464 lines
14 KiB
C++
464 lines
14 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "CGUIMessageBox.h"
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#ifdef _IRR_COMPILE_WITH_GUI_
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#include "IGUISkin.h"
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#include "IGUIEnvironment.h"
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#include "IGUIButton.h"
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#include "IGUIFont.h"
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#include "ITexture.h"
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namespace irr
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{
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namespace gui
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{
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//! constructor
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CGUIMessageBox::CGUIMessageBox(IGUIEnvironment* environment, const wchar_t* caption,
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const wchar_t* text, s32 flags,
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IGUIElement* parent, s32 id, core::rect<s32> rectangle, video::ITexture* image)
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: CGUIWindow(environment, parent, id, rectangle),
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OkButton(0), CancelButton(0), YesButton(0), NoButton(0), StaticText(0),
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Icon(0), IconTexture(image),
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Flags(flags), MessageText(text), Pressed(false)
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{
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#ifdef _DEBUG
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setDebugName("CGUIMessageBox");
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#endif
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// set element type
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Type = EGUIET_MESSAGE_BOX;
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// remove focus
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Environment->setFocus(0);
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// remove buttons
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getMaximizeButton()->remove();
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getMinimizeButton()->remove();
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if (caption)
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setText(caption);
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Environment->setFocus(this);
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if ( IconTexture )
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IconTexture->grab();
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refreshControls();
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}
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//! destructor
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CGUIMessageBox::~CGUIMessageBox()
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{
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if (StaticText)
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StaticText->drop();
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if (OkButton)
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OkButton->drop();
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if (CancelButton)
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CancelButton->drop();
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if (YesButton)
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YesButton->drop();
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if (NoButton)
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NoButton->drop();
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if (Icon)
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Icon->drop();
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if ( IconTexture )
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IconTexture->drop();
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}
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void CGUIMessageBox::setButton(IGUIButton*& button, bool isAvailable, const core::rect<s32> & btnRect, const wchar_t * text, IGUIElement*& focusMe)
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{
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// add/remove ok button
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if (isAvailable)
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{
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if (!button)
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{
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button = Environment->addButton(btnRect, this);
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button->setSubElement(true);
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button->grab();
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}
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else
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button->setRelativePosition(btnRect);
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button->setText(text);
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focusMe = button;
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}
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else if (button)
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{
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button->drop();
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button->remove();
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button =0;
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}
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}
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void CGUIMessageBox::refreshControls()
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{
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// Layout can be seen as 4 boxes (a layoutmanager would be nice)
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// One box at top over the whole width for title
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// Two boxes with same height at the middle beside each other for icon and for text
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// One box at the bottom for the buttons
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const IGUISkin* skin = Environment->getSkin();
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const s32 buttonHeight = skin->getSize(EGDS_BUTTON_HEIGHT);
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const s32 buttonWidth = skin->getSize(EGDS_BUTTON_WIDTH);
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const s32 titleHeight = skin->getSize(EGDS_WINDOW_BUTTON_WIDTH)+2; // titlebar has no own constant
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const s32 buttonDistance = skin->getSize(EGDS_WINDOW_BUTTON_WIDTH);
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const s32 borderWidth = skin->getSize(EGDS_MESSAGE_BOX_GAP_SPACE);
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// add the static text for the message
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core::rect<s32> staticRect;
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staticRect.UpperLeftCorner.X = borderWidth;
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staticRect.UpperLeftCorner.Y = titleHeight + borderWidth;
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staticRect.LowerRightCorner.X = staticRect.UpperLeftCorner.X + skin->getSize(EGDS_MESSAGE_BOX_MAX_TEXT_WIDTH);
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staticRect.LowerRightCorner.Y = staticRect.UpperLeftCorner.Y + skin->getSize(EGDS_MESSAGE_BOX_MAX_TEXT_HEIGHT);
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if (!StaticText)
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{
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StaticText = Environment->addStaticText(MessageText.c_str(), staticRect, false, false, this);
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StaticText->setWordWrap(true);
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StaticText->setSubElement(true);
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StaticText->grab();
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}
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else
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{
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StaticText->setRelativePosition(staticRect);
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StaticText->setText(MessageText.c_str());
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}
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s32 textHeight = StaticText->getTextHeight();
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s32 textWidth = StaticText->getTextWidth() + 6; // +6 because the static itself needs that
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const s32 iconHeight = IconTexture ? IconTexture->getOriginalSize().Height : 0;
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if ( textWidth < skin->getSize(EGDS_MESSAGE_BOX_MIN_TEXT_WIDTH) )
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textWidth = skin->getSize(EGDS_MESSAGE_BOX_MIN_TEXT_WIDTH) + 6;
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// no neeed to check for max because it couldn't get larger due to statictextbox.
