from the server to the clients). Started to implement synchronising of herrings and projectiles. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2242 178a84e3-b1eb-0310-8ba1-8eac791a3b58
65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
// $Id$
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2004-2005 Steve Baker <sjbaker1@airmail.net>
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// Copyright (C) 2006 Joerg Henrichs, Steve Baker
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_PLAYERKART_H
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#define HEADER_PLAYERKART_H
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#include "kart.hpp"
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#include "player.hpp"
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class Player;
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class Camera;
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/** PlayerKart manages control events from the player and moves
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them to the Kart */
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class PlayerKart : public Kart
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{
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private:
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int m_steer_val, m_steer_val_l, m_steer_val_r;
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Player *m_player;
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float m_penalty_time;
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float m_time_last_crash_sound;
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Camera *m_camera;
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void steer(float, int);
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public:
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PlayerKart(const std::string& kart_name,
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int position, Player *_player,
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const btTransform& init_pos, int player_index);
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int earlyStartPenalty () {return m_penalty_time>0; }
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Player *getPlayer () {return m_player; }
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void update (float);
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void addMessages ();
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void action (KartAction action, int value);
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void handleZipper ();
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void collectedHerring (const Herring &herring, int add_info=-1);
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virtual void crashed (Kart *k);
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virtual void setPosition (int p);
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virtual void raceFinished (float time);
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int isPlayerKart () const {return 1;}
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Camera* getCamera () {return m_camera;}
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void reset();
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};
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#endif
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