stk-code_catmod/src/tracks/track_object_manager.hpp

84 lines
2.8 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2009-2015 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_TRACK_OBJECT_MANAGER_HPP
#define HEADER_TRACK_OBJECT_MANAGER_HPP
#include "physics/physical_object.hpp"
#include "tracks/track_object.hpp"
#include "utils/ptr_vector.hpp"
class Track;
class Vec3;
class XMLNode;
class LODNode;
#include <map>
#include <vector>
#include <string>
/**
* \ingroup tracks
*/
class TrackObjectManager
{
protected:
/**
* The different type of track objects: physical objects, graphical
* objects (without a physical representation) - the latter might be
* eye candy (to reduce work for physics), ...
*/
enum TrackObjectType {TO_PHYSICAL, TO_GRAPHICAL};
/** The list of all track objects. */
PtrVector<TrackObject> m_all_objects;
/** A second list which holds all objects that karts can drive on. */
PtrVector<TrackObject, REF> m_driveable_objects;
public:
TrackObjectManager();
~TrackObjectManager();
void reset();
void init();
void add(const XMLNode &xml_node, scene::ISceneNode* parent,
ModelDefinitionLoader& model_def_loader,
TrackObject* parent_library);
void updateGraphics(float dt);
void update(float dt);
void resetAfterRewind();
void handleExplosion(const Vec3 &pos, const PhysicalObject *mp,
bool secondary_hits=true);
bool castRay(const btVector3 &from,
const btVector3 &to, btVector3 *hit_point,
const Material **material, btVector3 *normal = NULL,
bool interpolate_normal = false) const;
void insertObject(TrackObject* object);
void removeObject(TrackObject* who);
void removeDriveableObject(TrackObject* obj) { m_driveable_objects.remove(obj); }
TrackObject* getTrackObject(const std::string& libraryInstance, const std::string& name);
PtrVector<TrackObject>& getObjects() { return m_all_objects; }
const PtrVector<TrackObject>& getObjects() const { return m_all_objects; }
}; // class TrackObjectManager
#endif