stk-code_catmod/data/shaders/untextured_object.frag

12 lines
193 B
GLSL

in vec4 color;
out vec4 FragColor;
#stk_include "utils/getLightFactor.frag"
void main(void)
{
vec3 LightFactor = getLightFactor(1.);
FragColor = vec4(color.xyz * LightFactor, 1.);
}