stk-code_catmod/data/shaders/sps_11_verticalMapping.xml

16 lines
565 B
XML

<spshader>
<shader-info name="verticalMapping" fallback-shader="solid" use-tangents="Y"/>
<first-pass vertex-shader="sp_pass.vert"
fragment-shader="sp_vertical_mapping.frag"
skinned-mesh-shader="sp_skinning.vert">
</first-pass>
<shadow-pass vertex-shader="sp_shadow.vert"
fragment-shader="white.frag"
skinned-mesh-shader="sp_skinning_shadow.vert">
</shadow-pass>
<uniform-assigners>
<uniform-assigner name="layer"
function="shadowCascadeUniformAssigner"/>
</uniform-assigners>
</spshader>