stk-code_catmod/data/shaders/lightbeam.frag
hilnius ff28a8b7f0 finalizing weird commits
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/hilnius@13121 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-07-08 14:40:28 +00:00

27 lines
612 B
GLSL

// Jean-manuel clemencon supertuxkart
// Creates a cone lightbeam effect by smoothing edges
// Original idea: http://udn.epicgames.com/Three/VolumetricLightbeamTutorial.html
// TODO: Soft edges when it intesects geometry
// Some artefacts are still visible
uniform sampler2D main_texture;
uniform float transparency;
varying vec2 uv;
varying vec3 eyeVec;
varying vec3 normal;
void main()
{
float inter = dot(normal, eyeVec);
float m = texture2D(main_texture, vec2(0.5, uv.y)).r;
gl_FragColor = vec4(1.0,1.0,0.8, 1.0);
gl_FragColor.a = inter * inter * inter * inter * m;
}