84 lines
2.8 KiB
C++
84 lines
2.8 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2009-2015 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_TRACK_OBJECT_MANAGER_HPP
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#define HEADER_TRACK_OBJECT_MANAGER_HPP
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#include "physics/physical_object.hpp"
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#include "tracks/track_object.hpp"
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#include "utils/ptr_vector.hpp"
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class Track;
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class Vec3;
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class XMLNode;
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class LODNode;
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#include <map>
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#include <vector>
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#include <string>
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/**
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* \ingroup tracks
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*/
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class TrackObjectManager
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{
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protected:
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/**
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* The different type of track objects: physical objects, graphical
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* objects (without a physical representation) - the latter might be
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* eye candy (to reduce work for physics), ...
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*/
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enum TrackObjectType {TO_PHYSICAL, TO_GRAPHICAL};
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/** The list of all track objects. */
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PtrVector<TrackObject> m_all_objects;
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/** A second list which holds all objects that karts can drive on. */
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PtrVector<TrackObject, REF> m_driveable_objects;
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public:
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TrackObjectManager();
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~TrackObjectManager();
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void reset();
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void init();
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void add(const XMLNode &xml_node, scene::ISceneNode* parent,
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ModelDefinitionLoader& model_def_loader,
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TrackObject* parent_library);
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void updateGraphics(float dt);
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void update(float dt);
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void resetAfterRewind();
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void handleExplosion(const Vec3 &pos, const PhysicalObject *mp,
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bool secondary_hits=true);
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bool castRay(const btVector3 &from,
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const btVector3 &to, btVector3 *hit_point,
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const Material **material, btVector3 *normal = NULL,
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bool interpolate_normal = false) const;
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void insertObject(TrackObject* object);
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void removeObject(TrackObject* who);
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void removeDriveableObject(TrackObject* obj) { m_driveable_objects.remove(obj); }
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TrackObject* getTrackObject(const std::string& libraryInstance, const std::string& name);
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PtrVector<TrackObject>& getObjects() { return m_all_objects; }
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const PtrVector<TrackObject>& getObjects() const { return m_all_objects; }
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}; // class TrackObjectManager
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#endif
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