stk-code_catmod/src/triangle_mesh.hpp
cosmosninja eb482c7d4b Updated the GPL version to GPLv3.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2128 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-06-13 00:53:52 +00:00

52 lines
1.8 KiB
C++

// $Id: triangle_mesh.hpp 839 2006-10-24 00:01:56Z hiker $
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2006 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_TRIANGLE_MESH_H
#define HEADER_TRIANGLE_MESH_H
#include <vector>
#include "user_pointer.hpp"
#include "btBulletDynamicsCommon.h"
#include "material.hpp"
/** A special class to store a triangle mesh with a separate material
* per triangle.
*/
class TriangleMesh
{
private:
UserPointer m_user_pointer;
std::vector<const Material*> m_triangleIndex2Material;
btRigidBody *m_body;
btTriangleMesh m_mesh;
btDefaultMotionState *m_motion_state;
btCollisionShape *m_collision_shape;
public:
TriangleMesh() : m_mesh() {};
~TriangleMesh();
void addTriangle(btVector3 t1, btVector3 t2, btVector3 t3,
const Material* m);
void createBody(btCollisionObject::CollisionFlags flags=
(btCollisionObject::CollisionFlags)0);
const Material* getMaterial(int n) const {return m_triangleIndex2Material[n];}
};
#endif
/* EOF */