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if ( textHeight < skin->getSize(EGDS_MESSAGE_BOX_MIN_TEXT_HEIGHT) )
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textHeight = skin->getSize(EGDS_MESSAGE_BOX_MIN_TEXT_HEIGHT);
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if ( textHeight > skin->getSize(EGDS_MESSAGE_BOX_MAX_TEXT_HEIGHT) )
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textHeight = skin->getSize(EGDS_MESSAGE_BOX_MAX_TEXT_HEIGHT);
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// content is text + icons + borders (but not titlebar)
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s32 contentHeight = textHeight > iconHeight ? textHeight : iconHeight;
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contentHeight += borderWidth;
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s32 contentWidth = 0;
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// add icon
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if ( IconTexture )
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{
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core::position2d<s32> iconPos;
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iconPos.Y = titleHeight + borderWidth;
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if ( iconHeight < textHeight )
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iconPos.Y += (textHeight-iconHeight) / 2;
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iconPos.X = borderWidth;
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if (!Icon)
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{
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Icon = Environment->addImage(IconTexture, iconPos, true, this);
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Icon->setSubElement(true);
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Icon->grab();
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}
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else
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{
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core::rect<s32> iconRect( iconPos.X, iconPos.Y, iconPos.X + IconTexture->getOriginalSize().Width, iconPos.Y + IconTexture->getOriginalSize().Height );
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Icon->setRelativePosition(iconRect);
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}
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contentWidth += borderWidth + IconTexture->getOriginalSize().Width;
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}
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else if ( Icon )
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{
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Icon->drop();
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Icon->remove();
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Icon = 0;
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}
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// position text
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core::rect<s32> textRect;
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textRect.UpperLeftCorner.X = contentWidth + borderWidth;
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textRect.UpperLeftCorner.Y = titleHeight + borderWidth;
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if ( textHeight < iconHeight )
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textRect.UpperLeftCorner.Y += (iconHeight-textHeight) / 2;
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textRect.LowerRightCorner.X = textRect.UpperLeftCorner.X + textWidth;
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textRect.LowerRightCorner.Y = textRect.UpperLeftCorner.Y + textHeight;
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contentWidth += 2*borderWidth + textWidth;
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StaticText->setRelativePosition( textRect );
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// find out button size needs
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s32 countButtons = 0;
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if (Flags & EMBF_OK)
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++countButtons;
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if (Flags & EMBF_CANCEL)
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++countButtons;
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if (Flags & EMBF_YES)
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++countButtons;
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if (Flags & EMBF_NO)
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++countButtons;
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s32 buttonBoxWidth = countButtons * buttonWidth + 2 * borderWidth;
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if ( countButtons > 1 )
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buttonBoxWidth += (countButtons-1) * buttonDistance;
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s32 buttonBoxHeight = buttonHeight + 2 * borderWidth;
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// calc new message box sizes
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core::rect<s32> tmp = getRelativePosition();
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s32 msgBoxHeight = titleHeight + contentHeight + buttonBoxHeight;
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s32 msgBoxWidth = contentWidth > buttonBoxWidth ? contentWidth : buttonBoxWidth;
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// adjust message box position
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tmp.UpperLeftCorner.Y = (Parent->getAbsolutePosition().getHeight() - msgBoxHeight) / 2;
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tmp.LowerRightCorner.Y = tmp.UpperLeftCorner.Y + msgBoxHeight;
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tmp.UpperLeftCorner.X = (Parent->getAbsolutePosition().getWidth() - msgBoxWidth) / 2;
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tmp.LowerRightCorner.X = tmp.UpperLeftCorner.X + msgBoxWidth;
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setRelativePosition(tmp);
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// add buttons
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core::rect<s32> btnRect;
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btnRect.UpperLeftCorner.Y = titleHeight + contentHeight + borderWidth;
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btnRect.LowerRightCorner.Y = btnRect.UpperLeftCorner.Y + buttonHeight;
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btnRect.UpperLeftCorner.X = borderWidth;
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if ( contentWidth > buttonBoxWidth )
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btnRect.UpperLeftCorner.X += (contentWidth - buttonBoxWidth) / 2; // center buttons
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btnRect.LowerRightCorner.X = btnRect.UpperLeftCorner.X + buttonWidth;
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IGUIElement* focusMe = 0;
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setButton(OkButton, (Flags & EMBF_OK) != 0, btnRect, skin->getDefaultText(EGDT_MSG_BOX_OK), focusMe);
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if ( Flags & EMBF_OK )
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btnRect += core::position2d<s32>(buttonWidth + buttonDistance, 0);
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setButton(CancelButton, (Flags & EMBF_CANCEL) != 0, btnRect, skin->getDefaultText(EGDT_MSG_BOX_CANCEL), focusMe);
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if ( Flags & EMBF_CANCEL )
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btnRect += core::position2d<s32>(buttonWidth + buttonDistance, 0);
