quad graph: now the distance of the node is the maximum of all paths leading to it, which should solve the problems with the cube (#354). git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9416 178a84e3-b1eb-0310-8ba1-8eac791a3b58
169 lines
7.5 KiB
C++
169 lines
7.5 KiB
C++
// $Id$
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2009 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, B
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#ifndef HEADER_GRAPH_NODE_HPP
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#define HEADER_GRAPH_NODE_HPP
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#include <vector>
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#include <vector2d.h>
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#include <dimension2d.h>
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#include <line2d.h>
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#include "tracks/quad.hpp"
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#include "tracks/quad_set.hpp"
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#include "utils/vec3.hpp"
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class QuadGraph;
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/**
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* \brief This class stores a node of the graph, i.e. a list of successor edges.
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* \ingroup tracks
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*/
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class GraphNode
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{
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/** Index of this node in the set of quads. Several graph nodes can use
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* the same quad, meaning it is possible to use a quad more than once,
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* e.g. a figure 8 like track. */
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unsigned int m_quad_index;
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/** Index of this graph node. */
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unsigned int m_node_index;
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/** The list of successor graph nodes. */
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std::vector<int> m_successor_node;
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/** The first predecessor. This is used in moving karts after a rescue.
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* For this a node on the main driveline will be used (i.e. the first
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* reported node which has this node as a successor). */
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int m_predecessor;
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/** The distance to each of the successors. */
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std::vector<float> m_distance_to_next;
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/** The angle of the line from this node to each neighbour. */
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std::vector<float> m_angle_to_next;
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/** Distance from the start to the beginning of this quad. */
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float m_distance_from_start;
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/** Width of the track, which is the average of the width at the
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* beginning and at the end. FIXME: for now the width is independent
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* of the orientation (e.g. a quad used more than once might once
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* be used from top to bottom, one from left to right, so it should
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* have a different width then). */
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float m_width;
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/** The center point of the lower two points (e.g. points 0 and 1).
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* This saves some computations in getDistances later. Only the
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* start point is needed, and only in 2d. */
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core::vector2df m_lower_center_2d;
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/** Lower center point of the graph node. */
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Vec3 m_lower_center;
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/** Upper center point of the graph node. */
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Vec3 m_upper_center;
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/** Line between lower and upper center, saves computation in
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* getDistanceFromLine() later. The line is 2d only since otherwise
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* taller karts would have a larger distance from the center. It also
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* saves computation, and it is only needed to determine the distance
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* from the center of the drivelines anyway. */
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core::line2df m_line;
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public:
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/** Keep a shared pointer so that some asserts and tests can be
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* done without adding additional parameters. */
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static QuadSet *m_all_quads;
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/** Keep a shared pointer to the graph structure so that each node
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* has access to the actual quad to which a node points. */
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static QuadGraph *m_all_nodes;
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GraphNode(unsigned int quad_index, unsigned int node_index);
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void addSuccessor (unsigned int to);
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void getDistances(const Vec3 &xyz, Vec3 *result);
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float getDistance2FromPoint(const Vec3 &xyz);
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/** Returns the i-th successor node. */
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unsigned int getSuccessor(unsigned int i) const
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{ return m_successor_node[i]; }
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// ------------------------------------------------------------------------
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/** Returns the number of successors. */
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unsigned int getNumberOfSuccessors() const
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{ return (unsigned int)m_successor_node.size(); }
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// ------------------------------------------------------------------------
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/** Returns the quad_index in the quad_set of this node. */
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int getIndex() const { return m_quad_index; }
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// ------------------------------------------------------------------------
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/** Returns the quad of this graph node. */
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const Quad& getQuad() const {return m_all_quads->getQuad(m_quad_index);}
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// ------------------------------------------------------------------------
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/** Returns the i-th. point of a quad. ATM this just returns the vertices
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* from the quads, but if necessary this method will also consider
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* rotated quads. So index 0 will always be lower left point, then
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* counterclockwise. */
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const Vec3& operator[](int i) const
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{return m_all_quads->getQuad(m_quad_index)[i];}
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// ------------------------------------------------------------------------
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/** Returns the distance to the j-th. successor. */
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float getDistanceToSuccessor(unsigned int j) const
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{ return m_distance_to_next[j]; }
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// ------------------------------------------------------------------------
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/** Returns the angle from this node to the j-th. successor. */
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float getAngleToSuccessor(unsigned int j) const
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{ return m_angle_to_next[j]; }
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// ------------------------------------------------------------------------
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/** Returns the distance from start. */
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float getDistanceFromStart() const
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{ return m_distance_from_start; }
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// ------------------------------------------------------------------------
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/** Sets the distance from start for this node. */
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void setDistanceFromStart(float d) {m_distance_from_start = d; }
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// ------------------------------------------------------------------------
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/** Returns the width of the part for this quad. */
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float getPathWidth() const { return m_width; }
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// ------------------------------------------------------------------------
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/** Returns the center point of the lower edge of this graph node. */
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const Vec3& getLowerCenter() const {return m_lower_center;}
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// ------------------------------------------------------------------------
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/** Returns the center point of the upper edge of this graph node. */
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const Vec3& getUpperCenter() const {return m_upper_center;}
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// ------------------------------------------------------------------------
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/** Returns the length of the quad of this node. */
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float getNodeLength() const
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{return (m_lower_center-m_upper_center).length();}
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// ------------------------------------------------------------------------
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/** Returns true if the index-successor of this node is one that the AI
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* is allowed to use.
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* \param index Index of the successor. */
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bool ignoreSuccessorForAI(unsigned int i) const
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{
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return m_all_quads->getQuad(m_successor_node[i]).letAIIgnore();
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};
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// ------------------------------------------------------------------------
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/** Returns a predecessor for this node. */
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int getPredecessor() const {return m_predecessor; }
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// ------------------------------------------------------------------------
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}; // GraphNode
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#endif
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