667b208aab
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5029 178a84e3-b1eb-0310-8ba1-8eac791a3b58
225 lines
11 KiB
XML
225 lines
11 KiB
XML
<?xml version="1.0"?>
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<config>
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<!-- Minimum and maximum kart versions that can be used by this binary.
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Older version will be ignored. -->
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<kart-version min="2" max="2"/>
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<!-- Minimum and maxium track versions that be be read by this binary.
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Older versions will be ignored. -->
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<track-version min="2" max="2"/>
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<!-- Maximum number of karts to be used at the same time. This limit
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can easily be increased, but some tracks might not have valid start
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positions for those additional karts. -->
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<karts max-number="8"/>
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<!-- Scores are the number of points given when the race ends,
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order is most-points-first or most-points-last. -->
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<grand-prix scores="10 8 6 5 4 3 2 1"
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order = "most-points-first"/>
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<!-- Time in follow-the-leader after which karts are removed.
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The last values applies for all remaining karts. -->
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<follow-the-leader intervals="30 20 10"/>
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<!-- The title music. -->
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<music title="main_theme.music"/>
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<!-- Mostly for debugging: maximum number of history entrie$a -->
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<history max-frames="10000"/>
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<!-- Skidmark data: maximum number of skid marks, and
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time for skidmars to fade out. -->
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<skid-marks max-number="100" fadeout-time="60"/>
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<!-- Defines when the upright constraint should be acctive, it's
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disables when the kart is more than this value from the track. -->
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<near-ground distance="2"/>
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<!-- How long the end animation will be shown. -->
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<delay-finish time="4"/>
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<!-- How long the music credits are shown. -->
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<credits music="10"/>
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<!-- weight is the additional weight an anvil adds to a kart.
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speed-factor is the additional slowdown caused by the anvil.
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time is the time an anvil is active. -->
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<anvil time="2.0" weight="150" speed-factor="0.2"/>
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<!-- friction is the friction increase when a parachute is attached.
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time is the time an attached parachute is active
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time-other is the time a parachute attached from other kart works
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done-fraction is the fraction of speed when lost will detach parachute -->
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<parachute friction="2.0" time="4.0" time-other="8.0" done-fraction="0.7"/>
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<!-- time is the time till a bomb explodes. time-increase is the time added
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to timer when bomb is passed on. -->
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<bomb time="30.0" time-increase="-5.0"/>
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<!-- time is the time a zipper is active. force is the additional
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zipper force. speed-gain is the one time additional speed.
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max-speed-fraction is a factor multiplied to the maximum
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speed on the terrain. -->
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<zipper time="3.5" force="250.0" speed-gain="4.5" max-speed-fraction="2.0"/>
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<!-- time: How long a switch is being effective.
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items for each item list the index of the item it is switched with.
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Order: item, banana, big-nitro, small-nitro, bubble-bum -->
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<switch time="5" items="1 0 4 4 2"/>
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<!-- impulse is the push from explosions when karts aren't hit directly.
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explosion-impulse-objects is the impulse for physics objects (smaller
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ones like the cone, will be pushed way too far with normal impulse). -->
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<explosion impulse="10000.0" impulse-objects="500.0" />
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<!-- Networking - the current networking code is outdated and will not
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work anymore - so for now don't enable this. -->
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<networking enable="false"/>
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<!-- Default values for all karts
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============================ -->
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<general-kart-defaults>
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<!-- Kart's center point:
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gravity-shift is the shift of the chassis with regards to the center of
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mass. E.g. with the the value commented out below the
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chassis will be 30 cm higher than the center of mass -
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or the center of mass will be 30 cm lower than the
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middle of the chassis. So this effectively lowers the
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center of mass, making the kart more stable and less
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likely to topple over. Default (if nothing is defined
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here) is that the center of the mass is at the very bottom
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of the chassis. -->
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<center gravity-shift="0 0.3 0"/>
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<!-- Camera: Distance between kart and camera. -->
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<camera distance="1.5"/>
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<!-- Nitro: power-boost is the increase in engine power, i.e. 1=plus 100% -->
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<nitro power-boost="3"/>
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<!-- Skidding: increase: multiplicative increase of skidding factor in each frame.
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decrease: multiplicative decrease of skidding factor in each frame.
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max: maximum skidding factor = maximum increase of steering angle.
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time-till-max: Time till maximum skidding is reached.
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visual: Additional graphical rotation of kart. -->
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<skid increase="1.05" decrease="0.95" max="2.5" time-till-max="0.4"
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visual="0.16"/>
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<!-- Slipstream: length: How far behind a kart slipstream works
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collect-time: How many seconds of sstream give maximum benefit
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use-time: How long the benefit will last.
