114 lines
3.2 KiB
C++
114 lines
3.2 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2012-2015 SuperTuxKart-Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef WIIMOTE_MANAGER_HPP
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#define WIIMOTE_MANAGER_HPP
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#ifdef ENABLE_WIIUSE
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#include "input/wiimote.hpp"
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#include "states_screens/dialogs/message_dialog.hpp"
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#include "utils/cpp2011.hpp"
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#include <thread>
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#include "IEventReceiver.h"
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#define MAX_WIIMOTES 4
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struct wiimote_t;
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class GamepadConfig;
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class GamePadDevice;
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class WiimoteManager;
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extern WiimoteManager* wiimote_manager;
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/** Wiimote manager: handles wiimote connection, disconnection,
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* gamepad configuration and input handling
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*/
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class WiimoteManager
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{
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private:
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/** List of all connected wiimotes. */
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std::vector<Wiimote*> m_wiimotes;
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/** WiiUse wiimote handles */
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wiimote_t** m_all_wiimote_handles;
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// While the wiimote code can technically work without threading,
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// its too slow (high latency), but it is useful for debugging.
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#define WIIMOTE_THREADING
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#ifdef WIIMOTE_THREADING
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/** Wiimote state update thread */
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std::thread m_thread;
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/** Shut the update thread? */
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bool m_shut;
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#endif
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/** True if wii is enabled via command line option. */
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static bool m_enabled;
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/** Wiimotes update thread */
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void threadFunc();
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void setWiimoteBindings(GamepadConfig* gamepad_config);
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public:
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WiimoteManager();
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~WiimoteManager();
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/** Sets the wiimote to be enabled. */
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static void enable() { m_enabled = true; }
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/** Returns if the wii was enabled on the command line. */
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static bool isEnabled() { return m_enabled; }
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void launchDetection(int timeout);
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void update();
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void cleanup();
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void enableAccelerometer(bool state);
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/** A simple listener to allow the user to connect wiimotes. It
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* will display a feedback windows (# wiimotes connected or 'no wiimotes
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* found').
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*/
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class WiimoteDialogListener : public MessageDialog::IConfirmDialogListener
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{
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public:
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virtual void onConfirm() OVERRIDE;
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}; // class WiimoteDialoListener
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/** Shows a dialog allowing the user to connect wiimotes.
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* \return Number of wiimotes connected.
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*/
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int askUserToConnectWiimotes();
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// ------------------------------------------------------------------------
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/** Returns the number of wiimotes connected. */
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unsigned int getNumberOfWiimotes() const {
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return (unsigned int)m_wiimotes.size();
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} // getNumberOfWiimotes
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}; // class WiimoteManager
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#endif
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#endif // WIIMOTE_MANAGER_HPP
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