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setButton(YesButton, (Flags & EMBF_YES) != 0, btnRect, skin->getDefaultText(EGDT_MSG_BOX_YES), focusMe);
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if ( Flags & EMBF_YES )
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btnRect += core::position2d<s32>(buttonWidth + buttonDistance, 0);
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setButton(NoButton, (Flags & EMBF_NO) != 0, btnRect, skin->getDefaultText(EGDT_MSG_BOX_NO), focusMe);
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if (Environment->hasFocus(this) && focusMe)
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Environment->setFocus(focusMe);
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}
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//! called if an event happened.
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bool CGUIMessageBox::OnEvent(const SEvent& event)
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{
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if (isEnabled())
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{
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SEvent outevent;
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outevent.EventType = EET_GUI_EVENT;
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outevent.GUIEvent.Caller = this;
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outevent.GUIEvent.Element = 0;
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switch(event.EventType)
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{
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case EET_KEY_INPUT_EVENT:
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if (event.KeyInput.PressedDown)
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{
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switch (event.KeyInput.Key)
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{
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case IRR_KEY_RETURN:
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if (OkButton)
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{
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OkButton->setPressed(true);
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Pressed = true;
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}
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break;
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case IRR_KEY_Y:
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if (YesButton)
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{
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YesButton->setPressed(true);
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Pressed = true;
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}
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break;
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case IRR_KEY_N:
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if (NoButton)
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{
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NoButton->setPressed(true);
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Pressed = true;
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}
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break;
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case IRR_KEY_ESCAPE:
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if (Pressed)
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{
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// cancel press
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if (OkButton) OkButton->setPressed(false);
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if (YesButton) YesButton->setPressed(false);
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if (NoButton) NoButton->setPressed(false);
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Pressed = false;
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}
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else
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if (CancelButton)
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{
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CancelButton->setPressed(true);
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Pressed = true;
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}
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else
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if (CloseButton && CloseButton->isVisible())
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{
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CloseButton->setPressed(true);
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Pressed = true;
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}
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break;
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default: // no other key is handled here
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break;
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}
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}
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else
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if (Pressed)
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{
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if (OkButton && event.KeyInput.Key == IRR_KEY_RETURN)
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{
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setVisible(false); // this is a workaround to make sure it's no longer the hovered element, crashes on pressing 1-2 times ESC
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Environment->setFocus(0);
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outevent.GUIEvent.EventType = EGET_MESSAGEBOX_OK;
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Parent->OnEvent(outevent);
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remove();
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return true;
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}
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else
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if ((CancelButton || CloseButton) && event.KeyInput.Key == IRR_KEY_ESCAPE)
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{
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setVisible(false); // this is a workaround to make sure it's no longer the hovered element, crashes on pressing 1-2 times ESC
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Environment->setFocus(0);
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outevent.GUIEvent.EventType = EGET_MESSAGEBOX_CANCEL;
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Parent->OnEvent(outevent);
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remove();
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return true;
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}
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else
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if (YesButton && event.KeyInput.Key == IRR_KEY_Y)
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{
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setVisible(false); // this is a workaround to make sure it's no longer the hovered element, crashes on pressing 1-2 times ESC
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Environment->setFocus(0);
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outevent.GUIEvent.EventType = EGET_MESSAGEBOX_YES;
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Parent->OnEvent(outevent);
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remove();
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return true;
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}
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else
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if (NoButton && event.KeyInput.Key == IRR_KEY_N)