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add-power: Additional power due to sstreaming. 1 = +100%
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min-speed: Minimum speed necessary for slipstream to take effect. -->
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<slipstream length="10" collect-time="2" use-time="5"
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add-power="3" min-speed="10" />
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<!-- min-speed-radius and max-speed-radius define the smallest turn
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radius at lowest speed (4.64 m at speed 0) and at high speed
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(13.5 m at speed 12 m/s). Maximum steering angles for speeds
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in between will be interpolated. This allows for tighter turns
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at lower speeds. The actual steering angle is dependent on the
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wheel base of the kart: radius = wheel_base/sin(steering_angle)
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By specifying the radius the steering behaviour can be defined
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independent of the kart size.
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time-full-steer is the time when a player's input goes from neutral
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steering to extreme left or right.
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time-full-steer-ai is the time for the AI to go from neutral steering to
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extreme left (or right). This can be used to reduce
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'shaking' of AI karts caused by changing steering direction
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too often. It also helps with making it easier to push the
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AI karts (otherwise micro-corrections make this nearly
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impossible). A value of 1/maxFPS / 2 will guarantee that
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the wheel can go from -1 to +1 steering in one frame,
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basically disabling this mechanism. -->
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<turn min-speed-radius="0 3" max-speed-radius="10 15.0"
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time-full-steer ="0.2" time-full-steer-ai="0.1" />
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<!-- Speed and acceleration related values: power and max-speed (in m/s)
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have 3 values, one for hard, medium and low difficulties.
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brake-factor: Value used when braking. max-speed-reverse-ratio is
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the percentage of max speed for reverse gear. -->
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<engine power="400 400 300" max-speed="32.22 28 25" brake-factor="11.0"
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max-speed-reverse-ratio="0.3"/>
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<!-- Simulated gears: switch-ratio defines at what ratio of the maximum
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speed what gear is selected, e.g. 0.25 means that if the speed is
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bigger or equal to 0.25 x maxSpeed then use gear 1, 0.5 means if
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the speed is bigger or equal to 0.5 x maxSpeed then gear 2.
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gear-power-increase contains the increase in max power (to simulate
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different gears), e.g. 2.5 as first entry means: 2.5*maxPower in gear 1
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| first | second | third | . -->
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<gear switch-ratio="0.25 0.7 1.0" power-increase="2.2 1.7 1.3"/>
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<!-- mass -->
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<mass value="225"/>
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<!-- Suspension related values. stiffness: kart's suspension stiffness.
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rest Length of suspension when at rest. travel-cm: maximum
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movement of suspension - in cm!! -->
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<suspension stiffness="248.0" rest="0.2" travel-cm="19"/>
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<!-- Wheel related parameters: damping-relaxation/compression: for
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bullet, damping parameters. Radius and width of wheel.
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front-right, front-left, rear-right and rear-left give the
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position of the physics raycast wheels relative to the center of
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gravity. Default is to use the corners of the chassis to attach
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the wheels to. -->
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<wheels damping-relaxation="20" damping-compression="4.4" radius="0.25">
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<front-right position="0.38 0 0.6" />
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<front-left position="-0.38 0 0.6" />
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<rear-right position="0.38 0 -0.6" />
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<rear-left position="-0.38 0 -0.6"/>
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</wheels>
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<!-- friction: slip used for bullet skidding. A high value
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(like 10000000) disables bullet skidding. -->
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<friction slip="10000000"/>
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<!-- Values related to stability of the chassis: damping, and reduced
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impact of roll. -->
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<stability roll-influence="0.03"
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chassis-linear-damping="0.2"
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chassis-angular-damping="30.2"/>
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<!-- Parameters for the upright constraint, which keeps karts upright. -->
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<upright tolerance="0.2" max-force="30"/>
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<!-- An artificial force that pulls a wheel to the ground if its off
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ground. Reduces the affect if a kart loses contact with the ground
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(i.e. it then can't steer or accelerate anymore). -->
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<track-connection-accel value="2"/>
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<!-- jump-velocity is the z-axis velocity set when a jump is initiated.
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This will cause the kart to start rising, till it is pulled back
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by gravity. A higher value means higher Z velocity, meaning the
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kart will rise faster and higher, and will be in the air longer.
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Notice that jumps are currently disabled, so this value is ignored. -->
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<jump velocity="3.0"/>
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<!-- collision-side-impulse is an additional (artificial) impulse that
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pushes the slower kart out of the way of the faster karts (i.e.
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sideways to the faster kart) when a collision happens. This is
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for now disabled since it needs tuning and additionally has the
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problem that the amount of push a hit kart receives depends on
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the orientation - if a kart is pushed in the direction it is
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driving, it will be more (no friction from tires), while when
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pushed to the side, hardly anything happens. -->
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<collision side-impulse="0"/>
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<!-- vert rescue offset: used to raise karts a bit higher before
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releasing them on the ground after a rescue. Used to avoid
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resetting karts into the track. Not sure if this is still
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necessary. -->
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<rescue vert-offset="0.0"/>
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<!-- Kart-specific rubber band handling: max-length is the
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maximum length of rubber band before it snaps. force is
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the force a plunger/rubber band applies to the kart(s).
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duration is the duration a rubber band acts. -->
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<rubber-band max-length="50" force="1500" duration="1"/>
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</general-kart-defaults>
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</config>
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