asASSERT( objectType == 0 || objectType->engine == engine || objectType->engine == 0 );
|
|
if( objectType && (objectType->flags & asOBJ_SHARED) ) return true;
|
|
|
|
// Functions that have been specifically marked as shared are shared
|
|
return isShared;
|
|
}
|
|
|
|
// internal
|
|
bool asCScriptFunction::IsFinal() const
|
|
{
|
|
return isFinal;
|
|
}
|
|
|
|
// internal
|
|
bool asCScriptFunction::IsOverride() const
|
|
{
|
|
return isOverride;
|
|
}
|
|
|
|
END_AS_NAMESPACE
|
|
|