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{
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setVisible(false); // this is a workaround to make sure it's no longer the hovered element, crashes on pressing 1-2 times ESC
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Environment->setFocus(0);
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outevent.GUIEvent.EventType = EGET_MESSAGEBOX_NO;
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Parent->OnEvent(outevent);
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remove();
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return true;
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}
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}
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break;
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case EET_GUI_EVENT:
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if (event.GUIEvent.EventType == EGET_BUTTON_CLICKED)
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{
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if (event.GUIEvent.Caller == OkButton)
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{
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setVisible(false); // this is a workaround to make sure it's no longer the hovered element, crashes on pressing 1-2 times ESC
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Environment->setFocus(0);
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outevent.GUIEvent.EventType = EGET_MESSAGEBOX_OK;
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Parent->OnEvent(outevent);
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remove();
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return true;
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}
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else
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if (event.GUIEvent.Caller == CancelButton ||
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event.GUIEvent.Caller == CloseButton)
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{
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setVisible(false); // this is a workaround to make sure it's no longer the hovered element, crashes on pressing 1-2 times ESC
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Environment->setFocus(0);
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outevent.GUIEvent.EventType = EGET_MESSAGEBOX_CANCEL;
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Parent->OnEvent(outevent);
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remove();
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return true;
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}
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else
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if (event.GUIEvent.Caller == YesButton)
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{
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setVisible(false); // this is a workaround to make sure it's no longer the hovered element, crashes on pressing 1-2 times ESC
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Environment->setFocus(0);
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outevent.GUIEvent.EventType = EGET_MESSAGEBOX_YES;
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Parent->OnEvent(outevent);
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remove();
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return true;
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}
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else
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if (event.GUIEvent.Caller == NoButton)
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{
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setVisible(false); // this is a workaround to make sure it's no longer the hovered element, crashes on pressing 1-2 times ESC
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Environment->setFocus(0);
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outevent.GUIEvent.EventType = EGET_MESSAGEBOX_NO;
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Parent->OnEvent(outevent);
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remove();
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return true;
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}
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}
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break;
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default:
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break;
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}
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}
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return CGUIWindow::OnEvent(event);
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}
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//! Writes attributes of the element.
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void CGUIMessageBox::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
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{
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CGUIWindow::serializeAttributes(out,options);
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out->addBool ("OkayButton", (Flags & EMBF_OK) != 0 );
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out->addBool ("CancelButton", (Flags & EMBF_CANCEL) != 0 );
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out->addBool ("YesButton", (Flags & EMBF_YES) != 0 );
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out->addBool ("NoButton", (Flags & EMBF_NO) != 0 );
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out->addTexture ("Texture", IconTexture);
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out->addString ("MessageText", MessageText.c_str());
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}
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//! Reads attributes of the element
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void CGUIMessageBox::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
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{
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Flags = 0;
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Flags = in->getAttributeAsBool("OkayButton") ? EMBF_OK : 0;
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Flags |= in->getAttributeAsBool("CancelButton")? EMBF_CANCEL : 0;
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Flags |= in->getAttributeAsBool("YesButton") ? EMBF_YES : 0;
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Flags |= in->getAttributeAsBool("NoButton") ? EMBF_NO : 0;
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if ( IconTexture )
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{
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IconTexture->drop();
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IconTexture = NULL;
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}
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IconTexture = in->getAttributeAsTexture("Texture");
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if ( IconTexture )
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IconTexture->grab();
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MessageText = in->getAttributeAsStringW("MessageText").c_str();
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CGUIWindow::deserializeAttributes(in,options);
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refreshControls();
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}
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} // end namespace gui
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_GUI_
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