stk-code_catmod/lib/irrlicht/source/Irrlicht/CIrrDeviceStub.h
QwertyChouskie 6d3ee0ce31 Add Render resolution (scale_rtts) slider with auto-mode
Auto mode adjusts based on your display's DPI in order to hit a target DPI.  Currently it will default to Always Full for render resolution, but High Quality or even Quality might make a good default, community testing is needed.
2021-01-19 00:12:20 +01:00

203 lines
6.7 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_IRR_DEVICE_STUB_H_INCLUDED__
#define __C_IRR_DEVICE_STUB_H_INCLUDED__
#include "IrrlichtDevice.h"
#include "IImagePresenter.h"
#include "SIrrCreationParameters.h"
#include "CVideoModeList.h"
namespace irr
{
// lots of prototypes:
class ILogger;
class CLogger;
class IRandomizer;
namespace gui
{
class IGUIEnvironment;
IGUIEnvironment* createGUIEnvironment(io::IFileSystem* fs,
video::IVideoDriver* Driver, IOSOperator* op);
}
namespace scene
{
ISceneManager* createSceneManager(video::IVideoDriver* driver,
io::IFileSystem* fs, gui::ICursorControl* cc, gui::IGUIEnvironment *gui);
}
namespace io
{
IFileSystem* createFileSystem();
}
namespace video
{
IVideoDriver* createSoftwareDriver(const core::dimension2d<u32>& windowSize,
bool fullscreen, io::IFileSystem* io,
video::IImagePresenter* presenter);
IVideoDriver* createBurningVideoDriver(const irr::SIrrlichtCreationParameters& params,
io::IFileSystem* io, video::IImagePresenter* presenter);
IVideoDriver* createNullDriver(io::IFileSystem* io, const core::dimension2d<u32>& screenSize);
}
//! Stub for an Irrlicht Device implementation
class CIrrDeviceStub : public IrrlichtDevice
{
public:
//! constructor
CIrrDeviceStub(const SIrrlichtCreationParameters& param);
//! destructor
virtual ~CIrrDeviceStub();
//! returns the video driver
virtual video::IVideoDriver* getVideoDriver();
//! return file system
virtual io::IFileSystem* getFileSystem();
//! returns the gui environment
virtual gui::IGUIEnvironment* getGUIEnvironment();
//! returns the scene manager
virtual scene::ISceneManager* getSceneManager();
//! \return Returns a pointer to the mouse cursor control interface.
virtual gui::ICursorControl* getCursorControl();
//! Returns a pointer to a list with all video modes supported by the gfx adapter.
virtual video::IVideoModeList* getVideoModeList();
//! Returns a pointer to the ITimer object. With it the current Time can be received.
virtual ITimer* getTimer();
//! Returns the version of the engine.
virtual const char* getVersion() const;
//! send the event to the right receiver
virtual bool postEventFromUser(const SEvent& event);
//! Sets a new event receiver to receive events
virtual void setEventReceiver(IEventReceiver* receiver);
//! Returns pointer to the current event receiver. Returns 0 if there is none.
virtual IEventReceiver* getEventReceiver();
//! Sets the input receiving scene manager.
/** If set to null, the main scene manager (returned by GetSceneManager()) will receive the input */
virtual void setInputReceivingSceneManager(scene::ISceneManager* sceneManager);
//! Returns a pointer to the logger.
virtual ILogger* getLogger();
//! Provides access to the engine's currently set randomizer.
virtual IRandomizer* getRandomizer() const;
//! Sets a new randomizer.
virtual void setRandomizer(IRandomizer* r);
//! Creates a new default randomizer.
virtual IRandomizer* createDefaultRandomizer() const;
//! Returns the operation system opertator object.
virtual IOSOperator* getOSOperator();
//! Checks if the window is running in fullscreen mode.
virtual bool isFullscreen() const;
//! Gets the DPI of the display currently used
virtual bool getDisplayDPI(float* ddpi, float* hdpi, float* vdpi) {return false;}
//! get color format of the current window
virtual video::ECOLOR_FORMAT getColorFormat() const;
//! Activate any joysticks, and generate events for them.
virtual bool activateJoysticks(core::array<SJoystickInfo> & joystickInfo);
/** Onscreen keyboard addition, to determine how much to move vertically. */
virtual u32 getScreenHeight() const { return 0; }
virtual u32 getOnScreenKeyboardHeight() const { return 0; }
virtual s32 getMovedHeight() const { return 0; }
//! Returns true if system has touch device
virtual bool supportsTouchDevice() const { return false; }
//! Returns true if system has hardware keyboard attached
virtual bool hasHardwareKeyboard() const { return true; }
//! Returns true if system has native on screen keyboard
virtual bool hasOnScreenKeyboard() const { return false; }
//! Set the current Gamma Value for the Display
virtual bool setGammaRamp( f32 red, f32 green, f32 blue, f32 brightness, f32 contrast );
//! Get the current Gamma Value for the Display
virtual bool getGammaRamp( f32 &red, f32 &green, f32 &blue, f32 &brightness, f32 &contrast );
//! Set the maximal elapsed time between 2 clicks to generate doubleclicks for the mouse. It also affects tripleclick behavior.
//! When set to 0 no double- and tripleclicks will be generated.
virtual void setDoubleClickTime( u32 timeMs );
//! Get the maximal elapsed time between 2 clicks to generate double- and tripleclicks for the mouse.
virtual u32 getDoubleClickTime() const;
//! Remove all messages pending in the system message loop
virtual void clearSystemMessages();
void simulateMouse(const SEvent& event, core::position2d<s32>& mouse_pos);
protected:
void createGUIAndScene();
//! checks version of SDK and prints warning if there might be a problem
bool checkVersion(const char* version);
//! Compares to the last call of this function to return double and triple clicks.
//! \return Returns only 1,2 or 3. A 4th click will start with 1 again.
virtual u32 checkSuccessiveClicks(s32 mouseX, s32 mouseY, EMOUSE_INPUT_EVENT inputEvent );
void calculateGammaRamp ( u16 *ramp, f32 gamma, f32 relativebrightness, f32 relativecontrast );
void calculateGammaFromRamp ( f32 &gamma, const u16 *ramp );
video::IVideoDriver* VideoDriver;
gui::IGUIEnvironment* GUIEnvironment;
scene::ISceneManager* SceneManager;
ITimer* Timer;
gui::ICursorControl* CursorControl;
IEventReceiver* UserReceiver;
CLogger* Logger;
IOSOperator* Operator;
IRandomizer* Randomizer;
io::IFileSystem* FileSystem;
scene::ISceneManager* InputReceivingSceneManager;
struct SMouseMultiClicks
{
SMouseMultiClicks()
: DoubleClickTime(500), CountSuccessiveClicks(0), LastClickTime(0), LastMouseInputEvent(EMIE_COUNT)
{}
u32 DoubleClickTime;
u32 CountSuccessiveClicks;
u32 LastClickTime;
core::position2di LastClick;
EMOUSE_INPUT_EVENT LastMouseInputEvent;
};
SMouseMultiClicks MouseMultiClicks;
video::CVideoModeList VideoModeList;
SIrrlichtCreationParameters CreationParams;
bool Close, IsMousePressed;
};
} // end namespace irr
#endif