stk-code_catmod/data/shaders/colortexturedquad.vert
2018-01-22 10:43:22 +08:00

25 lines
464 B
GLSL

uniform vec2 center;
uniform vec2 size;
uniform vec2 texcenter;
uniform vec2 texsize;
#ifdef Explicit_Attrib_Location_Usable
layout(location=0) in vec2 Position;
layout(location=3) in vec2 Texcoord;
layout(location=2) in vec4 Color;
#else
in vec2 Position;
in vec2 Texcoord;
in vec4 Color;
#endif
out vec2 uv;
out vec4 col;
void main()
{
col = Color.zyxw;
uv = Texcoord * texsize + texcenter;
gl_Position = vec4(Position * size + center, 0., 1.);
}