48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
// SuperTuxKart - a fun racing game with go-kart
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//
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// Copyright (C) 2009-2015 Marianne Gagnon
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// (C) 2014-2015 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_KEYBOARD_DEVICE_HPP
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#define HEADER_KEYBOARD_DEVICE_HPP
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#include "input/input_device.hpp"
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#include "utils/cpp2011.hpp"
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class KeyboardConfig;
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/**
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* \brief specialisation of InputDevice for keyboard type devices
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* \ingroup input
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*/
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class KeyboardDevice : public InputDevice
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{
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public:
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KeyboardDevice();
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KeyboardDevice(KeyboardConfig *configuration);
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virtual ~KeyboardDevice() {}
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virtual bool processAndMapInput(Input::InputType type, const int id,
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InputManager::InputDriverMode mode,
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PlayerAction *action, int* value = NULL
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) OVERRIDE;
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}; // KeyboardDevice
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#endif
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