stk-code_catmod/src/skid_mark.hpp
cosmosninja eb482c7d4b Updated the GPL version to GPLv3.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2128 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-06-13 00:53:52 +00:00

76 lines
2.4 KiB
C++

// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_SKIDMARK_CXX
#define HEADER_SKIDMARK_CXX
#include <vector>
#include <plib/ssg.h>
class SkidMark
{
private:
float m_angle_sign;
public:
SkidMark(float angle_sign);
~SkidMark();
void add (const sgCoord& coord, // Add a position where the skidmark is
float angle,
float length);
void addBreak (const sgCoord& coord, //Begin or finish an skidmark
float angle,
float length);
bool wasSkidMarking() const;
private:
class SkidMarkPos : public ssgVtxTable
{
public:
SkidMarkPos ();
SkidMarkPos (ssgVertexArray* vertices,
ssgNormalArray* normals,
ssgColourArray* colors,
float global_track_offset);
~SkidMarkPos ();
void recalcBSphere();
void add (const sgCoord& coord, // Add a position where the skidmark is
float angle,
float length);
void addEnd (const sgCoord& coord);
private:
float m_track_offset; // Amount of which the skidmark is lifted
// above the track to avoid z-buffer errors
}
; // SkidMarkPos
bool m_skid_marking;
static float m_global_track_offset; // This is to make Z-fighting between
// skidmarks less likely, specially the
// skidmarks made by the AI
std::vector <SkidMarkPos *> m_skid_marks;
ssgSimpleState *m_skid_state;
};
#endif
/* EOF */