stk-code_catmod/src/input/wiimote_manager.hpp
2021-09-08 13:48:20 +08:00

114 lines
3.2 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2012-2015 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef WIIMOTE_MANAGER_HPP
#define WIIMOTE_MANAGER_HPP
#ifdef ENABLE_WIIUSE
#include "input/wiimote.hpp"
#include "states_screens/dialogs/message_dialog.hpp"
#include "utils/cpp2011.hpp"
#include <thread>
#include "IEventReceiver.h"
#define MAX_WIIMOTES 4
struct wiimote_t;
class GamepadConfig;
class GamePadDevice;
class WiimoteManager;
extern WiimoteManager* wiimote_manager;
/** Wiimote manager: handles wiimote connection, disconnection,
* gamepad configuration and input handling
*/
class WiimoteManager
{
private:
/** List of all connected wiimotes. */
std::vector<Wiimote*> m_wiimotes;
/** WiiUse wiimote handles */
wiimote_t** m_all_wiimote_handles;
// While the wiimote code can technically work without threading,
// its too slow (high latency), but it is useful for debugging.
#define WIIMOTE_THREADING
#ifdef WIIMOTE_THREADING
/** Wiimote state update thread */
std::thread m_thread;
/** Shut the update thread? */
bool m_shut;
#endif
/** True if wii is enabled via command line option. */
static bool m_enabled;
/** Wiimotes update thread */
void threadFunc();
void setWiimoteBindings(GamepadConfig* gamepad_config);
public:
WiimoteManager();
~WiimoteManager();
/** Sets the wiimote to be enabled. */
static void enable() { m_enabled = true; }
/** Returns if the wii was enabled on the command line. */
static bool isEnabled() { return m_enabled; }
void launchDetection(int timeout);
void update();
void cleanup();
void enableAccelerometer(bool state);
/** A simple listener to allow the user to connect wiimotes. It
* will display a feedback windows (# wiimotes connected or 'no wiimotes
* found').
*/
class WiimoteDialogListener : public MessageDialog::IConfirmDialogListener
{
public:
virtual void onConfirm() OVERRIDE;
}; // class WiimoteDialoListener
/** Shows a dialog allowing the user to connect wiimotes.
* \return Number of wiimotes connected.
*/
int askUserToConnectWiimotes();
// ------------------------------------------------------------------------
/** Returns the number of wiimotes connected. */
unsigned int getNumberOfWiimotes() const {
return (unsigned int)m_wiimotes.size();
} // getNumberOfWiimotes
}; // class WiimoteManager
#endif
#endif // WIIMOTE_MANAGER_HPP